(IR) 1st ooc-thread of the 5th IR (open)

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William Roland!

[sblock]A Duergar embassy seeks an audience with Al`Akbar, led by Prince Rothgar Darksteel, son of the Duergar King. They claim to bring gifts on behalf of the entire Gallador`s Concord. There seem to be no Undeath among them[/sblock]

Edena!

[sblock]Allator concentrates for a moment, communicating telephatically with his father, then he smiles warmly to Eclavdra:

"Lord Gallador is pleased by your choice, we shall stand together in the times of change, and challenge the Powers of this world, maybe even the worlds beyond! He asks you for your plans and allies, we know you are friend of Iuz, who else do you consider worthy?![/sblock]
 
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Melkor said:
Rikandur!

IC: Before responding to Iuz, Meliana sets her gaze at the drow child:
"Come to me, we shall play together!"- Princess speaks in a joyful vioce of a young girl. The boy comes closer, obviously against his will, his eyes bulging, enslaved by Meliana`s will. Shuddering in terror, he kneels before the little Vampire, who gently strokes his hair and cheek.

"So you won`t play?! Than I have to eat you, it is naughty to play with the dinner!"- Meliana bites the child`s neck, and his short life ends in screams, that soon fade for eternity. Meliana than jumps to sit at Iuz`s knees, laughing.:

"Thank you, Grandpa Iuz, Drow are great, though they never want to play with me! My father rules a great empire in the lands below, but he wants to return to the surface.. Pelor doesn`t know how to have fun, but he left Oerth, abd other Gods. Yet you are still here, Grandpa, so we can play with those mortals together.- Meliana`s voice gradually becomes more and more serious as she speaks- "My father knows about your alliance with the Drow! He wonders who do you plan to strike and would you accept an ally in him. And is this so-called Wolf God your servant?!"

OOC: Respond in an email if you are going to reveal something important, I don`t trust sblocks.

IC: Iuz watches in amazement when little girl devoured her meal. And joined in her laugh when She sat on his knees. Delighted, he winked to her and spoke in theatrically hushed tone. Smiling widely.
"He was naughty boy, and didn't belive his granny when she tell him to be good or Iuz will get him."
An his voice bacame sweet like melasa, when he spoke the next, seemingly innocent phrase.
"My, my, my ... Alliance ? Who told Your papa such lies ? I'm not allied with Eclavdra's property. My little Valsharess is good friend, and enjoys my full backing in her rightful ambitions. Of course I could ally with Your daddy if You wish."
Old monster smiled innocently towards the Meliana, and suddenly changed topic. While throwing out his empty mug, out of shadows small demons jumped after it, saving it from destruction and retreating.
"Will You play with me throwing darts ? I'm all alone here, nobody want's to play ... all they can is scream and cry. Like it."
With little irritation Iuz pointed with his taloned thumb towards the cradle with, crying pitifully now, baby. Assembled demons, "nobles" and other creatures of some importance went quiet then one Orc standed up raising his keg, and cried loudly.
"Fer *hic* wiiic'...toryyy of Ol' One'z boyz !!!"

he was respondedwith cacophonly of yells, brawls, laughs, cheerful agreements and thumping of vodka kegs over the wooden table, strangely resembling sound of the war drums.
"Iuz... Iuz ! ...Iuz !!! Iuz !!! IUUUZ !!!"
Chant araised like avalanche cascading from the mountain peaks, starting quietly and slowly, before turning into unstoppable, deafening force. Meliana spotted that Iuz the Old was gloating secretly over this spontaneous applaud, and realised herself that she and evil god are beyond the sight of assembled creatures. He spoke again, a little dreamy his voice.
"Thou art most interesting, my child. All blood drinkers serving me are, in fact barely stomachable lackeys. All they can say is 'Yes Master' lke some third grade ghouls ... If You would stay with me, to lighten some my lonleliness ..."
Suddenly red ligh returned to his voice, wich sounded so full of hidden joy.
"... I, will, give, You ... a pony! All girls should have one, don't You think ?"

OOC: Yes, this is a bribe, and Meliana could be ambassador for Her father in the land of Iuz. Old wicked seem to like her. :p

In meantime servants bring in a throwing shield, engraved with terrified faces of many people who, as Meliana concludes, wronged Iuz somehow. Impressive collection for someone living barely 300 years, she have to admit. Gods ... face of St. Cuthbert almost unreckognisable from under he dart holes. Powerful figures like lord Robilard and many more, including peasant from Homelett.

"My, is Wolfie my servant ? No, rather he follows my example ... to Godhead. And proposed me with alliance against Theocracy of the Pale. These people will learn what mean to offend me."

His smile was like promise of tortures beyon imagining of any sane person.

"And I will send message to Your pa'. Don't worry ... You will have well deserved vacancy, and I promise Your safe return, whenever You like. Wanna see the ... pony ?"

With wigour, Meliana suposses that resulting from the drink that He drank in her presence, old beast rised from his chair ... air glimmered or a moment and they are standing on the balcony over the strange mixture of torture chamber and stable. Iside is bloodied white horse, chained to the ground it's forehead a real mess ... as if something was ripped violently from there. Near was standing an altar, sanctified to Iuz, with bloddied body of a sacrificed wictim. A young peasant girl, Meliana reckognises from the clothing. In meantime a horned demon approached the white horse. Who backed weakly from the evil fiend. Demon smiled widely and braked off one of it's horns, grappled defenseless creature and planted with joyful laughter broken horn in the mess on the forehead of the horse, spilling fresh blood ... and making creature look like some strange unicorn. Or it was an unicorn ? Fiend backed off and whispered words of a spell. Unicorn whined in pain when demonic horn became one with it and rooted in it's skull, fresh blood dropping from the closing fast wound. And small specks of black fur sprouted around the horn, growing in the places where white one started to fall off. Iuz smiled to the Princess and they wanished again, returning to the dining hall. Darts and everything prepared for play. Iuz smied beningly, wich was more menancing that he knew, and invited her with gesture towards the table.
"Whe we finish playing, we might start discussing all the things that Your daddy could want from me ... and more importantly, why should I grant it to Him ? Did You liked the pony ?"

