Ringmereth
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[sblock=Stats]Name: Arxas Gaalian
Class: Wizard 9 [Elf Wizard substitution level 1]/Fatespinner 4
Race: Tiefling
Hit Dice: 13d4+26, 61 HP
Initiative: +3
Speed: 30 ft
Armor Class: 22 (10 +4 dex, +6 armor, +2 protection), touch 16, flat-footed 18
Base Attack Bonus: +6
Grapple: +6
Attacks: +1 light crossbow +10 (1d8+1, 19-20 x2)
Face/Reach: 5x5/5ft
Special Qualities: Resistance to cold, electricity, and fire 5, darkvision 60 ft, generalist wizardry
Special Attacks: Darkness 1/day
Saves: Fort +9, Ref +10, Will +11
Abilities: Strength 10, Dexterity 16 [18], Constitution 14, Intelligence 23 [29], Wisdom 10, Charisma 12
Skills: Concentration +18 [16], Diplomacy +10 [14] Knowledge (arcana) +25 [16], Knowledge (dungeoneering) +19 [10], Knowledge (local) +19 [10], Knowledge (nature) +19 [10], Knowledge (nobility and royalty) +14 [5], Knowledge (religion) +25 [16], Knowledge (the planes) +25 [16], Profession (gambler) +5 [5], Search +15 [12], Spellcraft +27 [16]
Feats: Arcane Mastery, Elven Spell Lore (sonic chain lightning), Extend Spell, Fell Drain, Greater Spell Penetration, Scribe Scroll, Spell Penetration
Languages: Abyssal, Common, Draconic, Elven, Ignan, Infernal
Alignment: Neutral Evil
Deity: None
Gender: Male
Age: 31
Height: 5' 11"
Weight: 143 lbs
Spells:
Spells Known:
O: All
1st: Charm person, comprehend languages, detect undead, disguise self, feather fall, identify, lesser orb of acid (CArc), mage armor, magic missile, protection from chaos/evil/good/law, ray of enfeeblement, shield, silent image
2nd: Alter self, bull's strength, command undead, false life, invisibility, mirror image, protection from arrows, resist energy, sadism (BoVD), scorching ray, tasha's hideous laughter
3rd: Dispel magic, fireball, fly, haste, hold person, nondetection, protection from energy, stinking cloud, suggestion, tongues
4th: Animate dead, assay resistance (CArc), celerity (PHBII), dimension door, dimensional anchor, enerviation, evard's black tentacles, orb of acid (CArc), polymorph, remove curse, scrying
5th: Break enchantment, cone of cold, dismissal, dominate person, friend to foe (PHBII), hold monster, magic jar, sending, teleport, wall of force
6th: Chain lightning, contingency, create undead, disintegrate, greater dispel magic, planar binding, true seeing
7th: Banishment, finger of death, limited wish, plane shift, project image, spell turning
Spells Memorized: 4/7/6/6/6/5/3/2
0: Arcane mark, detect magic x2, prestidigitation
1st: Identify, magic missile x2, protection from chaos/evil/good/law, ray of enfeeblement x2, shield
2nd: Alter self, false life, invisibility, mirror image, scorching ray x2
3rd: Dispel magic, fireball x2, fell drained magic missile x2, fly
4th: Animate dead, assay resistance, dimension door, enervation x2, orb of cold
5th: Cone of cold, dominate person, friend to foe, teleport, wall of force
6th: Disintegrate x2, true seeing
7th: Finger of death, project image, spell turning
Save DCs: 19 + spell level
Inventory:
Headband of intellect +6 (36,000 gp)
+2 twilight mithral chain shirt (10,250 gp) (PHBII)
Heward's handy haversack (2,000 gp)
Cloak of resistance +3 (9,000 gp)
+1 light crossbow (2,335 gp)
Dagger (1 gp)
20 bolts (2 gp)
20 silver bolts (42 gp)
20 cold Iron bolts (4 gp)
Ring of arcane might (20,000 gp) (CArc)
Spells learned [2 of 1st level, 5 of 2nd, 4 of 3rd, 5 of 4th, 4 of 5th, 1 of 6th, 3 of 7th] (18,775 gp)
Scrying mirror (1000 gp)
Empower metamagic rod (32,500 gp)
Gloves of dexterity +2 (4,000 gp)
