doctorbadwolf
Heretic of The Seventh Circle
So, every custom class I’ve built for 5e has been inspired to some degree by European esoteric traditions.
More ritual magic, more kinds of books that record techniques and methodologies, more mixing of ritual and mysticism with mundane skill, and nearly every character able to learn new techniques, rituals, and spells, the way wizards learn their spells.
So far I’ve got
Binder: mix of Warlock and Wizard, focused on binding and summoning. Short rest casting with Wizard style spells known/prepared and ritual casting.
Swordmage: mystic/esoteric warrior, replacing the monk. Inspired as much by Thibault as by Shaolin Monks, encompassing the 5e Monk and the 4e Swordmage, with a mix of techniques and spells, all of which can be learned from other Swordmages.
Assassin: Subterfuge, infiltration, mobility, gadgets and poisons, and esoteric rituals. Gets Ritual Casting but not Spellcasting, and can do massive damage a few times per day.
Captain: less necessarily esoteric but still full of flavorful abilities, downtime features, and with options to get weird. ability to teach other PCs how to do team combos, and gain followers who can do downtime tasks for the team.
Archer: uses “focus” to take careful aim with further esotericism in the subclasses mostly. Can learn techniques like a Wizard.
Additionally: anyone can learn basic techniques, and even some rituals, regardless of class. Pretty much all characters have stuff they can learn during play.
Does any of this interest anyone here other than me?
More ritual magic, more kinds of books that record techniques and methodologies, more mixing of ritual and mysticism with mundane skill, and nearly every character able to learn new techniques, rituals, and spells, the way wizards learn their spells.
So far I’ve got
Binder: mix of Warlock and Wizard, focused on binding and summoning. Short rest casting with Wizard style spells known/prepared and ritual casting.
Swordmage: mystic/esoteric warrior, replacing the monk. Inspired as much by Thibault as by Shaolin Monks, encompassing the 5e Monk and the 4e Swordmage, with a mix of techniques and spells, all of which can be learned from other Swordmages.
Assassin: Subterfuge, infiltration, mobility, gadgets and poisons, and esoteric rituals. Gets Ritual Casting but not Spellcasting, and can do massive damage a few times per day.
Captain: less necessarily esoteric but still full of flavorful abilities, downtime features, and with options to get weird. ability to teach other PCs how to do team combos, and gain followers who can do downtime tasks for the team.
Archer: uses “focus” to take careful aim with further esotericism in the subclasses mostly. Can learn techniques like a Wizard.
Additionally: anyone can learn basic techniques, and even some rituals, regardless of class. Pretty much all characters have stuff they can learn during play.
Does any of this interest anyone here other than me?