OOC: In fearunian monster compedium I had found Black Unicorns ... And here is "birth" of the first one on Oerth. If Serp allows. Otherwise it is just tortured animal with fiendish graft. ;)
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Edena_of_Neith:

Gift from Iuz to Eclavdra isn't just souvenir ... Violated Horns are worth 3000 gp in free trade, and are priceless when You are with nowhere to run, and goody two shoes on Your tail. It will Recall person to the place of it's creation, Iuz's Altar in this case, when broken.

And one, more important thing. Iuz watches ! :p ;) :o

And one more thing, Population should be smaller ! To not give us all so boost from the start. And grow about 5% per Year. It's listing only adult men, who are paying taxes anyway ... not children, wives, pets etc.
 

Rikandur!

[sblock]Meliana laughs cheerfully like a sweet, innocent liittle girl that was just given a great present!:

"Thank you Grandpa, I have never had a pony, this one is so sweet! Can I feed him with meat, fresh, bloody and living?!. And now let`s play Darts, you have some targets prepared!? Anyway, I think I could stay with you for some time, and learn from you, you are awesome, such a style!" -Suddenly Meliana silences, and her gaze seems absent, but this doesn`t take long:
"This was my father, he can reach his children amywhere, he offers to aid you against Theocracy of the Pale, and asks if you also wish to crush Kevellond. All those boring, arrogant, self-righteous fools should be spanked at the bottom, shouldn`t they, Grandpa Iuz?"[/sblock]
 
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POPULATION AND INDUSTRIAL CAPACITY


AIRWHALE and ZELDA THEMELIN
(Airwhale and Zelda are working together, running a single power)

- Friendly ports on Oerth - these are spelljamming ports outside some of the major cities on Oerth, and serve as major centers of commerce with the rest of Oerth, along with providing planetside havens and reststops for the spelljamming races.
*Population 600, IC 0.

- Kule (Celene, the Handmaiden), Oerth's nearest moon (claimed if it has an atmosphere) (under survellance if it doesn't have an atmosphere)
*Population 0, IC 0.

- The town of Triumph on Raenei (Luna), Oerth's farther moon - this represents a small force of humans/demihumans and a spelljammer port.
*Population 6'000, IC 0,1.

- Numerous asteroids in the Grinder, including the whole of Ceres the largest asteroid - these represent very large forces of all the spelljamming races, and many spelljamming ports.
*Population 340'000, IC 8.

- Friendly relations with Edill (Edill is not claimed - Edill represents INCREDIBLE forces of good dragons, and possibly other forces)
*Population unknown. IC unknown.

- The World of Ginsel - this represent the heart of the Triple Alliance, very large forces of humans, sizeable forces of demihumans, possible very large forces of mercenary gith, possible underwater forces, possibly other forces, and large numbers of spelljamming ports.
*Population 2'500'000, IC 72.

- The World of Greela - this represents Cenbreadine the Elven Ship Growing Shipyard, large forces of elves, small forces of humans, and small forces of neutral and good giants
*Population 400'500, IC 12.

- The Disk World of Spectre - this cold world represents large dwarven forces mining magical metals, small forces of humans, and small forces of tinker gnomes from Krynnspace who maintain a Giant Hampster ranch.
*Population 320'000, IC 9.


ANABSTERCORIAN

Powers:

- The Triumvirate Rebellious - represents Eli the Demon-Handed, Rary the Traitor, Robilar the Traitor, and all the powers given below:

- The Seekers (adventuring company) - represents a small group of elite NPCs
- House Maure (Maure Castle on the map) (home of the forsaken House Maure, a cabal of Warlocks descended from Suel refugees of the Rain of Colorless Fire) - these represent ruins containing secrets of ancient power of the suel, and possibly small but very potent forces protecting those secrets

- Rary the Traitor, Robilar the Traitor, and the Empire of the Bright Lands (City of Dyvers, the City of Hardby, the City of Greyhawk: the Bright Desert, Seltaren: the Abbor Alz, the Cairn Hills, the Cliffs of Alz: The Pits of Azak-Zil) - these represent a high level evil NPC, a powerful evil wizard, very large forces of servitor humans, large forces of servitor demihumans, sizeable forces of humanoids, sizeable forces of abominations, small but potent forces of constructs, and possibly other forces

- Succubi and Incubi Allies enforcing rule over the Empire of the Bright Lands - these represent a sizeable force of demons

Special Note on Anabstercorian's powers: these powers have the Infiltrator Trait.

Notes on population

Forces associated with the Seekers: (unknown) = N/A
Forces associated with House Maure: (unknown) = N/A
The City of Dyvers: 300,000 = 9 IC
The City of Hardby: 120,000 = 3 IC
The City of Greyhawk: 390,000 = 11 IC
The Bright Lands (all territories on-map) 63,000 = 1 IC
Seltaren: 30'000 = 0,8 IC
The Abbor Alz: 40,000 = 0,4
The Cairn Hills: 23,000 = 0,5
The Cliffs of Alz: 2,000 = 0,05
Succubi and Incubi Allies: (unknown) = N/A

