Ridley's Cohort
First Post
The life expentancy of a Wizard stepping back 5' and casting is maybe 2 rounds against a competent grunt's full iterative attack. Making it mindlessly easy to stop spellcasting is a bad idea.
Your friend is stuck in a 2e mindset and obsessing over how he thinks his pet character should work. He should take a deep breathe, learn the tactics and get a feel for the 3e pace of combat.
I have not found that disrupting spells is actually that difficult. But we often do not bother to do so for tactical reasons. (If you very efficiently kill off their meatshields, the threat of getting suddenly swarmed by multiple PCs puts them on the defensive. KISS)
I am confident the designers and playtesters considered this issue and the game works adequately with the rules as is.
Your friend is stuck in a 2e mindset and obsessing over how he thinks his pet character should work. He should take a deep breathe, learn the tactics and get a feel for the 3e pace of combat.
I have not found that disrupting spells is actually that difficult. But we often do not bother to do so for tactical reasons. (If you very efficiently kill off their meatshields, the threat of getting suddenly swarmed by multiple PCs puts them on the defensive. KISS)
I am confident the designers and playtesters considered this issue and the game works adequately with the rules as is.