Ohh the Nentir Vale - Moon Hills example that Mearls had showed a screenshot of before. Nice.
That's one of the big issues we had with 4e at the end, the other two being that you had to have a lot of fights to "draw out the dailies" so that you in the end get a fight which cannot be "won by daily power". The third thing is it is so balanced most classes feel the same
We never had an issue with daily powers so I'm not sure what your talking about.
Only DM'ed, but I never noticed anyone having an issue with sameness
For what it's worth, my 4e experience is like dave2008's. The "sameness" thing has been a non-issue (our focus is on effects, not recovery times). And at least on the GM side I've never had an issue with daily powers, nor with "grinding down". I guess my players worry about their resource management, but I don't, except that when they're completely out of juice I might dial back a bit, or start to be more lenient about the prospects of getting an extended rest.Grinding down the party’s resources over the course of the adventuring day is how every Edition has worked. Only difference is it isn’t just the wizard with daily resources in 4e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.