BUGBEAR

- Greater Nyrond - this represents all of the powers and areas shown below

- Nyrond (Beer, Borneven, Chathold, East Nyrond, Midmeadow, Mithat, Old Red, Nellix, Rel Mord, West Nyrond, Womtham, Woodwych: Flinty Hills) - these represent very large forces of humans, small forces of demihumans, small forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- The County of Urnst (County of Urnst, Radigast City, Trigol) - this represents sizeable forces of humans, sizeable forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- The Duchy of Urnst (Duchy of Urnst, Leukish) - this represents sizeable forces of humans, sizeable forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- Forest Allies (Adri Forest (excluding the Ice Elves of the Adri), Celadon Forest, Gamboge Forest) - these represent Archdruid Immonara (human female, Druid 13th of Obad-Hai, neutral) in the Adri Forest, large forces of demihumans (especially elves), small forces of humans, very large forces of good and neutral animals and wondrous beings, large forces of treants and sentient trees and plants, and sizeable forces of faerie

Notes on populations

Nyrond (all territories on-map) 4,200,000 = 110 IC
County of Urnst (all territories on-map) 1,300,000 = 35 IC
· Duchy Of Urnst (all territories on-map) 1,400,000 = 38 IC
Adri Forest: 110,000 = 2,5 IC
Celadon Forest: 40,000 = 1,2 IC
Gamboge Forest: 45,000 = 0,9
Flinty Hills: 50,000 = 1,4 IC

CREAMSTEAK

Powers:

- Some of the Aboleth Underdark Realms - these represent small but potent forces of aboleth, and large forces of servitor beings of all types
- Beholder Underdark Dominions (Dominion of the Poisoned Eye, Flesh Reborn, Consuming Eye) - these represent sizeable beholder forces and servitor forces of many races
- Allied Magic-Using Fiends - these represent sizeable forces of demons, sizeable forces of devils, sizeable forces of yugoloths, and sizeable forces of other fiends
- Allied Psionic Fiends - these represent sizeable forces of psionic demons, sizeable forces of psionic devils, sizeable forces of psionic yugoloths, and sizeable forces of other psionic fiends
- Illithid Underdark Dominions (The Collective Overminds) - these represent large forces of illithid, human/demihuman/humanoid cults loyal to the illithid, large forces of servitors/slaves/thralls/voidminds, forces of enslaved aberations, forces of enslaved psionic aberations, forces of enslaved undead
- Illithid Spelljammers - these represent a small fleet of illithid spelljamming squidships collected by the Illithid Underdark Dominions
- Allied Free-Willed Psionic Undead - these represent small forces of psionic undead of various unique types

Notes on population

Aboleth Underdark Realms: 300,000 = 6 IC
Beholder Underdark Dominions: 1350,000 = 38 IC
Allied Magic-Using Fiends: (unknown) = N/A
Allied Psionic Fiends: (unknown) = N/A
Illithid Underdark Dominions: 1,600,500 = 45 IC
Illithid Spelljammers: (unknown) = N/A
Allied Free-Willed Psionic Undead: 42,000 = 1,1 IC

DEVILISH

Powers:

- Acererak and the Tomb of Horrors - these represent an extraordinarily powerful suel demilich, small but extremely potent forces of servitor beings of all types, small but extremely potent forces of constructs, possible sizeable forces of servitor beings, and possible allies of various, strange, and unguessable (but extremely potent) nature
- Blackmoor - this represents sizeable forces of humans, sizeable forces of neutral and evil animals, sizeable forces of abominations, and possibly other forces
- The Solistarim (East Black Ice, West Black Ice) - these represent a very large and extraordinarily powerful cabal of evil wizards, a sizeable number of liches, very large forces of abominations, large forces of humans, very large forces of certain kinds of demihumans, very large forces of certain kinds of humanoids, very large forces of undead, large forces of devils, sizeable forces of beings from the elemental plane of fire, sizeable forces of giants, sizeable forces of dragons, and other forces (notable races include: flannae human, deep dwarf, dark gnome, sahuagin, lizard man, lizard king, illithid, aboleth, beholder, neogi, umber hulk, efreet, salamander, blue dragon, other lawful evil dragons, and other lawful evil races)
- The Cold Marshes - these represent large forces of abominations, sizeable forces of humanoids, large forces of neutral and evil animals, sizeable forces of undead, and possibly other forces
- The Vast Swamp - this represents sizeable forces of abominations of great power and bizarre nature, small forces of feral elves, small forces of humanoids, small forces of (normal) abominations, large forces of neutral and evil animals, and large forces of free-willed undead

Notes on population

Acererak and his minions in the Tomb of Horrors: 30,000 = 0,8 IC
Blackmoor: 220,000 = 6 IC
The Solistarim (all territories on-map and off-map) 4,500,000 = 130 IC
The Cold Marshes: 20,000 = 0,3
The Vast Swamp: 34,000 = 0,5

EDENA OF NEITH

Powers:

- Empire of Eclavdor (the new Underdark drow confederation of 12 cities, capital city Erelhei-Cinlu in the Vault of the Drow) - this represents large forces of drow, large forces of servitor races, sizeable forces of assorted servitor abominations, sizeable forces of assorted servitor undead, and small forces of the unseelie
- Geoff - this represents sizeable forces of giants, and sizeables force of humanoids
- Empire of the Yuan-Ti - this represents large forces of yuan-ti, large forces of assorted servitor races, small forces of abominations, and small forces of servitor and free-willed undead

Notes on population

Empire of Eclavdor (all territories on-map) 360,000 drow, 1,500,000 humanoid, 10,000 undead = 54 IC
Geoff: 150,000 = 3,5 IC
Empire of the Yuan-Ti: 2,000,000 = 50 IC

ELUVAN

Powers:

The League of Athyr (Nations of Bissel, Furyondy, North Geoff, Gran March, Keoland, Sterich, the Duchy of Ulek, Veluna, the Free City of Verbobonc: The Knights of the Hart, the Knights of Luna: the Wild Coast: the Lorridges, the Lortmil Mountains, the Good Hills, the Kron Hills, the Stark Mounds: the Axewood, the Dapple Forest, part of the Dim Forest, the Gnarley Forest, the Iron Forest, the Silverwood, the Welkwood) - these represent very large forces of demihumans, very large forces of humans, very large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and shrubs, very large forces of faerie, and possible underwater allies in the Whyestil and Nyr Dyv

