Neurotic yeah, and +20 requires a couple of rounds to set up, and uses some resources to create and maintain.
I can do mine in magic-dead area all the time
here is Almost Done kobold, needs better history
Fintir Kothar (Demon Slayer)
Fighter 10/Monk 2
STR 24 (+7) 24-2(race)+2(belt)
DEX 22 (+6) 17+2(race)+1(@4th) +2(belt)
CON 16 (+3) 15+1(@8th)
INT 15 (+2) 15
WIS 18 (+4) 15+1(@12th)+2(headband)
CHA 15 (+2) 13+2(race)
HP: 131 = 13 + 9x10 + 2x8 +12
AC: 30 = 10 + 8 (armor) +6 (dex) +1 (natural) +1 (trait) +1 (shield) +1 (size) +1 (insight) +1(deflection)
Flat: 24
Touch: 21
Move: 30'
Init: +6 (+6 dex)
Attacks:
to hit: 24 = +11 BAB +7 Str +1 WF +1 size (-1 in bright light) +4 (weapon training)
damage +5 if flanking +2d6 if hits with 2 or more attacks +2d6 vs evil
Standard: bite +24 (1d10+13 +1 acid / x2) Fort DC 25 or nauseated for 1+CON (3) rounds
Full:
- bite (+24 / 1d10+13+1 acid and Fort DC 25 or nauseated for 1+CON (3) rounds)
- claw x 2 (+24 / 1d10+13)
- tail (+19 / 2d8+9 becomes 1d10+9 without pounder)
- wings x2 (+19 / 1d10+9)
Breath weapon: acid 4d6 cone 15' Ref DC 25 for half
Long bow: (+17/+12/+7) / 1d6+7 (110', 20/x3)
Stunning Fist 4/day Fort DC 20
Saves: (+6 vs. sleep/paralysis/stun; +2 vs spells; +3 vs fear; +4 vs visual effects, gazes and sight-based illusions)
Fort: 14 10 + 3 (CON) +1(luck)
Ref: 13 6 + 6 (DEX) +1 (luck)
Will: 16 6 + 4 (WIS) + 1 (luck) +1(trait) +4 (bravery)
CMB 19= 11 (BAB) + 7 (Str) -1 (size) +2 (ioun stone)
CMD 35= 10 + 11 (BAB) + 7 (Str) + 6 (Dex) -1 (size) +2 (ioun stone)
Traits:
Defender of the Society (+1 AC while wearing armor)
Indomitable Faith (+1 Will)
(10 x 4 + 2 x 6 class + 24 background skills)
[table="width: 500, class: grid"]
[TR][TD]Skill[/td][td]Ability[/td][td]Ranks[/td][td]Mod[/td][td]Misc[/td][td]Total[/td][/tr]
[TR][TD]*Acrobatics[/td][td]Dex[/td][td]6[/td][td]6[/td][td][/td][td]15[/td][/tr]
[TR][TD]Bluff[/td][td]Cha[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Climb[/td][td]Str[/td][td]2[/td][td]7[/td][td]/td][td]12[/td][/tr]
[TR][TD]*Craft(traps)[/td][td]Int[/td][td]4[/td][td]2[/td][td][/td][td]9[/td][/tr]
[TR][TD]Diplomacy[/td][td]Cha[/td][td]0[/td][td][/td][td][/td][td]2[/td][/tr]
[TR][TD]Disable Device[/td][td]Dex[/td][td]0[/td][td]6[/td][td][/td][td]6[/td][/tr]
[TR][TD]Disguise[/td][td]Cha[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Escape Artist[/td][td]Dex[/td][td]12[/td][td]6[/td][td][/td][td]21[/td][/tr]
[TR][TD]Fly[/td][td]Dex[/td][td]1[/td][td]6[/td][td]+2+8[/td][td]17[/td][/tr]
[TR][TD]Heal[/td][td]Wis[/td][td]1[/td][td]4[/td][td][/td][td]5[/td][/tr]
[TR][TD]*Intimidate[/td][td]Cha[/td][td]12[/td][td]2[/td][td][/td][td]17[/td][/tr]
[TR][TD]Know(arcana)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Know(dungeon)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]Know (local)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]Know (nature)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]Know (planes)[/td][td]Int[/td][td]2[/td][td]2[/td][td][/td][td]4[/td][/tr]
