OOC: I read MetaVoid comment not as call for general initiative roll, but like a way to resolve PLAYERS actions in order, but before enemy acts
Ok, I quoted [MENTION=24380]Neurotic[/MENTION] here so we won't clog the IC thread with rule discussion, but I'd really like to hear your opinions on this.
I understand Neurotic's interpretation, but if this was [MENTION=87106]MetaVoid[/MENTION]'s initial intention, would he still have to be concerned with enemy survivability? After all, casters would still wreck the enemies around, provided players got the chance to go first...
Either way, I feel more comfortable allowing everyone to go first, and then working enemies' actions in a comfortable, natural order. That would kill the need for initiative. Even among players, order could be decided in an optimized fashion, instead of dice-rolling. Meaning that a boost spell would probably be cast upon an ally before said ally attacks.
As for enemy survivability, it'd be easy to adapt mini-sheets to present some resistance to the ravages of a first round - something I intended to do at first during the present combat, in fact! Also, I understand that, without initiative rolls, some advantages would be less useful than they tend to be in a regular game. How do you guys feel more comfortable around this?
For now, I'll follow the given order, so we do not bring the game to a halt. But I'd love to adopt our general decision for the next battles!