Notes on populations

Bissel: 300,000 = 7 IC
Furyondy: 3,000,000 = 75 IC
North Geoff: 50,000 = 1 IC
Gran March: 510,000 = 14 IC
Keoland: 3,600,000 = 98 IC
Sterich: 290,000 = 7,4
Duchy Of Ulek: 800,000 = 21 IC
Veluna: 1,200,000 = 32 IC
Free City of Verbobonc: 300,000 = 8,5 IC
The Knights of the Hart: = N/A
The Knights of Luna: = N/A
The Wild Coast 400,000 =
The Lorridges 50,000 =
The Lortmil Mountains 980,000 = 29 IC
The Good Hills (Counts as a part of Keoland)
The Kron Hills 60,000 = 1,7
The Stark Mounds 30,000 = 0,5
The Axewood: (Counts as a part of Keoland/Duchy of Ulek)
The Dapple Forest: ???
Part of the Dim Forest: 50,000 = 1,1
The Gnarley Forest 40,000 = 1 IC
The Iron Forest ???
The Silverwood (Counts as a part of the Duchy of Ulek)
The Welkwood 55,000 = 1,3


FORSAKEN ONE

Powers:

- Troll Druocracy (Zindia, Nippon, Nippon Dominion) - these represent large numbers of druids, very large forces of trolls, and possibly other forces.

Notes on population

Nippon: 3,530,000 = 87 IC
Nippon Dominion: 4,100,000 = 65 IC
Zindia: 5,670,000 = 75 IC


GUILT PUPPY: MAPMAKER OF THE 5TH IR

Powers:

- The Scarlet Brotherhood - this represents a powerful secret faction of suel monks/assassins/others and very large and potent forces of suel humans

- Areas under the Control of the Scarlet Brotherhood - these represent all of the nations and areas given below:

- Hempmonaland territories (East Hempmonaland, Pelisso Swamp, West Hempmonaland) - these represent very large forces of humans, large forces of neutral and evil animals, large forces of abominations, and exotic forces including possible dragons
- The Lordship of the Isles (Aerdi Major, Aerdi Minor, Aerdi Rock, East Oljaat, East Sulward, Ekul Island, Midisle, North Duxchan, South Duxchan, West Oljaat, West Sulward, Wild Duxchan, Wild Oljaat) - these represent large forces of humans, small forces of humanoids, and small forces of servitor demihumans
- the Hold of the Sea Princes (Hokar, Port Joli, the Hold of the Sea Princes, Westkeep: Flotsam Isle, Fairwind Isle, Jetsom Isle: Hool Marshes, Hool Valley) - these represent sizeable forces of humans, sizeable forces of servitor demihumans, sizeable forces of humanoids, large forces of abominations, large forces of neutral and evil animals, sizeable forces of unseelie, and possibly other forces
- The Tilvanot Peninsula (Ekul, Kro Kerlep, Spine Ridge, Tilvanot Coast, Tilvanot Flats, Tilvanot Jungle, Tilvanot Plateau) - this represents very large forces of Hempmonaland servitor humans, large forces of other servitor humans, large forces of servitor demihumans, large forces of servitor humanoids, large forces of abominations, sizeable forces of undead, and possibly other forces

Notes on population

Scarlet Brotherhood: 120,000 = N/A
Hepmonaland Territories: 3,900,000 = 76 IC
The Lordship of the Isles: 525,000 = 14 IC
The Hold of the Sea Princes: 840,000 = 22 IC
The Tilvanot Peninsula: 1,064,000 = 30 IC
The Coastline of the Amedio Jungle: 340,000 = 6 IC

JAMES HEARD

Powers:

- Miranda, representing all the powers given below:

- Ye'Cind the Demigod
- Queen Xin of Miranda
- The Armies of the Mystics of Miranda - represents a sizeable group of extremely potent elderly elves
- The Recorders of Ye'Cind - these represent a sizeable force of elves specialized in intelligence work
- The Court of Winter Moons - these represent a small and potent force of elves dedicated to protecting Queen Xin.

- The Marches (Kingdom of the Marchwards) - the Armies of the Marchward Kings - these represent a large force of knightly half-elves and other half-elves

- The Elvanian Forest, representing all the powers given below:

- The Thorns - these represent a large force of halfling like faerie
- The Temple of Sehanine - these represent a sizeable and very potent force of elven clerics and elves
- The Faerie Court - these represent a sizeable and extraordinarily potent force of faerie
- Allied Forces - these represent a very large force of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, and sizeable forces of good undead

- The Empire of Lynn, representing all the powers given below:

- The Imperial Navy of Lynn - this represents a large and potent force of humans
- The Armies of Lynn - these represent an extremely large force of poorly trained humans
- The Suloisian Jannisaries - these represent a large and very potent force of humans (they are considered the Regular Army of Lynn)

Notes on population (total population 12,250,000)

Miranda: 128,000 = 3,4 IC
Kingdoms of the Marchwards: 212,000 = 6 IC
Elvanian Forest: 510,000 = 12 IC
The Empire of Lynn: 11,400,000 = 257 IC

KNIGHT OTU

Powers:

- Cult of Ashardalon - these represent a few dragons, a sizeable force of half-dragons, a sizeable force of demons, a very large force of potent and lesser undead, and a very large force of servitors of all kinds

