mikebr99 wrote:
Two things make me okay with this:
1) Group harmony. DrSpunj has worked very hard to find a compromise he and our friend can live with, and even sink their teeth into.
2) Designers essentially overlooked or gave many casters a gimme wrt some fighters in melee. Closing that gimme hurts balance wrt casters less than the gimme hurt balance wrt small races and Dwarves (for fighters and casters!) Size may matter in a tactical situation, but it shouldn't matter -that- much.
mikebr99 wrote:
To him, the rules as written are effectively saying, "Your character cannot count too heavily on the laws of physics, since we have suspended a couple of them for game balance."
Really great point, and my biggest concern for adopting the rule we plan on adopting. Only caster classes get Concentration, realistically useless except for spells (you can't "Pick Up An Item Defensively".) Forcing players to buy more for it to be as effective as it was effectively docks them skill points....you are describing is a Wizard using all (or most) of his class abilites (concentration/defensive casting)...but you are only using one of the fighters abilities (swing an axe).
Two things make me okay with this:
1) Group harmony. DrSpunj has worked very hard to find a compromise he and our friend can live with, and even sink their teeth into.
2) Designers essentially overlooked or gave many casters a gimme wrt some fighters in melee. Closing that gimme hurts balance wrt casters less than the gimme hurt balance wrt small races and Dwarves (for fighters and casters!) Size may matter in a tactical situation, but it shouldn't matter -that- much.
mikebr99 wrote:
In 3E there were a lot of trade-offs of realism to gain balance and playability. Our friend's beef is with one of those sacrificed realisms. It won't matter to him (though maybe it should) that there are a dozen ways to disrupt a spellcaster without a melee weapon -- what drives him bonkers is that he feels, realistically, one should be able to disrupt a spellcaster -with- a melee weapon.The fighter needs to decide which is the best tool for this situation... and an axe in this case might not be it.
To him, the rules as written are effectively saying, "Your character cannot count too heavily on the laws of physics, since we have suspended a couple of them for game balance."