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Intrigue In Candara

OoC:The round following my inept archery, I will cast Divine Favor on myself (+1 to hit and damage for 1 minute) and draw my sword. Next round I will Charge one of the beasts (travelling on the 'outside' of it, away from the other one...I don't want any AoOp with a stinger, thank you very much.
Following rounds will be attacks with my sword, hopefully being able to flank with another combatant (and thus getting +2D6 in Sneak damage).
I'm off to work until 9am (It's 7PM now).

IC:'Have at thee, Foul Fiends of the Netherhells!!!'
 

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OOC: Quick run-down of where everyone is on the battlefield.
Abesh, Thomas, Gustaf, Auld are facing the injured beast (closest to the rider)
Ariel, Tal, and 2 celestial hawks are facing the other beast, 15 feet away.
Father Antonio and Finnegan are outside of combat, closer to the city, near the downed rider.

Abesh continues to blow his horn ;) then snaps his whip at one of the harpythings.
Auld Strikes the nearest beast with his longspear, scoring a minor wound.
Ariel smacks the beast across the face as it lunges in to bite Tal, and it rears back.
Tal quickly fires a greenish ray at it, and it visibly wilts, seeming to sag on it's now not-so-powerful wings.
The two hawks immediatly rake at the weakened abomination with their claws, drawing lines of blood.
Finnegan calls upon divine power and prepares to charge.
Father Antonio helps the rider, then surveys the situation, seeing that both beasts seem to be about equally dangerous, until he sees Thomas take a single valiant swing at his foe.
Thomas manages to connect with a mighty blow, severing the head of his opponent (OOC: Crit. max damage. power attack. Sneak attack for being flanked. +2 damage from the bardic music. ow.)
Gustaf *Has yet to respond*
The remaining (Severely weakened) creature shrieks and stings again at tal, but in it's weakened state can't catch him.
 
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If the second beast doesn't flee or die, and it's not too crowded (as in poeple and spells): Thomas with sword pointed at the still alive beast, thrashes his wings and charges straight for him.
OOC: Charge :)

If it is too crowded: Thomas lets his longsword fall to the ground and pierce the soil with its point. He then swings his crossbow out and readies to shoot the fiend if it chooses to flee (once it's out of melee range of the others that is).
 
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OOC: Wow, I actually hit it, 8 str and all.

Ariel, seeing that the combined efforts are smacking the second creature pretty good, attempts to follow up her first smite with another attack, especially since it is weakened now.
 

Seeing the beast weakened, Auld attempts to slam the creature to the ground to remove the advantage of flight (Trip attack), hoping to stab it with his spear and force it down.
 

Ohh, good one, boss. Even better'n the wings. thinks Abesh as the things head goes flying. Abesh continues to play his martial tune and turns in place to snap his whip at the other beast, hoping to achieve the same distraction.
 

Previous Round: Gustaf would move closer, and attempt to strike out with his Sword, Gustave's sword. He may charge if it's necessary to get close enough.

This Round: Attacks with a FRA if possible.

(Sorry, had a game all day yesterday.)
 



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