POPULATION AND INDUSTRIAL CAPACITY
AIRWHALE and ZELDA THEMELIN
(Airwhale and Zelda are working together, running a single power)
- Friendly ports on Oerth - these are spelljamming ports outside some of the major cities on Oerth, and serve as major centers of commerce with the rest of Oerth, along with providing planetside havens and reststops for the spelljamming races.
*Population 600, IC 0.
- Kule (Celene, the Handmaiden), Oerth's nearest moon (claimed if it has an atmosphere) (under survellance if it doesn't have an atmosphere)
*Population 0, IC 0.
- The town of Triumph on Raenei (Luna), Oerth's farther moon - this represents a small force of humans/demihumans and a spelljammer port.
*Population 6'000, IC 0,1.
- Numerous asteroids in the Grinder, including the whole of Ceres the largest asteroid - these represent very large forces of all the spelljamming races, and many spelljamming ports.
*Population 340'000, IC 8.
- Friendly relations with Edill (Edill is not claimed - Edill represents INCREDIBLE forces of good dragons, and possibly other forces)
*Population unknown. IC unknown.
- The World of Ginsel - this represent the heart of the Triple Alliance, very large forces of humans, sizeable forces of demihumans, possible very large forces of mercenary gith, possible underwater forces, possibly other forces, and large numbers of spelljamming ports.
*Population 2'500'000, IC 72.
- The World of Greela - this represents Cenbreadine the Elven Ship Growing Shipyard, large forces of elves, small forces of humans, and small forces of neutral and good giants
*Population 400'500, IC 12.
- The Disk World of Spectre - this cold world represents large dwarven forces mining magical metals, small forces of humans, and small forces of tinker gnomes from Krynnspace who maintain a Giant Hampster ranch.
*Population 320'000, IC 9.
ANABSTERCORIAN
Powers:
- The Triumvirate Rebellious - represents Eli the Demon-Handed, Rary the Traitor, Robilar the Traitor, and all the powers given below:
- The Seekers (adventuring company) - represents a small group of elite NPCs
- House Maure (Maure Castle on the map) (home of the forsaken House Maure, a cabal of Warlocks descended from Suel refugees of the Rain of Colorless Fire) - these represent ruins containing secrets of ancient power of the suel, and possibly small but very potent forces protecting those secrets
- Rary the Traitor, Robilar the Traitor, and the Empire of the Bright Lands (City of Dyvers, the City of Hardby, the City of Greyhawk: the Bright Desert, Seltaren: the Abbor Alz, the Cairn Hills, the Cliffs of Alz: The Pits of Azak-Zil) - these represent a high level evil NPC, a powerful evil wizard, very large forces of servitor humans, large forces of servitor demihumans, sizeable forces of humanoids, sizeable forces of abominations, small but potent forces of constructs, and possibly other forces
- Succubi and Incubi Allies enforcing rule over the Empire of the Bright Lands - these represent a sizeable force of demons
Special Note on Anabstercorian's powers: these powers have the Infiltrator Trait.
Notes on population
Forces associated with the Seekers: (unknown) = N/A
Forces associated with House Maure: (unknown) = N/A
The City of Dyvers: 300,000 = 9 IC
The City of Hardby: 120,000 = 3 IC
The City of Greyhawk: 390,000 = 11 IC
The Bright Lands (all territories on-map) 63,000 = 1 IC
Seltaren: 30'000 = 0,8 IC
The Abbor Alz: 40,000 = 0,4
The Cairn Hills: 23,000 = 0,5
The Cliffs of Alz: 2,000 = 0,05
Succubi and Incubi Allies: (unknown) = N/A
BUGBEAR
- Greater Nyrond - this represents all of the powers and areas shown below
- Nyrond (Beer, Borneven, Chathold, East Nyrond, Midmeadow, Mithat, Old Red, Nellix, Rel Mord, West Nyrond, Womtham, Woodwych: Flinty Hills) - these represent very large forces of humans, small forces of demihumans, small forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- The County of Urnst (County of Urnst, Radigast City, Trigol) - this represents sizeable forces of humans, sizeable forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- The Duchy of Urnst (Duchy of Urnst, Leukish) - this represents sizeable forces of humans, sizeable forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- Forest Allies (Adri Forest (excluding the Ice Elves of the Adri), Celadon Forest, Gamboge Forest) - these represent Archdruid Immonara (human female, Druid 13th of Obad-Hai, neutral) in the Adri Forest, large forces of demihumans (especially elves), small forces of humans, very large forces of good and neutral animals and wondrous beings, large forces of treants and sentient trees and plants, and sizeable forces of faerie