- The Great Kingdom of Aerdi (Ahlissa, Atirr, Bellport, Central Great Kingdom, Coastal Great Kingdom, Duntsey, Eastern Great Kingdom, Devenwood, Eastfair, Edgefield, Gull Cliffs, Kaport Bay, Lendore Coast, Lone Heath, North Province, Northeastern Great Kingdom, Northern Great Kingdom, Prymp, Rel Astra, Rel Deven, Southeastern Great Kingdom, Southern Great Kingdom, Southwestern Great Kingdom, Western Great Kingdom, Winetha) - these represent sizeable forces of fiends of all types, extremely large forces of humans, very large forces of humanoids, sizeable forces of servitude demihumans, very large forces of neutral and evil animals, large forces of abominations, very large forces of undead, sizeable forces of constructs, large forces of unseelie, and possibly other forces
- The Sea Barons (Asperdi Isle, Eastisle, Fairisle, Isle of Serpents, Oakenisle) - these represent large forces of humans, sizeable forces of humanoids, sizeable forces of servitude demihumans, sizeable forces of neutral and evil animals, sizeable forces of abominations, and possibly other forces

Notes on populations

The Cult of Ashardalon: (unknown) = N/A

The Great Kingdom of Aerdi (partial territories)

Greater Ahlissa: 7,000,000 = 180 IC
North Kingdom: 4,200,000 = 105 IC
Rel Astra & Solnor: 720,000 = 15 IC

The Great Kingdom of Aerdi (other territories)

Medegia: 670,000 = 12 IC
The Grandwood: 50,000 = 1 IC
Other territories: ???

The Sea Barons: 308,000 = 7 IC

MELKOR

Powers:

- Gallador's Concord (Court of the Eternal Night (Vampiric Feudal Nation), capital city Shavarash) - this represents Lanfear, Princess of The Dark Moon (daughter of Gallador), sizeable numbers of vampires, large servitor undead armies, and large independent undead armies
- Ivid the Undying and the City of Rauxes - this represents Ivid (very powerful animus with an artifact known as the Fiend Seeing Throne), very large forces of fiendish servitors and allies, very large forces of undead servitors, large forces of abominations, small forces of human servitors, small forces of humanoid servitor races, small but potent forces of constructs, and possibly other very strange and unguessable forces.
- Underdark Nations under the Concord's Control (duergar Underdark nations, kuo-toa Underdark nations, troglodyte Underdark nations, other humanoid Underdark nations) - these represent very large forces of evil Underdark demihumans, very large forces of evil Underdark humanoids, and possibly other forces.
- The Sulhaut Mountains - these represent small forces of humanoids, small forces of (now) servitor demihumans (mostly dwarves), and small forces of strange abominations

Notes on population

Galador's Concord: 2,000 Vampires, 15,000 Vampiric Spawn, 100,000 servitor Undead = 3 IC
Ivid and the City of Rauxes: 66,666 = 1,5 IC
Underdark Nations under the Concord's Control: 300,000 Duergar, 400,000 Kuo-Toa, 4 million servitor Humanoids = 120 IC
The Sulhaut Mountains 980,000 = 20 IC


NAC MAC FEEGLE

Powers:

- The Kabalim - these represent a small, but extremely potent group of psionic beings of varied races led by the Psionic Circle.
- The Iron League (Idee Coast, Idee Valley, Iron Gate, City of Irongate, Grayflood, Menowood, Onnwal, Pitchfield, Reiu Hills, Reiuwood, County of Sunndi) - these are a front for the Kabalim and represent large forces of demihumans, large forces of humans, and small forces of good and neutral animals and wondrous beings.
- Allied Forest Realms (the Menowood, the Reiuwood) - these represent small forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, sizeable forces of treants, and sizeable forces of faerie.

The Kabalim: (unknown) = N/A
Idee Coast: 90,000 = 2 IC
Idee Valley: 110,000 = 3 IC
City of Irongate: 150,000 = 4,5 IC
Iron Hills: 40,000 = 1,2
Grayflood: 0 = 0 IC
Onnwal: 170,000 = 5 IC
Reiu Hills: (Counts as a part of Idee/Sunndi)
County of Sunndi: 250,000 = 6,5 IC
The Menowood: (Counts as a part of Sunndi)
The Rieuwood: (Counts as a part of Sunndi)


PAXUS ASCLEPIUS

Powers:

- The Bone March - this represents sizeable forces of humanoids, sizeable forces of abominations, small forces of undead, sizeable forces of neutral and evil animals, and possibly other forces
- The Pomarj - this represents very large forces of giants, very large forces of humanoids, very large forces of neutral and evil animals, large forces of abominations, small forces of humans, and possibly other forces
- Evil Mountain Realms (most of the Crystalmists, Jotens, Hellfurnaces, Griff Mountains, Raker Mountains, and the Blemu Hills) - these represent very large forces of giants of all kinds, very large forces of humanoids of all kinds, large forces of abominations, forces of undead, forces of humans, and possibly other forces)
- Allied Forest Realms (the Dreadwood, the Hraak Forest, the Phostwood, the Suss Forest) - these represent large forces of humanoids, large forces of evil animals, large forces of abominations, and sizeable forces of the unseelie
- The Troll Fens - these represent large forces of trolls, sizeable forces of abominations, sizeable forces of unseelie, and other unpleasantries

Notes on population (incomplete)

The Bone March: 620,000 = 16 IC
The Pomarj: 1,300,000 = 32 IC
The Crystalmists: 800,000 = 15 IC
The Jotens: 80,000 = 1,7 IC
The Hellfurnaces: 1,000,000 = 28 IC
The Griff Mountains: 500,000 = 11 IC
The Raker Mountains: 450,000 = 12 IC
The Blemu Hills: ??? =
The Dreadwood: 50,000 = 1 IC
Hraak Forest: 20,000 = 0,3 IC
The Phostwood: 60,000 = 1,2 IC
Suss Forest: 70,000 = 1,8 IC
The Troll Fens: 14,000 = 0,2 IC

RIKANDUR AZEBOL

Powers:

