Hussar
Legend
Daztur said:Knights vs. bandits works well except it still doesn’t really capture the tactics vs. strategy/logistics focus.
Read more: http://www.enworld.org/forum/showth...illment-(from-Pulsipher)/page23#ixzz38vbaVA4b
Well, at least now I know I was fairly on point with my discussions of strategy vs tactics. Honestly, I think that is the best way to describe it, rather than getting mired down in pointless semantics. CaW focuses on strategy and CaS focuses on tactics.
Only problem is, a lot of people don't know the difference between the two. And, it does leave out logistics, which is the third pillar combat can be built on, but, it's not completely necessary.
Some people want to focus strongly on strategy - the planning part before combat starts. This would include all sorts of actions ranging from stuff away from the table (character optimising is a strategic element) to information gathering methods, to coming up with various plans and possibly contingency plans before an encounter starts. And, let's be fair here, virtually every group on the planet does this to some degree or other. It's a range, not an on/off switch.
Other people want to focus on tactics - what you do after initiative is rolled. It's largely reactive, rarely proactive. You get in the fight with the baddies, now you start working together as a team to focus fire, synergize activities, whatever. Again, virtually every group will do this to some degree or other. And again, it's a range, not an on/off switch.
Now, I do believe different editions emphasise different approaches. 4e certainly has a tactical focus. Strategy is a lot less focused on since there is so much at the tactical level. You simply don't have the strategic options that you have in 3e. Conversely, 3e is a lot less tactically inclined than 4e. Again, you just have less options once initiative is rolled, but, outside of initiative, you have all sorts of things you can do in 3e that you cannot easily do in 4e. 1e, IMO, is the weakest of the three for both focuses. There is a lack of tactical or strategic options in 1e and 2e. But, OTOH, there is a much much stronger focus on logistical elements, which fits with AD&D's war-game roots where logistical considerations can be easily as important as anything else in combat.