[TR][TD]Know (religion)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Perception[/td][td]Wis[/td][td]10[/td][td]4[/td][td][/td][td]17[/td][/tr]
[TR][TD]*Ride[/td][td]Dex[/td][td]1[/td][td]6[/td][td][/td][td]10[/td][/tr]
[TR][TD]*Sense Motive[/td][td]Wis[/td][td]0[/td][td]4[/td][td][/td][td]10[/td][/tr]
[TR][TD]Spellcraft[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Stealth[/td][td]Dex[/td][td]12[/td][td]6[/td][td]4[/td][td]25[/td][/tr]
[TR][TD]*Survival[/td][td]Wis[/td][td]1[/td][td]4[/td][td][/td][td]5[/td][/tr]
[TR][TD]*Swim[/td][td]Str[/td][td]1[/td][td]7[/td][td]11[/td][/tr]
[TR][TD]UMD[/td][td]Cha [/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]BACKGROUND[/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr]
[TR][TD]Appraise[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Craft(armor)[/td][td]Int[/td][td]10[/td][td]2[/td][td]15[/td][/tr]
[TR][TD]*Handle Animal[/td][td]Cha[/td][td]2[/td][td]2[/td][td]4[/td][/tr]
[TR][TD]Lore(dragons)[/td][td]Int[/td][td]10[/td][td]2[/td][td]/td][td]12[/td][/tr]
[TR][TD]*Know(engineer)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]Know(geography)[/td][td]Int[/td][td]1[/td][td]2[/td][td][/td][td]3[/td][/tr]
[TR][TD]*Know (history)[/td][td]Int[/td][td]1[/td][td]2[/td][td][/td][td]3[/td][/tr]
[TR][TD]Know (nobility)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]Linguistics[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Perform[/td][td]Cha[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr]
[TR][TD]*Profession[/td][td]Wis[/td][td]0[/td][td]4[/td][td][/td][td]4[/td][/tr]
[TR][TD]Sleight of Hand[/td][td]Dex[/td][td]0[/td][td]6[/td][td][/td][td]6[/td][/tr]
[/table]
* class skill
Languages: Draconic, Common, Abyssal
Feats:
L1:
Draconic Aspect (Green)
L1: Fig 1:
Tail Terror (fav class bonus +1/2 dmg when flanking)
L1: Fig 2:
Weapon Focus (fav class bonus +1 dmg when flanking)
L3:
Draconic Breath
L3: Monk 1:
Stunning Fist,
Improved Unarmed Strike,
Boar Style
L4: Monk 2:
Toughness,
Snapping Turtle Style
L5:
Noxious Bite
L5: Fig 3: Armor Training(fav class bonus +3/2 dmg when flanking)
L6: Fig 4:
Feral Combat Training (fav class bonus +2 dmg when flanking)
L7:
Improved Natural Attack
L8: Fig 6:
Boar Ferocity
L9: Fig 7:
Skill Focus (Fly), Advanced Weapon Training feat (Armed Bravery)
L11: Fig 9:
Draconic Paragon, Advanced Weapon Training (Focused Weapon)
L12: Fig 10:
Powerful wings
[sblock=Racial traits]
-2 Str; +2 Dex; +2 Cha
Draconic language
30' movement
small size (+1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks)
Armor -> Dragonmaw (primary bite 1d4)
Crafty -> Gliding Wings
Darkvision
Light Sensitivity
Claws (primary 1d3)
[/sblock]
[sblock=Class Features]
Fighter 10:
- d10 HD
- full BAB
- Fort save
- bonus combat feats
- bravery +3 (+4 due sash)
- armor training x2
- weapon training +2 (+4 total due gloves)
Monk 2
- Bonus Feat
- Flurry of Blows - both replaced by archetypes