- The Empire of Iuz (The Bandit Kingdoms, the Barrens, the Heartland of the Empire, the Horned Society, the Shield Lands, Stonehold, Tenh, the Rovers of the Barrens: the Barrens: the Burneal Forest, the Fellreev Forest, and the Forlorn Forest) - these represent large forces of demons, very large forces of humanoids, very large forces of abominations, very large forces of undead, large forces of humans, very large forces of neutral and evil animals, very large forces of unseelie, sizeable forces of enslaved demihumans (mostly dwarves and gnomes), possible underwater allies in the Whyestil and Nyr Dyv, and possibly other forces
- The Legion of Black Death - this represents a sizeable and very potent force of demons loyal to Iuz

The Heartland of the Empire of Iuz (partial territories)

1,900,000 = 50 IC

The Empire of Iuz (other territories)

Bandit Kingdoms: 900,000 = 21 IC
Horned Society: 800,000 = 18 IC
Shield Lands: 60,000 = 1,4 IC
Stonehold: 220,000 = 5,2 IC
Tenh: 400,000 = 9 IC
The Barrens: 120,000 = 2,5 IC
The Burneal Forest: 70,000 = 1,2 IC
The Fellreev Forest: 35,000 = 0,7 IC
The Forlorn Forest 15,000 = 0,3 IC
The Legion of Black Death: (unknown) = N/A

Color on map according to Guilt Puppy: BLUISH-GREY
Territories on map: Large areas of the north central Flanaess

THOMAS HOBBES

Powers:

- Celene - this represents large forces of elves, large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, and possibly other allies
- The Lendore Isles - these represent large forces of elves, large forces of good and neutral animals and wondrous beings, sizeable forces of celestials from Arborea, Elysium and other upper planes, sizeable numbers of treants and sentient trees and plants, small forces of good undead, possible underwater allies around the Isles, and possibly other allies
- The Theocracy of the Pale - this represents a militant lawful neutral church and it's followers (Pholtus is their diety), large forces of humans, and possible small forces of allies of every type
- The Yeomanry - this represents large forces of humans, small forces of demihumans, and possibly other allies
- The Church of Tritherion - (need a description)

Notes on populations

Celene: 280,000 = 8 IC
Lendore Isles: 80,000 = 2 IC
The Theocracy of the Pale: 700,000 = 19 IC
The Yeomanry: 610,000 = 18 IC
The Church of Tritherion: (unknown) = N/A
VENUS

Powers:

- Orcreich - this represents a very large force of orcs of unknown alignment, and unknown additional forces and allies
- Lower Khanate - (need a description)
- Upper Khanate - (need a description)

Notes on population

Orcreich: 7,100,000 = 180 IC
Lower Khanate: 2,000,000 = 50 IC
Upper Khanate: 4,200,000 = 100 IC


WILLIAM

Powers:

- The Nation of Al'Akbar, representing all of the nations and areas given below:

- The Baklunish Nations, Peoples, and Regions (Ekbir, Ket, the Plains of the Paynims, Tusmit, Ull, Zeif: the Bakhoury Coast, the Dry Steppes: the Araphad Islands, the Janasib Islands, the Qayah-Bureis Islands: Lake Udrukankar: the Ullsprue Mountains, the Banner Hills, the Tusman Hills, the Yecha Hills: Bramblewood Forest, Udgru Forest: the (ruined) ancient city of Tovag Barague: legendary Azzor 'alq) - these together represent very large forces of humans, large forces of demihumans of all types, large forces of good and neutral animals and wondrous beings, small forces of treants, small forces of faerie, undersea allies in large force from the Drawmij Ocean, and very likely other forces.
- The Barrier Peaks - these represent small forces of humans, small forces of good and neutral animals and wondrous beings, very small forces of faerie, and possibly other forces

Notes on population (incomplete)

Ekbir: 4,000,000 = 102 IC
Ket: 525,000 = 12 IC
Plains of the Paynims: 1,000,000 = 18 IC
Tusmit: 600,000 = 15 IC
Ull: 550,000 = 11 IC
Zeif: 3,400,000 = 80 IC
The Bakhoury Coast: 50,000 = 1 IC
The Dry Steppes: 60,000 = 0,7 IC
the Araphad Islands: 15,000 = 0,3 IC
The Janasib Islands: 20,000 = 0,4 IC
The Qayah-Bureis Islands: 10,000 = 0,2 IC
The Ullsprue Mountains: 30,000 = 0,5 IC
the Banner Hills: 50,000 = 1,1 IC
the Tusman Hills: 46,000 = 1 IC
the Yecha Hills: 6,000 = 0,1 IC
Bramblewood Forest: 40,000 = 0,8 IC
Udgru Forest: 30,000 = 0,7 IC
Tovag Baragu: 2,100,000 = 50 IC
Azzor 'alq: ??? =
The Barrier Peaks: 50,000 = 1 IC

XAEL

Powers:

- Highfolk - this represents large forces of high elves, small forces of good and neutral animals and wondrous beings, and possibly other forces
- Perrenland - this represents sizeable numbers of flannae humans and small forces of demihumans
- Valley of the Mage - this represents a powerful wizard, sizeable forces of non-evil drow, small but potent forces of constructs, and possibly other forces.
- The Lands of the Tiger Nomads - these represent sizeable forces of baklunish humans and sizeable forces of animals and wondrous beings.
- The Lands of the Wolf Nomads - these represent sizeable forces of oeridian humans and sizeable forces of animals and wondrous beings.
- The Yatil Mountains - these represent small forces of humans, small forces of good and neutral animals, large forces of wondrous beings, and other forces of an unknown an exotic nature
- The Sepia Uplands - these represent sizeable forces of demihumans (mostly dwarves and gnomes) and small forces of good and neutral animals and wondrous beings
- The Vesve Forest - this represents large forces of elves and other demihumans, large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, large forces of faerie, and sizeable forces of humans
- Morkenkainen and the Circle of Eight - these represent 9 very powerful wizards (alignment and plans unknown) and their small but extremely potent allies of every kind and nature

