Against illusions. They should be "Will" saves, they're "logic saves".
Good thinking.
So maybe something like this,
Strength Defense "Might" = DC to grapple, bull rush, move by force
Dexterity Defense "Reflex" = DC to touch, hit with AoE spells and powers
Constitution Defense "Fortitude = DC for poisons, transmutations
Intelligence Defense "Logic" = DC to overcome for fooling with illusions, or tricks like feint
Wisdom Defense "Willpower" = DC for fear effects, and intimidation attepts
Charisma Defense "Personality" = DC for enchantment charms, and diplomacy checks
AC could just be a bonus to Reflex defense vs physical attacks to mimic the deflection of blows. Armor itself could limit your Dex bonus to the Reflex defense how it now limits Dex bonus to AC, so in plate mail you have less of a chance to avoid fireballs.
I am not well versed in the Star Wars Saga game but isn't there a damage threshold that if you take more then X from one hit you go down a step on a condition monitor, you could use "Might" as the X.
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