What are people's thoughts on the interaction system?
I like that the changing of reaction (from Hostile > Indifferent > Friendly) is seperated out from the resolution of the encounter; and Ideals, Flaws and Bonds seem as good as anything for hanging the reaction-changing triggers on.
I don't like that the check for discerning an NPC's Ideals, Flaws or Bonds is vs WIS - vs CHA would make more sense to me (the charimsatic come across as whatever the adoring masses project onto them!) and would also make CHA a more important stat.
And I don't like that the resolution is one-roll only. That seems to suggest a dynamic of: talk around the issue a bit to ascertain Ideals, Flaw and/or Bonds, bring them into the conversation, then roll for success/failure. I would prefer an attempt at a system to allow multiple "primary" checks (to use 4e jargon) - the checks to ascertain Ideals, Flaws and Bonds would be (in that same jargon) "secondary" checks. I have found that multiple checks is a better way of generating interesting and unexpected compromises as the outcome of interactions.
I like that the changing of reaction (from Hostile > Indifferent > Friendly) is seperated out from the resolution of the encounter; and Ideals, Flaws and Bonds seem as good as anything for hanging the reaction-changing triggers on.
I don't like that the check for discerning an NPC's Ideals, Flaws or Bonds is vs WIS - vs CHA would make more sense to me (the charimsatic come across as whatever the adoring masses project onto them!) and would also make CHA a more important stat.
And I don't like that the resolution is one-roll only. That seems to suggest a dynamic of: talk around the issue a bit to ascertain Ideals, Flaw and/or Bonds, bring them into the conversation, then roll for success/failure. I would prefer an attempt at a system to allow multiple "primary" checks (to use 4e jargon) - the checks to ascertain Ideals, Flaws and Bonds would be (in that same jargon) "secondary" checks. I have found that multiple checks is a better way of generating interesting and unexpected compromises as the outcome of interactions.