Gentlegamer
Adventurer
If they have been playing for 3 years and are now 9th level, it would appear that their characters have advanced before they did. I heard this is often the case in d20.
Corsair said:Even if they did start at level 1, it sounds like they are at least being semi-coddled by the DM. This isn't necessarily a bad thing, but it does mean that they are only really prepared to play in a game with similar players and a coddling DM.
Cleric 5 / Sorcerer 4: He might be embarrassed by the cleric3/wizard3/MT3 who is casting 3rd level spells in both classes, and will soon have 4th level spells in both.
Paladin 2 / Wizard 7: Might find that in an optimized group, he's terrible in combat compared to a solidly built paladin (like say, a tripping Kensai?) or barbarian, and a worse caster than the straight wizard in the party.
Ranger 8 (missile combat specialist): A character who actually wouldn't be terrible if he joined another group! Sometimes the simplest answers are best.
Rogue 9 (disguise-master): Not a bad character concept if you're in a campaign which suits it. May want to consider Spymaster, but it isn't really necessary. However lack of focus in skills usually means you can't hit DCs expected by modules, traps, and and DMs.
Druid 9 (our newest player and this is her first RPG ever): Imagine how the rest of your party will feel when she accidentally discovers that if she wildshapes, she is not only a better warrior than anyone in your party (with the possible exception of the Kensai) without even trying, and she still has better spellcasting than anyone in the group! At least if she joined a group of experienced players, she wouldn't be mechanically inferior.
The vast majority of these players would likely feel underpowered in a "normal" game of experienced players.
You can either tailor the game to them, but doing so gives them different expectations which may mess things up if they deal with more experienced players.
Samothdm said:Hence my question - how to mingle the two worlds of the newbies with the veteran to keep everyone happy? I'm not going to just go totally crazy on them just because the experience player can keep up. Many of the rest of them would likely die and they would sure be upset about it just coming out of nowhere.
Samothdm said:Her problem (besides that she's married to me) is that when the game started there were two Rogues. Both were newbies and they decided to "split" their skill allocations to cover almost every situation. My wife got the disguise-bluff type who also has a strong interest in magic stuff so she's spent a ton of points on cross-class skills like Knowledge:Arcana. The other Rogue is the one who had ranks in Search, Open Lock, Disable Device, etc. Then, that player decided to multi-class as a Fighter, and then dropped out of the game after she had a baby. So, my wife is left as the "party rogue" but without any of the traditional Rogue skills you'd think of. She doesn't really have much interest in being the trapfinder and door opener. Honestly, she'd rather that her character sneak away from the party and do magical research or try to find the location of her missing mother and sister.