Notes on population

Highfolk: 100,000 = 2,5 IC
Perrenland: 1,000,000 = 23 IC
The Tiger Nomads: 200,000 = 4 IC
The Wolf Nomads: 240,000 = 4 IC
The Yatil Mountains: 450,000 = 13 IC
The Sepia Uplands: 50,000 = 1 IC
The Vesve Forest: 1,200,000 = 25 IC
Followers of the Circle of Eight: = N/A

---------
Unclaimed Territories:

Frost Barbarians 300,000 = 5 IC
Ice Barbarians 300,000 = 4 IC
Ratik 280,000 = 7 IC
Snow Barbarians 400,000 = 8 IC
Corusk Mountains: 300,000 = 4 IC
Interior Amedio Jungle: 540,000 = 8 IC
Celestial Imperium: 19,800,000 = 480 IC
Dragons Island: 700,000 = 20 IC
Erypt: 6,560,000 = 170 IC
The tribes of Enllaves: 1,200,000 = 17 IC
The Red Kingdom: 5,700,000 = 150 IC
Ishtarland: 8,790,000 = 230 IC
The Tarquish Empire: 10,400,000 = 290 IC
The Tarquish Dominions: 6,390,000 = 150 IC
The Barbarian Seameast: 7,400,000 = 110 IC
 
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Nyr Dyv Summit

None of these are particularly private.

To Rikandur Azebol:
[sblock]Matak's perfect lips caress the face of Old Aunt Althea, as he smiles understandingly. "We understand the limits of your influence on your southern holds," he says, smooth as velvet. "We will not hold their trespasses against us as any act of violence by Mighty Iuz."
"King Rhynnon of Greater Nyrond has offered to host the summit in Nyrond's capital Rel Mord. We intend to accept. What say you to this?"
[/sblock]
To Eluvan:
[sblock]"King Rhynnon of Greater Nyrond has offered to host the summit in Nyrond's capital Rel Mord. We intend to accept. What say you to this?"
[/sblock]
To Bugbear:
[sblock]"We accept your most hospitable offer to host the summit in Rel Mord, King Rhynnon."
[/sblock]
 

Mega-answer post 12/12

Since I've been away for a while (sorry ;)) I'm only answering posts that seem to adress unresolved issues or posts I semi-randomy feel I should answer for other reasons. If I seem to have overlooked your posts it's only because I don't have time to answer all of them. I'm reading all posts, rest assured. :p


The Forsaken One said:
But I'm overjoyed to see this progress as this good ol' steady pace and have so much content and enthusiasm. Kudos to you all!

And to you. :)

Edena_of_Neith said:
REQUEST TO SERPENTEYE

May I add the following to each player's roster? I'm not the gamemaster: I'm asking your permission to put them in. And to honor William's work:

Eluvan: Silent Ones of Keoland
Xael: Obsidian Citadel, Knights of Luna, Knights of the High Forest
Rikandur: Bonehearts, Boneshadow
Knight Otu: Knights of Hextor
Bugbear? ... Knights of Heironeous (maybe)
Eluvan: Knights of the Hart, Knights of Holy Shielding, Knights of the Watch.
William: Mouquollad Consortium
Forsaken One or another player, whoever wants them: Old Faith
Any player who wants them: Old Lore
Thomas: The People of the Testing.
Any player of a strongly good power: The Silver Coins
Any player of a druidical or neutral power: The Emerald Order
Thomas: Aliador (if you allow it, Serpenteye, and Aliador would be POWERFUL)

And finally, again, I am putting my claim on the Ice Elves of the Adri.

Granted, if the player in question wants the claim. They look well matched to the geography.

The Ice Elves of the Adri are cool, :o . Granted.

Paxus Asclepius said:
Does anyone currently claim the Troll Fens? I seem to recall them being owned. If no one has, or wishes to, I'll take up the slack.

Claim granted.

Eluvan said:
Okay - there's no good way to say this at this point, I think, so I'm just going to be as candid as I can. I'm dropping out. My plans have changed, and it seems as though I'm going to have little internet access for the two weeks between the 23rd of December and the 6th of January. For a game like this, it just seems completely impractical to try to keep up in such circumstances. So... I'm afraid that's it.

I apologise sincerely to everybody I put out by doing this, and everybody whose time I wasted. I feel like a complete bastard for doing this at this point, but it seems better than stringing you along and then just ceasing my posting on the 23rd with no notice.

Have fun, everyone.

... I've read far enough to know that you decided to stay in the game, Eluvan, and I'm very, very glad that you did. :D
You've been with us from the start, perhaps you were even the first player who expressed interest in this game (iIrc), and it is possible that a lot of the credit that this game is going to take place is yours. Without your posts in the very beginning it is possible that my recruitment thread would have crashed off the first page and disappeared from the boards in silence leaving nothing but a sad little footnote sinking steadily into oblivion. It is certainly not impossible...
So, Eluvan. Thank you.

It is true what others have written. I expect that the cristmas-season will slow down the game. If I recall correctly it even slowed down the 3rd IR, and that's saying something ;). Take your time, relax, spend time with your family and friends, and plot on how you're going to take over the world when you get back. I'll NPC your faction, that goes for any and all of you. If a lot of the players are unavailable over the busiest days we may even take a little break, if the situation so requires.
I want this game to go on for a long time. You can all take a few days off every now and then.


Melkor said:
But Rauxes and Ivid would still be valuable, I do not relinquish it. Is there anything interesting in the Sea of Dust?

Then it's a shared power, you both have 50/50 interest in it.

