Gardens & Goblins
First Post
THE HERO WE NEED
Well yes, but we are past that point since characters are already made. As the OP noted, he would have played something different (with higher AC) had he known. You could always choose to get yourself killed and make a new character, but that feels bad. If the DM is open to the player making a new character (as opposed to slow suicide), they're probably somewhat open to working out the issue with stealth, which is really the optimal solution.I would have thought the best solution to be working with, not against, your DM.
Simply play a rogue with another DM, and play something non-stealthy with that DM. Like a kick-in-the-door Barbarian, perhaps?
No, I'm specifically calling out this solution as one that might appear reasonable, but really isn't.Well yes, but we are past that point since characters are already made. As the OP noted, he would have played something different (with higher AC) had he known. You could always choose to get yourself killed and make a new character, but that feels bad. If the DM is open to the player making a new character (as opposed to slow suicide), they're probably somewhat open to working out the issue with stealth, which is really the optimal solution.
There is not much to add to the advice already given. Talk it out with your DM.
But reading through all the responses, I wonder--don't any of you allow some heroic, cinematic cheese into my games when it comes to stealth.
I rarely say "no, there is no way you can stealth/hide." In my last campaign, one player played a gnome rogue assassin and somewhere in the mid levels there was a battle on these circular stairs and he wanted to attack and then use a cunning action to hide. Instead of saying, "oh come one, that's ridiculous." I just gave the baddies an advantage on their contested Wis (perception) role and I let him make a Dex (stealth) check. With high rolls aided by high proficiency bonuses. Of course, in situations like this, I like to make the players describe how and where they are hiding. So we have this gnome lying flat on lower stairs, rounding the corner above or below the center of the battle, hiding behind other players. It was two baddies against 6 players, so in the chaos of battle I can reason that it will be hard for them to keep their eyes on the gnome, but really, I just found the scene so cartoonishly silly, and it just seems right that a gnome rogue would get away with something like this. He got to shine and I got a chuckle.
I don't know why some DMs hate rogues. I saw this once at an Adventurer's League game. The DM seemed to be purposefully trying to make it imposible for the player to play his rogue as anything other than a fighter in light armor. Boo! Rogues are great. They may break your heart if you didn't plan your encounters for them, but it is made up for with picturing your little stabby gnome dancing among the shadows and dodging fireball damage.
To the objection of "that's ridiculous," the answer is "that's D&D!"
D&D is a game that relies on highly codified rules (and not vague rulings).
If they intended the stealth rules to not work straight out of the box without heavy DM intervention, then yes.That's where we have a fundamental disagreement. The devs have said many, many time that this version was specifically designed to not be highly codified in many ways. That it is rulings over rules. There was a point where there were "highly codified rules" for stealth, but they made the conscious decision to toss them so that the group had flexibility on how to run it.
You may not like it, but the stealth rules or lack therein work as intended. See this link or this one.
If they intended the stealth rules to not work straight out of the box without heavy DM intervention, then yes.
Other than that, don't you see how incredibly condescending you come across as given the context of this thread?
We're literally discussing the case where the DM needs specific procedures and isn't getting them.
What's "working as intended" about that? Eh?
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Anyway, I'm sure the OP will appreciate your "helpful" solution. "Don't worry, your DMs inability to make your concept work is just the rules working as intended. He's just a bad DM - the rules work perfectly."
Contrast to my approach: "The 5E Stealth rules are best avoided or replaced. If your DM isn't prepared for this, the easiest solution is to play a non-stealthy character. Maybe you can offer to DM the next time, and show by example how stealth can be made to work ☺".
That wasn't my suggestion.. Saying "replace them" is unhelpful.
But reading through all the responses, I wonder--don't any of you allow some heroic, cinematic cheese into my games when it comes to stealth.