Astrosicebear said:
Another suggestion by a WOTC board poster suggested to go with a Drow Warlock. Drow get +2cha and +2intimidate. Going with 22 point buy, 18 cha pre-racial, total of 20 Cha then.
2nd lvl drow warlock +21: +2 racial, +5 (cha), +5 trained, +3 skill focus (feat), +1 (1/2 lvl), +5 beguiling tongue.
Add in a Circlet of Authority (2600gp) for a +2.
Not even a really focused char, just alot of charisma, 1 feat (plenty of em) and 1 encounter power.
Huh, I liked the intimidate here, though I was thinking for the RP aspects rather then the possible breaking of the game.
Though for that Drow Warlock? I can't help but think trying to intimidate in the midst of battle would be a major problem for him. To intimidate into surrender, you have to be seen and heard. Warlocks gain Concealment if they move more 3 or more steps, so a Warlock taking cover couldn't simply run out into the open and intimidate opponents on the same turn, leaving the poor Warlock open to attacks.
Though Intimidate seems a Fear type Effect, and there already are monsters that are either immune or have resistance against the Fear Effect(Such as Halflings). Though as a Fear Effect, a Doomsayer Paragon Warlock would get an advantage when intimidating with its 2 saving rolls and take the lesser for opponents in range 10, though I can't help but think that would make sense.
Mah, though if Intimidate is too over powered still, why not add on a little harsher requirements to the target must be bloodied bit for surrendering? Say, the target/s has to be bloodied, and the player himself must not be bloodied and have more HP then the target for a surrender chance to be usable. For the target's response, just have a table ready for reactions depending on how much the player won the role.
For intelligent beings:
1-3)Target/s is/are shaken and attempts to make a deal for his safety if no one else is left fighting. Else, they continue fighting.
4-8)Target/s attempts to run away.
9-14)Target surrenders and follows orders such as dropping weapons and laying down on the ground, even if he has allies still fighting.
15+)Target mind snaps under the pressure. He may break down and cry for his mother, or do somthing...drastic.(DMs choice on what occurs)
I know this is probably not balanced, but its just a quick thought.
Heh, have a problem with Intimidating an opponent into surrendering a tad too well =P. Warrior going berserk gaining temporary hit points, Wizard going insane and regaining a Daily spell at the cost of health or long-term lifespan, a Rogue adrenaline skyrockets him into causing him to gain combat advantage against the player for the rest of the encounter, and such other lovely things a player may not really want happening. They feel cornered like an animal, and get desperate. May give that intelligent npc in a high level fight purposely to have a low will defense, so that a Paladin player attempting to settle things without deaths, who has been successfully doing so in earlier fights, just went and let the cat out of the bag.
Though thats just thoughts on Intimidate being used for causing a target to surrender in a Battle Encounter. Its uses in skill encounters doesn't seem to be causing anyone worries, I think.
For simpler solution, take the players level and subtract the target's level from it. Add this as a bonus to the player's intimidation roll, whether for good or ill. So a 1st level Drow Warlock trying to intimidate a level 5 monster would have -4 added to his roll.