- Stunning Fist (Fort DC 20)
- Improved Unarmed Strike (1d4)
Master of Many Styles
- Bonus Feat (Style) at 1st and 2nd level
- Fuse Style (2 styles active)
Monk of the Iron Mountain
- Toughness
- +1 natural armor bonus
[/sblock]
[sblock="Items"]
MW Noqual Agile Breastplate 8400 gp 6.25 lbs
Gloves of dueling 15 000gp
(increase weapon training by 2)
Daredevil boots 1400gp 0.5lbs
(+5 competence Acrobatics to move through threatened square, grant +2 attack vs enemy TENT)
Griphon mane cloak of the Hedge Magician (Transmutation) 2525gp 0.5lbs
(+2 competence bonus on Fly checks; at will—mage hand; 1/day—enlarge person, expeditious retreat)
Wayfinder 500gp
(+2 circumstance bonus on Survival checks to avoid becoming lost)
Dusty Rose Prism Ioun Stone 5000gp
(+1 insight AC; +4 CMB i CMD within wayfinder)
Bodywrap of mighty strikes +2 (+1 ghost strike) 12000gp
MW Tail attachment cold-iron pounder 302gp 2lbs
Amulet of mighty fists (holy) 16000gp
Ring of protection +1 2000gp
Belt of physical might +2 (STR, DEX) 10000gp
Sash of the war champion 4000gp
(+4 fighter level for armor training and bravery)
Medusa mask 10000gp
(+4 some saves, 1/day petrify Fort DC 15 for 1 minute)
Headband of Fortunes Favor 7700gp
(+1 luck on all saves; all luck effects last 1 extra round)
Golembane scarab 2500gp
(detect golems 60' standard action; ignore all golem DR)
Swarmbane clasp 3000gp
(full damage to swarms; ignore distraction ability)
Shawl of Life-Keeping 1000gp
(insta-heal 10hp if wearer < 0HP; needs HP to fill)
Handy Haversack 2000gp
Longbow (ST 24) 800gp 1.5lbs
Cold-iron arrows 2gp 1.5lbs
Normal arrows 1gp 1.5lbs
Healing potion x3 (150gp)
Potion of Protection from Evil (50gp)
Oil of Blessed Fist x2 (100gp)
Holy water x2 (50gp)
Wand of CLW 750gp
Green dragon scales (1lb)
MW Haversack
Silk Rope (10 gp, 5lbs pe has 4 hit points and can be broken with a DC 24 Strength check.
Cold iron bear trap 4gp 10lbs
Honey 1gp 0.5lbs
Food (10 days) 3gp 5lbs
Bedroll 2.5 lbs
Total weight: 32.75
--------------------
Total money spent: 103 095 gp
Remaining: 2805gp
[/sblock]
Carrying capacity:
Light: 174.75lbs. or less
Medium: 175 – 349.5 lbs.
Heavy: 350 – 525 lbs.
[sblock=Wishlist]
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/decanter-of-endless-water
http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Boots of the Earth
Ioun stones
Magenta Prism +2 enhancement bonus on any one ability score, can be changed once daily 16,000 gp
cracked — — +2 competence bonus on checks with any one skill you choose, can be changed once per day 800 gp
Pale Ruby Trillian +5 competence bonus on Stealth checks 5,000 gp
cracked — — +1 competence bonus on Stealth checks 200 gp
[/sblock]
Short version: kobold caught as dragon servant when they were in retreat. He was controlled by a soul gem and served as eyes of the dragon that same way. The rest you'll read later
but he has trouble keeping his tribe alive against demons, drow and other kobolds. Serves Apsu.