Interest in Historical Horror D&D?

Gutzmek

First Post
June 22nd
1944
Somewhere over Normandy.

Sergeant Dan Brock felt the flak burst tear the tail off the plane. The B-24 Liberator dipped heavy to the right. "Cap's dead! Jesus! The Cap's dead!" screamed Jurgenson, the co-pilot.
Brock locked the waist gun in place and waited for orders. Would they have to bail?
Jurgenson stepped down the stairs from the cockpit to the hold, covered from head to toe in blood and gore - Cap must have taken it to the head. The co-pilot was in shock, staggering down into the hold and looking at his hands. He raised his blood spattered goggles to gaze at his gory hands and mouthed something that Brock couldn't hear over the roar of the Liberator's engines.
A great sucking sound erupted from the rear of the plane and answered Brock's unasked question about bailing. He saw Jurgenson fly past him, sucked out the gaping rear to go spinning into the night.
"Time to bail boys! The
Lindy's hit bad!" Dan yelled to the other five men strapped in beside him.
Someone yelled "See you in Paris!" Dan didn't laugh.
He waited until the
Lindy rolled over on its side, then unhooked himself. The centripidal force of the plane would soon lock him in this giant metal coffin if he didn't get out quick. Dan pulled with all his might, using every brace and strut to get to the side door.
It took every last bit of strength, but he and three others made it. The rest, he knew, would ride the
Lindy all the way. One last bomb to drop on the lousy Krauts.
He popped his chute while he could still make out the countryside below. By 5000 feet, he saw nothing but darkness.
Dan felt the first branches before he saw them. They tore at his skin, busted his kneecap wide open, and smashed in his teeth. Then his chute caught and Sergeant Brock felt a sudden jerk - it felt like his guts had fallen into his flight boots.
He was stuck, but alive.
Dan cut himself free quickly, then paused. Something below him was... sniffing... like a dog. A Nazi patrol? This fast? It seemed unlikely, but Dan had no idea where he was.
Then the clouds parted and the full moon beat down through the trees. Below him was a large man with the indisputable head of a wolf.

Welcome to Weird War II.



Hello. I recently stumbled upon this site and thought I would try my hand at this whole online tabletop RPG thing, so here goes nothin!

I'd like to try running a historical horror game using 3.0 D&D rules (you'll see why). The game will be set in 1944 during the invasion of Normandy just days after D-Day, the characters being American soldiers. I'd like there to be an emphasis on the tactical nature of combat, so most or all combat will be played out on a map with a battlegrid - though I'm not sure how I'll go about creating those in a forum friendly fashion just yet, so any advice would be greatly appreciated.

So where does the horror part come in to play you ask? Well other than the grittiness and brutality of war, there is just a hint of the supernatural - beyond that, I cannot elaborate. However, some of you may know what I'm talking about if you own the book we'll be using, Weird War II: Blood on the Rhine (a book made during the days of 3.0 D&D... and you thought I was gonna forget to mention that...), although I'm unsure how many people have access to it. Which is why I'll be posting some pre-made stat blocks of all the different classes (excluding the Pilot and Resistance Fighter), assuming at least four people are interested in playing.
 
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I am GMing a game here on ENWorld, and decided to use the following method for creating battlegrids:

I use Excel, with a spreadsheet set to have each cell defined as a square. Then I create maps. The end results look like this:

2425259609_06afe5e5a0.jpg


It does mean you have to either explain on the map what the colours mean, or provide a key, and it also requires quite a good in-game description of the environment to make sure it doesn't just descend into a table-top battle game.

I post the pictures onto my flickr account as private images, meaning that people who browse to my flickr cannot see them. I can then copy the image shortcut and paste into the forums IMG tag here like so: IMG]http://farm3.static.flickr.com/2256/2425259609_06afe5e5a0.jpg?v=0[/IMG

(I have deliberately removed the first and last open and close square brackets).

Works fine, cheap as chips (free if you own excel, or any other spreadsheet tool), quick to set up.

Now on to the game. I am provisionally interested. I am a long-time poster here, running a game at the moment that has spread to 22 pages so far, so not a quitter. However, before I jump in fully, I would like a bit more info on your expectation for the length of the adventure, the posting requirements (is it daily, multiple per day, once or twice a week, etc.), and the very roughest sketch of just how heavy the combat versus role-play element will be.

Thanks!
 

The map looks very nice. Unfortunately, I don't have excel at the moment, but I'll look into getting it.

As for length of the adventure, I have enough material to keep the game going for quite a while. All of the adventures are premade, the first being the shorter adventure in the back of the main rulebook, and the other four in a book called Hell in the Hedgerows. As for posting requirements, once a day sounds good. And roleplay versus combat? Well, as I said, these adventures are premade, but I think they're about equal in those two respects.
 

You don't need to buy excel - just look for OpenOffice or any other free spreadsheet application. There are lots, and really you only need basic functionality.

There are also lots of tools built specifically for online battlemaps, but I think most cost.

The mix sounds good. I am out of the country for 2 days now (to Germany, no less!), but please count me as interested, and I will check in upon my return and either commit or recede into the shadows (of course, by then you may have filled the game).

Good luck!
 


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