Few people really know exactly what's under the Sea of Dust. You, the great and powerful faction-leaders, know it is the site of the ancient and awesomely powerful Suel Imperium and that the desolate dunes hide the ruins of that mysterious civilization. The locations and contents of many of those ruins are unknown even to you.
Looters have long ago scoured the sites of the major cities and castles for the treasure they held, and many a brave soul (or soulless) have made their fortune there. But it is believed that the greatest treasures are still unfound.

Melkor said:
Also, I will claim some some Underdark abominations and Deep/Shadow Dragons.

Granted.

Edena_of_Neith said:
Take it from the person who ran the 3rd IR: that would not be a problem at all. Not for Serpenteye, or for us, or for your power.

Wise words from a wise man. :)

The Forsaken One said:
Hmmm but somehow I am considering not to massacres Zindias and Nippons population and just play Nippon as it is. As it looks and as its written up it seems like a densely populated island which is highly, HIGHLY culturally advanced and kinda peacefull. And since the good guys need reinforcements.. hmmm give me a moment :)

Nippon is indeed the most civilized of your realms, but the continental nations are big and populous. Abandon them at your peril. :p

Edena_of_Neith. re: Eluvan said:
Your post about knights on the other page leads me to believe you are unhappy with your power, the League of Athyr.
If this is the case, don't play it.
Go back to your original power, that you began the IR with. You seemed very happy with that power. The Shepherds in Darkness, I believe?

Let someone else shoulder the League of Athyr, and then you can tear them up with your old power, knights and all! :)

Quite right. The IR is all about having fun.

Airwhale said:
Are we starting diplomacy now, or are we waiting for the game to begin?

Any time you're ready :).

Bugbear said:
I do consider Luekish to be part of the Urnsts, However the Seltaren hills are yours.
In fact let me make a list of the regions shown on guilt Puppy's map which I consider part of Greater Nyrond (and thus claim) If anyone contests these claims let me know and we can work something out.

East Nyrond
West Nyrond
County of Urnst
Duchy of Urnst
Leukish
Trigol
Borneven
Womtham
Rel Mord
Old Red
Beer
Radigast City
Flinty Hills
Gamboge Forest
Adri Forest
Mithat
Chathold
Celedon Forest
and Woodwych

I relinquish any claim on the gnat-marsh, perhaps Anabstercorian would like it.

That's right. All cities in all claimed countries belong to the owner of the nation.

Anabstercorian, you can also claim the Greyhawk Dominion (Domain?), the countryside surrounding the City. It's one of the most densely populated regions of the Flannaes.

Eluvan said:
Hmmm... well then, okay! Consider me back in! I pretty much just found out that I would be busy in that period today, remembered how fast people were posting here, and though 'well, that's shot that then'. If, in fact, that much absence would be manageable then I am only too happy to stay in the game. It wasn't an excuse to dodge out; I genuinely thought I wouldn't be able to manage an absence of that length. Thanks, Edena, for setting me straight. :)

Also, I am of course aware that Christmas is a slow period... but still, a lot of people might only be off for the few days around Christmas itself. Hmmm, I feel kinda stupid now... ;)

And no, I'm not unhappy with my power. In fact I'm feeling pretty good about getting out there and smiting some evil!

Yay! :D
 


Question! What are Tarquish Empire and Red Kingdom?
The Tharquish Empire is an empire consisting of several massive islands, most likely of a fairly temperate and pleasant climate if occasionally a bit wet because they're basically at the joining of the Oceanum Titanicum to the south and the Solnor to the north. They control the Tarquis Dominions, which are lands on the coast south of the mountain range that separates Lynn from Ishtarland. The Red Kingdom is perhaps as large as old Furund, and looks like a buffer state caught in the middle of the Ennlave tribes, Ishtarland, the Eryptians, and barbarians to the south. On the other hand it could sufficiently retired from the forces of all of those beside Ishtarland and the Ennlave tribespeople that an amorphously vague border might be in order.

The Skip Williams document has this to say:
Tarquis Dominions: An ancient protectorate of the Tharquish Empire.
Tharquish Empire: An island nation of seafarers who have ambitions that extend to the neighboring continents.
Red Kingdom: This land is so named for the color of its rocks. It's inhabitants remain unknown to me.

The Enllave tribesmen are "proud desert nomads who eke out a living on a high plateau that escapes the worst heat of the sand sea. A few tribes-men live in mud-brick towns built around central squares that contain steep-sided pyramids. I have never learned whether the pyramids serve as monuments, tombs, temples, or something else altogether."
and Ishtarland is "A land watered by southern storms and at least two great rivers. The city of Ishtar vies with the merchants of Lynn and the warlords of Tharquish for control of coastal trade."

So...the Tharquishite warlords probably have a fairly green kingdom compared to most of the rest of the western Oerthian nations. Ishtarland could be modelled after the Nubian seafaring kingdoms fairly safely I think, given their proximity to the Enllave tribes who seem to be making monuments vaguely similar to some of the depictions of pyramids from that area. Erypt is definitely an Egyptian flavored place in true "change a few letters" Greyhawk-fashion, and we've already got Serpenteye declaring ancient artifacts in the sands for this IR.

As a jump of conclusions then, I'd say that either the Oerthians of a completely separate descent from the Flanaess humans probably started somewhere in the crux of that mountain range or that one of the great migrating ethnicities of Oerth actually started off much further off than western Flan maps could indicate. I think interesting candidates for the latter would be the Olman (explains why the Touv were able to kick their behinds out of Hepmonland) and the Baklunish, but also think that since the Tharquish are implied to have been imports from the Flanaess that it would seem to be fairly cool if they were Pure Flan, the anti-Flan, the exception that discards the rule - "We spit on nature, give me grog!"

Sorry if this rambles and doesn't make any sense, but I've been half-thinking about the same sorts of things as related to my holdings in Lynn for a while now.
 
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