An interesting dilemma has cropped up in our Dawnforge campaign. After 5 adventures together, the PCs have found out that they have no common purpose. The recent death of PC-turned-NPC was the only reason that they had stayed together and now that the he is dead, they are finding it difficult to come up with reasons why they should stay together. It's an interesting dilemma because it means the PCs are really involved with their characters and development.
I have come up with a few ideas with the help of the players. They are:
1) I provide a railroad that keeps them together;
2) We start a 'character tree' and have different stories all over the
Dawnforge world; and
3) A couple of the PCs expressed some interest in changing characters to
better fit the group.
Of the three, I like the 'character tree' idea the most. Does anyone have any experience with them? If yes, can you give some advice how to best use them in play and still have a sense of continuity (to some degree)? Thanks in advance...
I have come up with a few ideas with the help of the players. They are:
1) I provide a railroad that keeps them together;
2) We start a 'character tree' and have different stories all over the
Dawnforge world; and
3) A couple of the PCs expressed some interest in changing characters to
better fit the group.
Of the three, I like the 'character tree' idea the most. Does anyone have any experience with them? If yes, can you give some advice how to best use them in play and still have a sense of continuity (to some degree)? Thanks in advance...