I finished reading Tunnels & Trolls Deluxe Edition. Overall, I like it and would be open to playing it. I like how it has a less serious feel than D&D, but not outright parody like pre-4e HackMaster. The spell names are not entirely to my liking, though. I like the streamlining of combat into combining damage dice values where both sides roll off against each other, although I am concerned that rolling bucketfuls of dice can get cumbersome unless someone uses a VTT macro for calculating results. Given how important dice values are, to my initial reading it does look like it favors using bigger and bigger weapons like two-handed swords and such. I dunno if using smaller weapons such as daggers and shortbows would be suboptimal to continue using past low levels.
So with a little over a week left in October, the time is coming where I can afford to pick up another ttrpg. Here are the ones I'm gravitating to at the moment, in order:
- Chivalry & Sorcery: I talked about it before, and as time goes on the more I want to check out how it handles "feudal simulation." One of my friends and frequent gaming buddies is a medieval history buff, so it could be fun to share my findings with her while reading.
Tables aplenty in all the editions I have three - red cover FGU edition, another that I can't check because it's burried, and Rebirth which asserts itself as 4th edition.
I know a lot of SCA (Society for Creative Anachronism) folk who swear by it, and a another few who swear at it.
Note that the FGU is optically reduced from typewritten pages at 50%, so it's small print. I can't even read it anymore without magnification, and preferred magnification even then.
Rebirth is uncomfortably small print, too... even on the computer. Lots of tables. I got only one one-shot session in.
- Monsters! Monsters! The Tunnels & Trolls spin-off game where you play as monsters raiding human/goodkin settlements. I am a sucker for supplements that put you in more monstrous shoes, so it's a high choice for me.
Mechanically, it's T&T sans encumbrance. And ranged weapons work slightly different.
MR works mostly the same.
- RuneQuest: Chaosium's other long-running ttrpg!
BRP has been continuously in print since 1980 in various editions...
RQ starts in 1978, went out of Chaosium to Avalon Hill (and to Games Workshop - same rules, relayout)... then went out of print in the mid 90's.
In 1998, AH, who was about to run into non-use loss of trademarks, was going to press with RQ Slayers, but HasBro bought AH, and cancelled the print run.
HeroWars was only available starting 2000...
MRQ was only in 2006.
So, sure, it's their oldest IP, but it was fallow for about 8 years without a percentile version. If you count HW/HQ, about 4 years.