Infiniti2000
First Post
For one, the hostage. They'll know something's up then. For two, I hope to get them hopefully already thinking about possible sabotage, but this will probably depend on what characters they roll up and what backgrounds they might choose. This campaign is destined to start Jan 9, 2010, so I got a little bit of time.
It's still possible they don't do anything, at which point I'll have a "do-gooder" try to help, or perhaps a relative/friend of the hostage, only to get clobbered by one of the minions. No big deal, though, I'm not planning on railroading them. If they don't get involve, the interruption will be a success and relations between the city and the nearby elven settlement will be severely strained; thus, aiding the nearby dwarven community. Then, we'll go on to bigger and better things.
Without a defined party yet, I can't fill in all the details on all my encounters that I'm planning, but I certainly fill in the majority and wing a bunch (if necessary) or work in additional plans when I am able. I'm actually fairly reasonable at winging it (my players tell me that sometimes those are the best games). My next adventure (again, not railroading, but have to plan for it) is to have them 'clear out' an abandoned house which leads to the sewers. The idea here is that the heroes will show themselves to be competent and trustworthy and that the guard will request their help, for payment of course. I can go a number of ways on this and will have alternate options available depending on several things that might happen in this (such as a possible fight with the elves, or a good attempt but abject failure, etc.). I can post the entire sewer adventure I have planned, if you wish. I actually have some questions such as what kind of NPC should I stat up, a guy that is paid to take care of the sewers?
It's still possible they don't do anything, at which point I'll have a "do-gooder" try to help, or perhaps a relative/friend of the hostage, only to get clobbered by one of the minions. No big deal, though, I'm not planning on railroading them. If they don't get involve, the interruption will be a success and relations between the city and the nearby elven settlement will be severely strained; thus, aiding the nearby dwarven community. Then, we'll go on to bigger and better things.

Without a defined party yet, I can't fill in all the details on all my encounters that I'm planning, but I certainly fill in the majority and wing a bunch (if necessary) or work in additional plans when I am able. I'm actually fairly reasonable at winging it (my players tell me that sometimes those are the best games). My next adventure (again, not railroading, but have to plan for it) is to have them 'clear out' an abandoned house which leads to the sewers. The idea here is that the heroes will show themselves to be competent and trustworthy and that the guard will request their help, for payment of course. I can go a number of ways on this and will have alternate options available depending on several things that might happen in this (such as a possible fight with the elves, or a good attempt but abject failure, etc.). I can post the entire sewer adventure I have planned, if you wish. I actually have some questions such as what kind of NPC should I stat up, a guy that is paid to take care of the sewers?