Ring of protection +2 (8,000 gp)
Silk rope (10 gp)
Grappling hook (1 gp)
4 sunrods (8 gp)
2 acid flasks (20 gp)
Bedroll (.1 gp)
Waterskin (1 gp)
5 sacks (.5 gp)
5 vials (5 gp)
Empty flask (.03 gp)
Spellbook (-)
Spell component pouch (5)
Chalk (.01 gp)
2 torches (.02 gp)
Travler's outfit (-)
Courtier's outfit (30 gp)
Potion of cure serious wounds (750 gp)
3 potions of cure light wounds (150 gp)
Scroll of dispel magic (375 gp)
Scroll of dimension door (700 gp)
Soul in recepticle (200 gp) (BoVD)
3825 gp, 3 sp, 4 cp
[/sblock]
[sblock=Background and Personality]Background:
Arxas' origins are unknown to him. The tiefling was adopted in infancy by a caravan of wandering elves, who raised him as one of their own. While he clearly had elven blood, it was dilluted with something else that diminished his elven traits. Gaalian grew up far quicker than the gypsies' young elves, and in his youth became dismissive of his former childhood friends. When the caravan passed through elven lands in his 17th year, he was amazed by the magic the race employed, and snuck away from his family in the night. Months later, his search for a master to teach him wizardry came to an end when he reached the tower of an old elven mage hidden deep in the elves' forest.
Easily passing the mage's tests, he began to master the principles of arcane magic, but his studies were slowed by the old elf's caution. In particular, he forbade his fiend-blooded apprentice from perusing his library of tomes on the planes. The aging wizard's forbiddance did little to deter Arxas, who learned the passphrases to bypass his master's wards and began studying accounts of planeswalking sorcerers and infernal planar intrusions, drawn to any information about what demon's blood runs in his veins. His extracurricular studies caused him no difficulties in soaking up the knowledge his teacher willingly gave until a poorly chosen tome, cursed by an unknown power, summoned a powerful demon into the library. Recklessly seizing the opportunity, Arxas bargained with the fiend to dispose of his over-cautious master. However, he did not anticipate the price the outsider would charge: service in the Abyss.
His studies cut short, his planar heritage gave Arxas enough leverage to avoid being thrown into the Blood War. The tiefling was conscripted into the service of an ambitious marilith. The wizard's explorations of magic took a decidedly practical turn, and he was used to aid assassinations, support units of demons, and deal with traitorous underlings. He was traded from one master to another, until he finally found himself in the employ of Loxakathormi, who recognized his growing power and allowed him to undertake missions outside of the Abyss. Arxas grasped his newfound status and held on tightly, making sure to produce satisfactory results for his dread lord. His dedication and powerful magic have earned him an honored place in the invasion of Mori.
Personality: Arxas may not be as overtly evil as many denizens of the 666 layers of the Abyss, and less prone to blind ambition and impulsive rage, but his ruthlessness can match any demon's. Unlike many fiends, he does not find the horrific or grotesque particularly amusing; he murders, tortures, and steals, but always with a purpose and a gain in mind. His familiarity with mortal races is unusual, and his childhood and apprenticeship give him an appreciation for the accomplishments of the elven race, coupled with a deep distain for them on an individual basis--he believes them to be either weak and foolish, or overbearingly arrogant.
