Interesting idea at gleemax-forums

Against illusions. They should be "Will" saves, they're "logic saves".

Good thinking.

So maybe something like this,
Strength Defense "Might" = DC to grapple, bull rush, move by force
Dexterity Defense "Reflex" = DC to touch, hit with AoE spells and powers
Constitution Defense "Fortitude = DC for poisons, transmutations
Intelligence Defense "Logic" = DC to overcome for fooling with illusions, or tricks like feint
Wisdom Defense "Willpower" = DC for fear effects, and intimidation attepts
Charisma Defense "Personality" = DC for enchantment charms, and diplomacy checks

AC could just be a bonus to Reflex defense vs physical attacks to mimic the deflection of blows. Armor itself could limit your Dex bonus to the Reflex defense how it now limits Dex bonus to AC, so in plate mail you have less of a chance to avoid fireballs.

I am not well versed in the Star Wars Saga game but isn't there a damage threshold that if you take more then X from one hit you go down a step on a condition monitor, you could use "Might" as the X.
 
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Paraxis said:
Good thinking.

So maybe something like this,
Strength Defense "Might" = DC to grapple, bull rush, move by force
Dexterity Defense "Reflex" = DC to touch, hit with AoE spells and powers
Constitution Defense "Fortitude = DC for poisons, transmutations
Intelligence Defense "Logic" = DC to overcome for fooling with illusions, or tricks like feint
Wisdom Defense "Willpower" = DC for fear effects, and intimidation attepts
Charisma Defense "Personality" = DC for enchantment charms, and diplomacy checks

AC could just be a bonus to Reflex defense vs physical attacks to mimic the deflection of blows. Armor itself could limit your Dex bonus to the Reflex defense how it now limits Dex bonus to AC, so in plate mail you have less of a chance to avoid fireballs.
Why not just get rid of AC altogether, if you're going to go this route, and fold it in with Reflex?

You'd have two Dexterity defenses:
"Reflex: Armour" = DC to hit with weapons, missiles, etc. where armour makes a difference
"Reflex: Touch" = DC to touch, hit with AoE spells and powers

Otherwise, these look like good ideas to me. :)

Lanefan
 

We're getting this -- Strength apparently increases by +1 every 2 levels, which means that Strength score+d20 will now be appropriate for these sorts of abilities.
 

What it looks like we are getting is (1/2 Level + Stat Bonus) for stat checks and untrained skill use. Wich is a great way to do skills IMO, but to clarify the Strength bonus itself does not go up by +1 every 2 levels, you don't carry more, or do more damage every time you go up two levles.

Plus the idea here is to have a static defense based on Strength, that way when someone wants to escape your grapple you don't roll. They roll (since they are the acting character) vs. your "Might" DC, to break out. If someone wants to bullrush you, they make a check vs the same number, you don't roll anything.

It goes great with the current idea of fewer rolls and static saves, to bad I don't think this how it will work in 4E since there has been no mention of it, and we only have the 4 defenses as seen on the Spined Devil mini card.

Grapple and Bullrush will probably still be opposed rolls, and that is a shame. The same logic that applies for other defenses should have been carried over to those systems.

Hmm, maybe they will do this all it takes is for them to say that opposed roll system is now Acting characters d20 roll + level adjusted ability modifier VS 10+defending characters adjusted ability modifier, instead of both people rolling. Makes all classes have the same base "Might" saving throw but still a possibility.
Extend the same method to skill DC's and you could have something like the above 6 saves idea, so using Bluff to fient in combat is rolled vs a DC of 10+(1/2 Level+Int bonus), Intimidation checks vs DC of 10+(1/2 Level+Wis bonus), ect...

Don't need to call them defenses I guess just make use of them when nomaly you would have some sort of opposed roll, or would want the DC of skill use to go up with level and ability of opponent.
 
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