Into the Dragon's Lair.

Kuma breathes out through his nose, not quite a snort, but a gesture of impatience.

"Tell us about the ones that took the map. As much as you can remember. How many they were. What sort of equipment they possessed. It is likely we will be battling them sooner or later."
 

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TwistedMindInc said:
Duthayer's words draw his eyes away from his creation for a moment, "With not much to do around this tavern, I've busied myself with the local town gossip. I believe they said her name is Veya, though she shouldn't be too hard to spot as she's the only wounded half-elf renting a room here."
"Good," Duthayer says shortly, and tromps downstairs. Casting about for Veya, he makes straight for her when he spots her. "Lady Veya, I have need to speak to you about the Storm Horns."
 

ooc
hero4hire said:
The next two weeks are going to be very hectic for me due to moving and job issues.

I am putting a temporary break on my game The Great Iridium Con until the 23rd and if in any game I am in needs to be move along please do so.

I still may be able to post, but I would rather be safe and have the Games I am in not slowed down by accident.
 

( Seeing as I haven't heard from Albedo, I'm going to ghost him this turn and if he doesn't post soon - I'll assume he's no longer interested in the game. Hope I'm wrong! With that said - moving on. :) )

After handing the map over, Gurrand leans back wearily in his chair. "Doxon is a handsome, red-haired swordsman in his late twenties. He is smart and smooth enough to have fooled me. With him were two other men, one a tall blond warrior and the other a little thing one. He had wild, short, light colored hair, some sort of wizard or sorcerer. A woman accompanied them as well, a dark beauty with eyes as hard as her sword-blade."

Arthur and Duthayer:

The dwarven paladin stomps up to Veya, whom is seated at a table along with Arthur. They seem to have been chit-chatting when Duthayer approaches. She blinks at his curtness, but nods. "Yes, your friend here says that we need to discuss some private matters. Perhaps the three of us can step outside or somewhere other than this noisy hall to chat?" She smiles softly to him.
 

TwistedMindInc said:
( OOC: Just want to make sure everyone is still with me, haven't heard from Albedo in a while. Everyone is still enjoying themselves, right? A little feed back would be great! :) )

OOC: I am still having fun and look forward to crossing paths with this group of upstarts and etting a little payback for rooster-blocking us. What about the rest of you guys?
 

TwistedMindInc said:
( Seeing as I haven't heard from Albedo, I'm going to ghost him this turn and if he doesn't post soon - I'll assume he's no longer interested in the game. Hope I'm wrong! With that said - moving on. :) )
.

OOC: Yeah since he hasn't been on since the 29th, You may haveta replace him. Maybe you should recruit another while we are in town and have some sort of excuse to replace him. A guide perhaps? Or a survivor of an attempt to plunder the dragons lair?
 

Kuma listens to the descriptions and nods gravely.

"A smaller group. They will be at a disadvantage in battle, but will move faster overland. We cannot delay long if we hope to catch up to them, or get ahead. We will need horses, and for now at least, to leave the wagon behind. We can come back for it when our claim is secure. For now, speed is of the essence. We must pause no longer than needed to gather supplies and mounts."

(OOC - No complaints here! Looking forward to more! :))
 

TwistedMindInc said:
Arthur and Duthayer:

The dwarven paladin stomps up to Veya, whom is seated at a table along with Arthur. They seem to have been chit-chatting when Duthayer approaches. She blinks at his curtness, but nods. "Yes, your friend here says that we need to discuss some private matters. Perhaps the three of us can step outside or somewhere other than this noisy hall to chat?" She smiles softly to him.
"Then we shall," Duthayer says with a wave, gesturing for her to lead the way. Once in a place of her choosing, Duthayer has a few questions. "Lady Veya, we will be going to the southern Storm Horns ranges, specifically the area around High Horn. Could you tell us of any dangers that lurk there, anything we need to be aware of, natural hazards or places of ambush?"
 

( Two things: One, I forgot the module at my apartment so I'll update later on. d'oh! Two, my internet will be spotty for the next week or so - having some issues with my cable and they can't get out until next saturday to fix it. So, please bear with me. :) )
 

Gurrand nods anxiously at Kuma's comment. "There is a local stable down the street owned by a gentleman named Conrad. He too, was an old friend of Olaf's. I bet if you were to show him Lady Kestrel's signet ring, that he would be willing to work out quite the deal with you. If that does not work, tell him old Gurrand sent you." His sentences is emphazied with a yawn, his meaty hand lifting to cover opened maw. "Mm.. now, if you don't have any more questions I believe I shall get some shut eye."

Veya climbs from her seat, limping slightly she leads Duthayer outside where they can talk a bit more privately. Taking a heavy lean on the building's exterior, listening to the question her dwarven friend has for her. "For starters? I believe that the lair is not in the moutains, or even in Cormyr for that matter. I feel t is an extradimensional pocket that could be in danger of collapsing. My research indicates that Nalavara, the dragon whose lair you seek, and her minions were doing everything possible to spread death and despair in Cormyr. While this is something that evil beings strive for as a matter of course, Nalavara seemed particularly dedicated to her cause. According to records I have unearthed, Nalavara was trapped in an extradimensional prison years ago. Near as I can tell, she was alone there -- yet at some point she gained control of the odd goblin warriors that have been marauding all over Cormyr." Leaning in closer, her voice dropping several octaves. "You may not have heard this, but there are those who believe the goblins have powerful magic that allows them to appear and disappear at will. I am convinced that this power is actually a result of the goblins traveling through temporary gates to the lair. I do not think that these gates are necessarily something that the goblins and other creatures control, but instead are random. I think they are a symptom of anyone of three possible conditions. The lair is about to manifest itself full somewhere in Cormyr -- possibly to the detriment of the boundaries between the Planes; it is about to collapse and these openings and closings are a side effect of that place's impending doom, or maybe the goblins are striving to open permanent gates to Toril." She settles back again, wincing in pain as she does so. "Of course, there is also the danger of not returning home if you do reach the lair's plane. Planar travel is often faciliated by having an anchor to bring you home. But!" Her eyes light up at the idea, why hadn't she thought of it before now? "If you were to leave me a precious item that you or your fellow adventurers possess, and hang around town for a few hours.. I could act as your anchor? It would guarentee safe passage home." Tilting her head to the side as she allows Duthayer ponder this a moment smiling softly, and before he can answer her cheery demeanor shifts rapidly. "Before I forget, be wary of a travelling party also seeking what you do. A man with hair of fire, and his three cohorts are what stopped my friends and myself in our tracks. Unfortunately, I was the only to survive." Sadness washes over her features and she quiets.

( As Albedo still has not been seen since 9/29, and now Sans has been missing since 10/10 may I suggest picking up at least another party member? I can open the recruiting once more and see what if I can scrounge up another victim player. :) Drop me a little feed back as to what you boys would like to do. )
 

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