Ohh the Nentir Vale - Moon Hills example that Mearls had showed a screenshot of before. Nice.
Yeah, it definitely could be better. If enough people respond positively to it, maybe we will see a better version down the line.A+ for concept, C- for execution. It's just not interesting or inspiring. Travel needs consequences -- like resource drain or story possibilities. Things like the random encounters in CoS.
A+ for concept, C- for execution. It's just not interesting or inspiring. Travel needs consequences -- like resource drain or story possibilities. Things like the random encounters in CoS.
Just having started a 4e game, I re-read last week the DMG on weather and exploration. One thing that 4e did that I think would be interesting for 5e his ''stat-blocks'' for natural encounters, probably using the complex traps model from XGtE for natural obstacles and normal stat blocks for thing like thunderstorm or heavy winds that ''attack'' the players.
Woo I agree with this idea, maybe you should publish a polished version of the concept in the DMs Guild.