While adept with words, Arxas uses them judiciously. He has little patience for wasted time and idle chatter, and while he is confident in his power, his self-assuredness comes from careful attention to his defenses--from magic, equipment, and allies.[/sblock]
Class: Wizard 9 [Elf Wizard substitution level 1]/Fatespinner 4
Race: Tiefling
Hit Dice: 13d4+26, 61 HP
Initiative: +3
Speed: 30 ft
Armor Class: 22 (10 +4 dex, +6 armor, +2 protection), touch 16, flat-footed 18
Base Attack Bonus: +6
Grapple: +6
Attacks: +1 light crossbow +10 (1d8+1, 19-20 x2)
Face/Reach: 5x5/5ft
Special Qualities: Resistance to cold, electricity, and fire 5, darkvision 60 ft, generalist wizardry
Special Attacks: Darkness 1/day
Saves: Fort +9, Ref +10, Will +11
Abilities: Strength 10, Dexterity 16 [18], Constitution 14, Intelligence 23 [29], Wisdom 10, Charisma 12
Skills: Concentration +18 [16], Diplomacy +10 [14] Knowledge (arcana) +25 [16], Knowledge (dungeoneering) +19 [10], Knowledge (local) +19 [10], Knowledge (nature) +19 [10], Knowledge (nobility and royalty) +14 [5], Knowledge (religion) +25 [16], Knowledge (the planes) +25 [16], Profession (gambler) +5 [5], Search +15 [12], Spellcraft +27 [16]
Feats: Arcane Mastery, Elven Spell Lore (sonic chain lightning), Extend Spell, Fell Drain, Greater Spell Penetration, Scribe Scroll, Spell Penetration
Languages: Abyssal, Common, Draconic, Elven, Ignan, Infernal
Alignment: Neutral Evil
Deity: None
Gender: Male
Age: 31
Height: 5' 11"
Weight: 143 lbs
Spells:
Spells Known:
O: All
1st: Charm person, comprehend languages, detect undead, disguise self, feather fall, identify, lesser orb of acid (CArc), mage armor, magic missile, protection from chaos/evil/good/law, ray of enfeeblement, shield, silent image
2nd: Alter self, bull's strength, command undead, false life, invisibility, mirror image, protection from arrows, resist energy, sadism (BoVD), scorching ray, tasha's hideous laughter
3rd: Dispel magic, fireball, fly, haste, hold person, nondetection, protection from energy, stinking cloud, suggestion, tongues
4th: Animate dead, assay resistance (CArc), celerity (PHBII), dimension door, dimensional anchor, enerviation, evard's black tentacles, orb of acid (CArc), polymorph, remove curse, scrying
5th: Break enchantment, cone of cold, dismissal, dominate person, friend to foe (PHBII), hold monster, magic jar, sending, teleport, wall of force
6th: Chain lightning, contingency, create undead, disintegrate, greater dispel magic, planar binding, true seeing
7th: Banishment, finger of death, limited wish, plane shift, project image, spell turning
Spells Memorized: 4/7/6/6/6/5/3/2
0: Arcane mark, detect magic x2, prestidigitation
1st: Identify, magic missile x2, protection from chaos/evil/good/law, ray of enfeeblement x2, shield
2nd: Alter self, false life, invisibility, mirror image, scorching ray x2
3rd: Dispel magic, fireball x2, fell drained magic missile x2, fly
4th: Animate dead, assay resistance, dimension door, enervation x2, orb of cold
5th: Cone of cold, dominate person, friend to foe, teleport, wall of force
6th: Disintegrate x2, true seeing
7th: Finger of death, project image, spell turning
Save DCs: 19 + spell level
Inventory:
Headband of intellect +6 (36,000 gp)
+2 twilight mithral chain shirt (10,250 gp) (PHBII)
Heward's handy haversack (2,000 gp)
Cloak of resistance +3 (9,000 gp)
+1 light crossbow (2,335 gp)
Dagger (1 gp)
20 bolts (2 gp)
20 silver bolts (42 gp)
20 cold Iron bolts (4 gp)
Ring of arcane might (20,000 gp) (CArc)
Spells learned [2 of 1st level, 5 of 2nd, 4 of 3rd, 5 of 4th, 4 of 5th, 1 of 6th, 3 of 7th] (18,775 gp)
Scrying mirror (1000 gp)
Empower metamagic rod (32,500 gp)
Gloves of dexterity +2 (4,000 gp)
Ring of protection +2 (8,000 gp)
Silk rope (10 gp)
Grappling hook (1 gp)
4 sunrods (8 gp)
