Just a general thought: too many abilities gained here.
In 5e, unless you're a spellcaster, there should be dead levels. Spellcasters can gain a new spell slot or spell on a dead level, but non-casters gaining a big feature or a feature improvement every level-up usually means the class is skewing too far to the high-powered side. I.E., you're better than everyone else.
I'm not saying Psikerlord's Warlord is my cup of tea, but I'm curious as to where you got this idea from?
If you look at the breakdown below, you'll see that only spellcasting classes have dead levels; no purely martial class has any dead levels (Barbarian, Fighter, Monk, Rogue). That's the opposite of your claim. And technically, if you included spells (like you mentioned), no class has a dead level.
Psikerlord's Warlord follows the class structure of the Fighter fairly closely; some aspects slightly favoring the Fighter, others slightly favoring Psikerlord's Warlord. All-in-All, I'd say it's a wash structure-wise.
-The Fighter has 7 Levels with Ability Score Increases; Psikerlord's Warlord only has 5 (Rogue has 6, Barbarian and Monk have 5).
-The Fighter has 2 Levels with two or more features or feature improvements at once; Psikerlord's Warlord only has 1.
-The Fighter has 13 Levels that provide a class feature or feature improvement; Psikerlord's Warlord has 15 - accounting for the two fewer Ability Score Improvements.
-The Fighter has 10 unique class features and 6 feature improvements for a total of 16; Psikerlord's Warlord has 14 unique class features (but two are specifically for mass battles) and 2 feature improvements for a total of 16 also (but only 14 are used in regular adventuring).
The claim
"You're better than everyone else", based on the premise you proposed, doesn't hold up.
Also, based on the relative number of features gained,
"too many abilities gained here" doesn't hold up either.
If we compare the Fighter and Psikerlord's Warlord feature-by-feature for relative power (which I haven't), then maybe there'd be a valid claim...but only
maybe. 5E itself doesn't balance the relative
"power" of classes that exactly, so using relative power as a benchmark would not necessarily be consistent with 5E design.
Psikerlord's Warlord: No Dead Levels
- 5 Levels with Ability Score Increases
- 1 Level with two or more features or feature improvements at once
- 15 Levels provide a class feature or feature improvement
Barbarian: No Dead Levels
- 5 Levels with Ability Score Increases
- 3 Levels with two or more features or feature improvements at once
- 15 Levels provide a class feature or feature improvement
Bard: 2 Dead Levels - but as noted, each gives access to a new spell level as well as an increase in available spells
- 5 Levels with Ability Score Increases
- 7 Levels with two or more features or feature improvements at once (1 with three)
- 13 Levels provide a class feature or feature improvement (not counting spells)
Cleric: 5 Dead Levels - but as noted, each gives access to a new spell level as well as an increase in available spells
- 5 Levels with Ability Score Increases
- 4 Levels with two or more features or feature improvements at once (one with two features plus Ability Score Improvement)
- 11 Levels provide a class feature or feature improvement (not counting spells)
Druid: 8 Dead Levels - but as noted, each gives access to a new spell level as well as an increase in available spells
- 5 Levels with Ability Score Increases
- 3 Levels with two or more features or feature improvements at once (plus two with a feature and Ability Score Improvement)
- 9 Levels provide a class feature or feature improvement (not counting spells)
Fighter: No Dead Levels
- 7 Levels with Ability Score Increases
- 2 Levels with two or more features or feature improvements at once
- 13 Levels provide a class feature or feature improvement (not counting Eldritch Knight spells)
Monk: No Dead Levels
- 5 Levels with Ability Score Increases
- 6 Levels with two or more features or feature improvements at once (plus one with a feature and Ability Score Improvement)
- 16 Levels provide a class feature or feature improvement (not counting Ki points increases)
Paladin: 3 Dead Levels - but as noted, each gives access to a new spell level as well as an increase in available spells
- 5 Levels with Ability Score Increases
- 3 Levels with two or more features or feature improvements at once (one with three)
- 12 Levels provide a class feature or feature improvement (not counting spells)
Ranger: 3 Dead Levels - but as noted, each gives access to a new spell level as well as an increase in available spells
- 5 Levels with Ability Score Increases
- 6 Levels with two or more features or feature improvements at once (plus one with a feature and Ability Score Improvement)
- 13 Levels provide a class feature or feature improvement (not counting spells)
Rogue: No Dead Levels
- 6 Levels with Ability Score Increases
- 1 Level with two or more features or feature improvements at once (1st Level has Three)
- 14 Levels provide a class feature or feature improvement (not counting Arcane Trickster spells)
Sorcerer: 6 Dead Levels - but as noted, each gives access to a new spell level as well as an increase in available spells
- 5 Levels with Ability Score Increases
- 1 Level with two or more features or feature improvements at once
- 9 Levels provide a class feature or feature improvement (not counting spells)
Warlock: 4 Dead Levels - but as noted, each gives access to a new spell level or an increase in available spells/invocations
- 5 Levels with Ability Score Increases
- 1 Level with two or more features or feature improvements at once
- 11 Levels provide a class feature or feature improvement (not counting spells)
Wizard: 8 Dead Levels - but as noted, each gives access to a new spell level as well as an increase in available spells
- 5 Levels with Ability Score Increases
- 1 Level with two or more features or feature improvements at once
- 7 Levels provide a class feature or feature improvement (not counting spells)