Edheldur
First Post
amethal said:Don't try and plan it out in advance.
Run a few "normal" adventures then ask your players if they want more combat, more roleplaying, more whatever. They have to be specific questions, as opposed to "what do you want" qeries.
That's exactly the same thing I did with my new gaming group, and so far has given me great results. The first adventure was completely vanilla and designed for the iconic party (since I didn't know what the players would play) and after that I just kept taking notes about what each one of them enjoyed the most and also ask them to reassure my observations.