Flyspeck23
First Post
Right now me and my players are preparing to launch another Eberron campaign. One of my players made a kalashtar psion, and that's cool, but...
He intentionally took only mediocre to lame psionic powers at 1st level. Not a single one could be used in combat, and most even have little value outside of combat (ain't got the character sheet here right now, so I can't give you any power names).
Don't get me wrong - I think the concept of the character is pretty neat, but I'm worried. How will the other players react to a character who won't live up to his potential? He won't attack opponents most of the time (and even if he did, he most likely wouldn't hit), he can't use his psionics in an offensive manner, he can't heal or buff party members.
We are trying to focus less on combat, but still combats are bound to happen, and I think (judging on past experiences with the same group) the other players will pick on the psion.
What should I do? Talk to the player to change his powers? Talk to the other players?
And if he runs with his character unchanged, what can I as the DM do to make this character shine (somewhat) in combat (I'm not worried about anything else - the player will cope, I'm sure)?
He intentionally took only mediocre to lame psionic powers at 1st level. Not a single one could be used in combat, and most even have little value outside of combat (ain't got the character sheet here right now, so I can't give you any power names).
Don't get me wrong - I think the concept of the character is pretty neat, but I'm worried. How will the other players react to a character who won't live up to his potential? He won't attack opponents most of the time (and even if he did, he most likely wouldn't hit), he can't use his psionics in an offensive manner, he can't heal or buff party members.
We are trying to focus less on combat, but still combats are bound to happen, and I think (judging on past experiences with the same group) the other players will pick on the psion.
What should I do? Talk to the player to change his powers? Talk to the other players?
And if he runs with his character unchanged, what can I as the DM do to make this character shine (somewhat) in combat (I'm not worried about anything else - the player will cope, I'm sure)?