Notes on populations
Nyrond (all territories on-map) 4,200,000 = 110 IC
County of Urnst (all territories on-map) 1,300,000 = 35 IC
· Duchy Of Urnst (all territories on-map) 1,400,000 = 38 IC
Adri Forest: 110,000 = 2,5 IC
Celadon Forest: 40,000 = 1,2 IC
Gamboge Forest: 45,000 = 0,9
Flinty Hills: 50,000 = 1,4 IC
CREAMSTEAK
Powers:
- Some of the Aboleth Underdark Realms - these represent small but potent forces of aboleth, and large forces of servitor beings of all types
- Beholder Underdark Dominions (Dominion of the Poisoned Eye, Flesh Reborn, Consuming Eye) - these represent sizeable beholder forces and servitor forces of many races
- Allied Magic-Using Fiends - these represent sizeable forces of demons, sizeable forces of devils, sizeable forces of yugoloths, and sizeable forces of other fiends
- Allied Psionic Fiends - these represent sizeable forces of psionic demons, sizeable forces of psionic devils, sizeable forces of psionic yugoloths, and sizeable forces of other psionic fiends
- Illithid Underdark Dominions (The Collective Overminds) - these represent large forces of illithid, human/demihuman/humanoid cults loyal to the illithid, large forces of servitors/slaves/thralls/voidminds, forces of enslaved aberations, forces of enslaved psionic aberations, forces of enslaved undead
- Illithid Spelljammers - these represent a small fleet of illithid spelljamming squidships collected by the Illithid Underdark Dominions
- Allied Free-Willed Psionic Undead - these represent small forces of psionic undead of various unique types
Notes on population
Aboleth Underdark Realms: 300,000 = 6 IC
Beholder Underdark Dominions: 1350,000 = 38 IC
Allied Magic-Using Fiends: (unknown) = N/A
Allied Psionic Fiends: (unknown) = N/A
Illithid Underdark Dominions: 1,600,500 = 45 IC
Illithid Spelljammers: (unknown) = N/A
Allied Free-Willed Psionic Undead: 42,000 = 1,1 IC
DEVILISH
Powers:
- Acererak and the Tomb of Horrors - these represent an extraordinarily powerful suel demilich, small but extremely potent forces of servitor beings of all types, small but extremely potent forces of constructs, possible sizeable forces of servitor beings, and possible allies of various, strange, and unguessable (but extremely potent) nature
- Blackmoor - this represents sizeable forces of humans, sizeable forces of neutral and evil animals, sizeable forces of abominations, and possibly other forces
- The Solistarim (East Black Ice, West Black Ice) - these represent a very large and extraordinarily powerful cabal of evil wizards, a sizeable number of liches, very large forces of abominations, large forces of humans, very large forces of certain kinds of demihumans, very large forces of certain kinds of humanoids, very large forces of undead, large forces of devils, sizeable forces of beings from the elemental plane of fire, sizeable forces of giants, sizeable forces of dragons, and other forces (notable races include: flannae human, deep dwarf, dark gnome, sahuagin, lizard man, lizard king, illithid, aboleth, beholder, neogi, umber hulk, efreet, salamander, blue dragon, other lawful evil dragons, and other lawful evil races)
- The Cold Marshes - these represent large forces of abominations, sizeable forces of humanoids, large forces of neutral and evil animals, sizeable forces of undead, and possibly other forces
- The Vast Swamp - this represents sizeable forces of abominations of great power and bizarre nature, small forces of feral elves, small forces of humanoids, small forces of (normal) abominations, large forces of neutral and evil animals, and large forces of free-willed undead
Notes on population
Acererak and his minions in the Tomb of Horrors: 30,000 = 0,8 IC
Blackmoor: 220,000 = 6 IC
The Solistarim (all territories on-map and off-map) 4,500,000 = 130 IC
The Cold Marshes: 20,000 = 0,3
The Vast Swamp: 34,000 = 0,5
EDENA OF NEITH
Powers:
- Empire of Eclavdor (the new Underdark drow confederation of 12 cities, capital city Erelhei-Cinlu in the Vault of the Drow) - this represents large forces of drow, large forces of servitor races, sizeable forces of assorted servitor abominations, sizeable forces of assorted servitor undead, and small forces of the unseelie
