Instant Game - Design an Instant World


log in or register to remove this ad

LostSoul said:
Cool stuff...

If you dig it, pop on over to Animalball.com (in our forums). We play an IRC game of Instant Game every Wednesday, and we generally give first dibs on player spots to newbies and strangers. We'd love to have you. This week's game (Nov 17) is full already, but I'll put you at the top of the bill for the next game that I'm GM for (prolly next week--Nov 24). We play from 8pm to about midnight CST, and it's typically an entire game in a single sitting.

The Instant Game thread is: HERE

And the IRC signup thread is: HERE

Seriously--we've have charts for all those random elements above, and each game, we actually roll up the setting and plot there on the spot. The GM comes up with a starter, just like the ones here. The players make characters. And off we go. It's usually 30-45 minutes of setup and 2-3 hours of actual gameplay. It kicks butt.
 

Olibarro said:
Instant Setting
Time/Tech/Culture: Prehistory
Tone: Despair
Setting Element: Mutants
Setting Element: Heaven and Hell
Location: Beach

Instant Plot
Plot Action: Kidnap
Plot Action: Assassinate
Plot Item: Mask
Plot Item: Alliance
Opposition: Military Force

A new world is born, angels and demons walk the earth, the races are newly awakened and exploring, language is all oral and there are only sorcerer spell casters, no psionics, divine, or other arcane casters.

Magic is raw and untamed often leading to wild mutations and crazy templated creatures. Wild Spellcraft is used and magic can go wild for a number of reasons. Magic is feared and spellcasters may be burned at the stake.
 


Olibarro said:
Instant Setting
Time/Tech/Culture: Prehistory
Tone: Despair
Setting Element: Mutants
Setting Element: Heaven and Hell
Location: Beach

Instant Plot
Plot Action: Kidnap
Plot Action: Assassinate
Plot Item: Mask
Plot Item: Alliance
Opposition: Military Force

Before there were men there were gods, and even they did not get along, they formed alliances and fought amongst themselves. These wars raged across the world, Taerth which was the only nearby wolrd that could support non-divine beings. The worlds lands were broken again and again leaving only isolated islands surrounded by vast waters. The gods claimed small regions for their own and slowly the wars begain to cool off. The gods realized that their children were different than they were, they had changed, so that the full power of godhood did not come all at once. They had to slowly earn their power. The Older Gods banished these lesser beings to he surface of the world. The older gods mostly ignore the newer ones, and much of the god wars passes without noticing them.
The PC's start as banished divinity, and must earn there places in among the gods.

Instant Plot:
one of the elder gods sends a messanger to demand the services of the PC's
One of the gods favorate sheep was kindnapped and the PC's must retrieve it. They are told to build a boat and sale across a small sea to retieve the sheep. The sheep is being set up as a bomb, by another group of godchildren, and the two groups must confront each other or form an alliance to assinate one of the two gods. Which side they choose may change the balance of military force in the aea.
 


Ive done something similar back in my experimental collage days.
We had a rotating GM, basically a series of oneshots, planned by anyone who wanted to run a game that week.
One GM would ask the players to decide on 3 words and then he would build a campaign around them using GURPS.
The two that I played were

Gnome, Zeplin, Swashbuckling
Post-Appcolypse, Biblical, and American

I still remember punching cherubs with my accursed brass knuckles, having those fat babies explode in vile smoke. Im pretty sure we were eventually betrayed and wiped out to a man.

He was a master at on the fly gaming, but I like games that are a little more stable now.
 

Evilhalfling said:
He was a master at on the fly gaming, but I like games that are a little more stable now.

I would too, but we've found we simply CANNOT get the same group of five or six people into the same room (or IRC channel) more than once or twice. Anytime we've tried running a game that will take multiple sessions... like, more than two... it seems that it takes us an average of six weeks between sessions to get everyone back together again. So we came up with a system that allowed us to throw together a hugely fun game on the spur of the moment with whoever happens to show up each week. It's been a godsend. I'm actually getting to be in a game a couple times a month now instead of the twice a year I've averaged for the last five years.

And what's more... it's a BLAST.
 

Man was created in the image of God, but what in who's image was he created? Before God created the world in which we live, he had to conquer it. The gods that came before him were complacent and naive. The titans thought they could live in peace in Pangea forever, until the fall of the angels. First God thought he could fashion a better life, and rallied the forces of the angelic titans with rhetoric of hate and division. In the blink of an immortal eye, he armed His army and began systematically carrying out his strategy of deicide. The titans, undisciplined after millenea of complacency, were easy fodder. But God suffered a major setback when his frontline General, Satan, doublecrossed him and gave up major positions and arms to the last bastion of titans. Now, with angels in control of most of Pangea, the only enclave of rebellious titans is behind the well-fortified gates of Eden. But it is only a matter of time before God's forces overwhelm the titans.

Satan has rallied his own elite forces of angels who are also battling against the angels allied with God. It is unclear if he is fighting for the titans, or (more likely) fighting for control of Pangea and to control the heavens and the earth. In a surprise move, Satan was taken captive by God and is currently being marched to his execution at the Sea of Eternity.

The players are the last of the major titans. They control the forces under their domain. Whether it be nature, elemental, emotional or sheer power, these titans weild the power of gods. But with the slaughter of the titans and the new era of angels, the titans have found their powers diminished. Create them similar to super-level powers.

The titans know that their era in the world is over, so they send the players out on a suicide mission: infiltrate the execution of Satan at the Sea of Eternity, kidnap him and try to bring him back alive-- if this can be done, the titans hope to forge an alliance with Satan's elite troops to help defend Eden. Just as importantly, the players need to eliminate the main threat: God-- if at all possible, find him and kill him. Even if they succeed in both these objectives, the titans cannot survive long on Pangea-- but at least they will have left their mark on the new world.
 


Remove ads

Top