le Redoutable
Ich bin El Glouglou :)
... and sorry I'm not responsible for Fireball being a low-level spell, while Energy Drain is on top 

Huh. You know, I honestly have never thought of this idea, and it sounds more than just intriguing. Could you spell out a little more of how you'd see this working? Do you mean a whole swath of magic would be ritual stuff that didn't cost points (or perhaps cost fewer points?) but did take a long time? Because that seems like a pretty cool idea to me, though something surely would have to be done about the defensive and offensive spells, right? I mean, a version of Shield that requires a long casting time is pointless, so somehow that kind of stuff would have to be down to either spell slots or spell points, right?There is a way to make it work, but it requires a hybrid technique. Using the new ritual system and making things like location, identification, resurrection and divination rituals with long casting times and varied spell components, and lowering the number of points available per level to compensate works. The problem is it makes Vancian caster unhappy and point casters unhappy, mostly because it implements both systems and makes arguing moot. And, of course, that's really what gamer like to do. lmao.
[...]Yep, all of the 'utility' magic would be very much like traditional fantasy magic. Cauldrons, incantations, material co mponents, etc. These would be cost free BUT would require the caster to set-up and perform the ritual to cast. (So non combat spells).
This fascinates me. Would you be willing to PM me the details of the system you worked out? I'm keen to playtest it.This also allows for fewer spells and more utility from those spells. Fire spell.. 1 point burning hands. 15 points fireball. etc. Can also use points to alter range, damage bonuses, area of effect, etc.