Invisible Stalker Assassin

andargor said:
Just a quick note: if there's a wizard in that party, does (s)he have Arcane Sight via Permanency? If yes, then your Stalker will need to use his Hide skill to approach the party undetected...

Andargor

What's magical about my Invisible Stalker Assassin?

AR
 

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Altamont Ravenard said:
Does it apply even if the Death Attack is not an Invisible Stalker ability?
The new FAQ says Ability Focus can be applied to "pretty much" any ability that allows a saving throw. That includes death attacks, Stunning Fist, bardic fascination, etc.
 

Hi Tabarnak,

For shoots and giggle, here's a Paragon Invisible Stalker I used in my epic game. It was QUITE nasty, my player still has nightmares. :D

PARAGON INVISIBLE STALKER
Large Paragon Elemental (Air, Extraplanar)
Hit Dice: 8d8+16 (232 hp)
Initiative: +19
Speed: 90 ft. (18 squares), fly 90 ft. (perfect)
Armor Class: 50 (–1 size, +12 Dex, +5 natural, +12 insight, +12 luck), touch 44, flat-footed 37)
Base Attack/Grapple: +31/+46
Attack: Slam +42 melee (2d6+31 (19+))
Full Attack: 2 slams +42 melee (2d6+31 (19+))
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., elemental traits, natural invisibility, improved tracking, spell-like abilities, fire and cold resistance 10, DR 20/+6, spell resistance 32, fast healing 20
Saves: Fort +21, Ref +28, Will +22
Abilities: Str 33, Dex 34, Con 29, Int 29, Wis 30, Cha 26
Skills: Listen +30, Move Silently +32, Search +30, Spot +30, Survival +19 (+21 following tracks)
Feats: Combat Reflexes, Improved Initiative, Greater Init, Improved Crit, Weapon Focus (slam)
Environment: Elemental Plane of Air
Organization: Solitary
Challenge Rating: 22
Treasure: None
Alignment: Usually neutral
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment: --

Invisible stalkers are creatures native to the Elemental Plane of Air. They sometimes serve wizards and sorcerers, who summon them to perform specific tasks.
A summoned invisible stalker undertakes whatever task the summoner commands, even if the task sends it hundreds or thousands of miles away. The creature follows a command until the task is completed and obeys only the summoner. However, it resents protracted missions or complex tasks and seeks to pervert its instructions accordingly.
Invisible stalkers have an amorphous form. A see invisibility spell shows only a dim outline of a cloud, while a true seeing spell reveals a roiling cloud of vapor.
These creatures speak only Auran but can understand Common.

COMBAT
An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.
An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.
Natural Invisibility (Su): This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.
Improved Tracking (Ex): An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.
Spell-like Abilities (Sp): greater dispelling, haste, see invisibility (3 times per day each)
 

Wippit Guud said:
I know that's true in 3.5, I can't recall seeing that in 3.0, as they made no real distinction about racial HD counting.... mind you, I never really looked it up before...
Here is what I could find in the 3.0 SRD (at opengamingfoundation.org)
Hit Dice
This line gives the number and type of Hit Dice the creature has and any bonus hit points. A parenthetical note gives the creature’s average hit points. A creature’s Hit Dice total is also its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill.
 



Trainz said:
PARAGON INVISIBLE STALKER
Large Paragon Elemental (Air, Extraplanar)
Hit Dice: 8d8+16 (232 hp)

I'm a bit confused: how do you end up with 232 hp with just 8d8 +16?

Also, a 29 Con score should give a bonus of +72 hp.
 
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Sir Whiskers said:
I'm a bit confused: how do you end up with 232 hp with just 8d8 +16?

Also, a 29 Con score should give a bonus of +72 hp.
It's a Paragon. Paragons have full hit-points, plus an additional 12 HP's per hit dice, plus the constitution boost.

I just did the calculation and wrote down the total.
 

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