DreadPirateMurphy
Explorer
I've seen some interesting alternate skill rules for skills in products I've gotten lately.
Green Ronin's Black Company setting used a variant of Speak Language. Language had four levels of proficiency (with a -10 to +5 on skill checks based on level). When you spent 1 skill point, it was divided into a number of language points equal to your Int bonus.
An alternative is the use of the Knowledge skill in Iron Heroes. You have a general skill rating, but you can expend 1 skill point to add an area of expertise (e.g., geography or local) to your overall knowledge rather than raising your skill.
Both Iron Heroes and Spycraft 2.0 also provided rules for skill groups, with the first restricting access to groups by character class. Groups allow you to raise all the skills in a group at the same time.
I would be interested in any home rules or other interesting product takes that you folks have heard about. The skill system in the PHB seems to work better for some things than others.
Green Ronin's Black Company setting used a variant of Speak Language. Language had four levels of proficiency (with a -10 to +5 on skill checks based on level). When you spent 1 skill point, it was divided into a number of language points equal to your Int bonus.
An alternative is the use of the Knowledge skill in Iron Heroes. You have a general skill rating, but you can expend 1 skill point to add an area of expertise (e.g., geography or local) to your overall knowledge rather than raising your skill.
Both Iron Heroes and Spycraft 2.0 also provided rules for skill groups, with the first restricting access to groups by character class. Groups allow you to raise all the skills in a group at the same time.
I would be interested in any home rules or other interesting product takes that you folks have heard about. The skill system in the PHB seems to work better for some things than others.