Ohh the Nentir Vale - Moon Hills example that Mearls had showed a screenshot of before. Nice.
Which example makes me think a system like this could be great for establishing setting: travel activities in Eberron and Dark Sun would be as different from the Forgotten Realms as Middle Earth is.I guess Mike Mearls has been avidly studying Cubicle 7's work.
More feats seem... unlikely...any time soon, based on the survey reaction to the last batch.Boring. Give us more feats already.
More feats sound boring to me. These alternate/experimental rules systems are exactly the sort of thing I want to see more of in UA.Boring. Give us more feats already.
More feats sound boring to me. These alternate/experimental rules systems are exactly the sort of thing I want to see more of in UA.
Yeah, it definitely could be better. If enough people respond positively to it, maybe we will see a better version down the line.A+ for concept, C- for execution. It's just not interesting or inspiring. Travel needs consequences -- like resource drain or story possibilities. Things like the random encounters in CoS.
A+ for concept, C- for execution. It's just not interesting or inspiring. Travel needs consequences -- like resource drain or story possibilities. Things like the random encounters in CoS.
Just having started a 4e game, I re-read last week the DMG on weather and exploration. One thing that 4e did that I think would be interesting for 5e his ''stat-blocks'' for natural encounters, probably using the complex traps model from XGtE for natural obstacles and normal stat blocks for thing like thunderstorm or heavy winds that ''attack'' the players.
Woo I agree with this idea, maybe you should publish a polished version of the concept in the DMs Guild.