2 acid flasks (20 gp)
Bedroll (.1 gp)
Waterskin (1 gp)
5 sacks (.5 gp)
5 vials (5 gp)
Empty flask (.03 gp)
Spellbook (-)
Spell component pouch (5)
Chalk (.01 gp)
2 torches (.02 gp)
Travler's outfit (-)
Courtier's outfit (30 gp)
Potion of cure serious wounds (750 gp)
3 potions of cure light wounds (150 gp)
Scroll of dispel magic (375 gp)
Scroll of dimension door (700 gp)
Soul in recepticle (200 gp) (BoVD)
3825 gp, 3 sp, 4 cp
[/sblock]
[sblock=Background and Personality]Background:
Arxas' origins are unknown to him. The tiefling was adopted in infancy by a caravan of wandering elves, who raised him as one of their own. While he clearly had elven blood, it was dilluted with something else that diminished his elven traits. Gaalian grew up far quicker than the gypsies' young elves, and in his youth became dismissive of his former childhood friends. When the caravan passed through elven lands in his 17th year, he was amazed by the magic the race employed, and snuck away from his family in the night. Months later, his search for a master to teach him wizardry came to an end when he reached the tower of an old elven mage hidden deep in the elves' forest.
Easily passing the mage's tests, he began to master the principles of arcane magic, but his studies were slowed by the old elf's caution. In particular, he forbade his fiend-blooded apprentice from perusing his library of tomes on the planes. The aging wizard's forbiddance did little to deter Arxas, who learned the passphrases to bypass his master's wards and began studying accounts of planeswalking sorcerers and infernal planar intrusions, drawn to any information about what demon's blood runs in his veins. His extracurricular studies caused him no difficulties in soaking up the knowledge his teacher willingly gave until a poorly chosen tome, cursed by an unknown power, summoned a powerful demon into the library. Recklessly seizing the opportunity, Arxas bargained with the fiend to dispose of his over-cautious master. However, he did not anticipate the price the outsider would charge: service in the Abyss.
His studies cut short, his planar heritage gave Arxas enough leverage to avoid being thrown into the Blood War. The tiefling was conscripted into the service of an ambitious marilith. The wizard's explorations of magic took a decidedly practical turn, and he was used to aid assassinations, support units of demons, and deal with traitorous underlings. He was traded from one master to another, until he finally found himself in the employ of Loxakathormi, who recognized his growing power and allowed him to undertake missions outside of the Abyss. Arxas grasped his newfound status and held on tightly, making sure to produce satisfactory results for his dread lord. His dedication and powerful magic have earned him an honored place in the invasion of Mori.
Personality: Arxas may not be as overtly evil as many denizens of the 666 layers of the Abyss, and less prone to blind ambition and impulsive rage, but his ruthlessness can match any demon's. Unlike many fiends, he does not find the horrific or grotesque particularly amusing; he murders, tortures, and steals, but always with a purpose and a gain in mind. His familiarity with mortal races is unusual, and his childhood and apprenticeship give him an appreciation for the accomplishments of the elven race, coupled with a deep distain for them on an individual basis--he believes them to be either weak and foolish, or overbearingly arrogant.
While adept with words, Arxas uses them judiciously. He has little patience for wasted time and idle chatter, and while he is confident in his power, his self-assuredness comes from careful attention to his defenses--from magic, equipment, and allies.[/sblock]
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