Alexander Kalinowski
Explorer
The same point I made upthread applies: this is not in general true of RPGing. Eg you won't find anything in Classic Traveller that states or implies that a GM has this power. Nor in Moldvay Basic. Just to pick two examples.
Well, if you don't want to believe that is the standard modus operandi in role-playing, then I don't know what to say to you.
Just as a thought experiment, watch me as a GM just declare it. There's nothing you can do to stop it, except to abandon me as a GM.That goes to fictional positioning. The GM isn't just at liberty to declare that some player's PC is under a love spell.
Who is the final arbiter of that? The GM. As a thought experiment, if a player draws a non-existent sword and the GM consents, what's anybody else going to do about it but get up and leave the nonsense behind?In most RPGs that I play that's actually not a valid action declaration, because it doesn't satisfy the constraints imposed by the PC's fictional positioning.
Continue the fiction otherwise. And if the one player insists, remove him from play ultimately. Remember that the GM is generally the one who has prepped the on-going adventure (and possibly knows the game rules far better than any player). Without him, the session either ends or ends up in collaborative story-telling by the players. But in any case not in a normal gaming session. Removing a player is, on average, less fussy.What is a GM going to do if a player insists "I draw my sword" even though the GM has specified that there are no swords in his/her gameworld?
I was writing down 2 examples with the lowest and highest probability of finding a hospital that sprung to mind.Thanks for the pro-tip.
What makes you think that my players would declare "We take Roland to a hospital" if they were on a planet lacking any sentient life? Or indeed were somewhere where they couldn't readily ascertain the presence of hospitals?