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Explorer
I currently am running a game with four players who have the following characters:
* Half-Elf bard (4th level)
* Human Fighter (4th)
* Human Ranger (4th) - taking wildshape at 5th and giving up several class feats to do so
* Half-Ogre Ranger (2nd level)
I'd like the group to have a better rounded set of classes, but rather than introducing a DM-PC, I was thinking of a new tactic.
What if I created an additional character, most likely a divine spellcaster, and having the players take turns playing the extra character?
Has anyone done this and what's been your experience?
Does the additional character help round things out, or are they always the "Zeppo" of the party, only brought out when someone needs to heal the party, open the occasional locked chest or cast magic missle?
* Half-Elf bard (4th level)
* Human Fighter (4th)
* Human Ranger (4th) - taking wildshape at 5th and giving up several class feats to do so
* Half-Ogre Ranger (2nd level)
I'd like the group to have a better rounded set of classes, but rather than introducing a DM-PC, I was thinking of a new tactic.
What if I created an additional character, most likely a divine spellcaster, and having the players take turns playing the extra character?
Has anyone done this and what's been your experience?
Does the additional character help round things out, or are they always the "Zeppo" of the party, only brought out when someone needs to heal the party, open the occasional locked chest or cast magic missle?