Sir Brennen
Legend
So you're saying that actual role-playing and interactive storytelling will never be possible by a group of humans connected over the internet within a programmed game world?This is the point where the analogy breaks down. The key difference between wargames and RPGs is that wargames are, to a very large extent, entirely mechanical. As such, a 'pure' translation to the computer screen will replicate the play experience very well indeed.
RPGs, on the other hand, have a mechanical core, but around that have a strong shell of interactive storytelling and improvisational acting. They also traditionally have a much more unbounded set of options to them - in a war game each unit has a very limited range of things that it can do; in an RPG a character can at least attempt any action within the bounds of human (and sometimes non-human) capability. That cannot be readily translated to the computer screen. Playing WoW is a very different experience to playing a tabletop RPG in anything but a fairly constrained hack-and-slash manner.
I disagree. In fact, I think more interactivity which replicates the tabletop experience is where at least a segment of the market is heading.