- Geoff - this represents sizeable forces of giants, and sizeables force of humanoids
- Empire of the Yuan-Ti - this represents large forces of yuan-ti, large forces of assorted servitor races, small forces of abominations, and small forces of servitor and free-willed undead
Notes on population
Empire of Eclavdor (all territories on-map) 360,000 drow, 1,500,000 humanoid, 10,000 undead = 54 IC
Geoff: 150,000 = 3,5 IC
Empire of the Yuan-Ti: 2,000,000 = 50 IC
ELUVAN
Powers:
The League of Athyr (Nations of Bissel, Furyondy, North Geoff, Gran March, Keoland, Sterich, the Duchy of Ulek, Veluna, the Free City of Verbobonc: The Knights of the Hart, the Knights of Luna: the Wild Coast: the Lorridges, the Lortmil Mountains, the Good Hills, the Kron Hills, the Stark Mounds: the Axewood, the Dapple Forest, part of the Dim Forest, the Gnarley Forest, the Iron Forest, the Silverwood, the Welkwood) - these represent very large forces of demihumans, very large forces of humans, very large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and shrubs, very large forces of faerie, and possible underwater allies in the Whyestil and Nyr Dyv
Notes on populations
Bissel: 300,000 = 7 IC
Furyondy: 3,000,000 = 75 IC
North Geoff: 50,000 = 1 IC
Gran March: 510,000 = 14 IC
Keoland: 3,600,000 = 98 IC
Sterich: 290,000 = 7,4
Duchy Of Ulek: 800,000 = 21 IC
Veluna: 1,200,000 = 32 IC
Free City of Verbobonc: 300,000 = 8,5 IC
The Knights of the Hart: = N/A
The Knights of Luna: = N/A
The Wild Coast 400,000 =
The Lorridges 50,000 =
The Lortmil Mountains 980,000 = 29 IC
The Good Hills (Counts as a part of Keoland)
The Kron Hills 60,000 = 1,7
The Stark Mounds 30,000 = 0,5
The Axewood: (Counts as a part of Keoland/Duchy of Ulek)
The Dapple Forest: ???
Part of the Dim Forest: 50,000 = 1,1
The Gnarley Forest 40,000 = 1 IC
The Iron Forest ???
The Silverwood (Counts as a part of the Duchy of Ulek)
The Welkwood 55,000 = 1,3
FORSAKEN ONE
Powers:
- Troll Druocracy (Zindia, Nippon, Nippon Dominion) - these represent large numbers of druids, very large forces of trolls, and possibly other forces.
Notes on population
Nippon: 3,530,000 = 87 IC
Nippon Dominion: 4,100,000 = 65 IC
Zindia: 5,670,000 = 75 IC
GUILT PUPPY: MAPMAKER OF THE 5TH IR
Powers:
- The Scarlet Brotherhood - this represents a powerful secret faction of suel monks/assassins/others and very large and potent forces of suel humans
- Areas under the Control of the Scarlet Brotherhood - these represent all of the nations and areas given below:
- Hempmonaland territories (East Hempmonaland, Pelisso Swamp, West Hempmonaland) - these represent very large forces of humans, large forces of neutral and evil animals, large forces of abominations, and exotic forces including possible dragons
- The Lordship of the Isles (Aerdi Major, Aerdi Minor, Aerdi Rock, East Oljaat, East Sulward, Ekul Island, Midisle, North Duxchan, South Duxchan, West Oljaat, West Sulward, Wild Duxchan, Wild Oljaat) - these represent large forces of humans, small forces of humanoids, and small forces of servitor demihumans
- the Hold of the Sea Princes (Hokar, Port Joli, the Hold of the Sea Princes, Westkeep: Flotsam Isle, Fairwind Isle, Jetsom Isle: Hool Marshes, Hool Valley) - these represent sizeable forces of humans, sizeable forces of servitor demihumans, sizeable forces of humanoids, large forces of abominations, large forces of neutral and evil animals, sizeable forces of unseelie, and possibly other forces
- The Tilvanot Peninsula (Ekul, Kro Kerlep, Spine Ridge, Tilvanot Coast, Tilvanot Flats, Tilvanot Jungle, Tilvanot Plateau) - this represents very large forces of Hempmonaland servitor humans, large forces of other servitor humans, large forces of servitor demihumans, large forces of servitor humanoids, large forces of abominations, sizeable forces of undead, and possibly other forces
Notes on population
Scarlet Brotherhood: 120,000 = N/A
Hepmonaland Territories: 3,900,000 = 76 IC
The Lordship of the Isles: 525,000 = 14 IC
The Hold of the Sea Princes: 840,000 = 22 IC
The Tilvanot Peninsula: 1,064,000 = 30 IC
The Coastline of the Amedio Jungle: 340,000 = 6 IC
JAMES HEARD
Powers:
- Miranda, representing all the powers given below:
- Ye'Cind the Demigod
- Queen Xin of Miranda
- The Armies of the Mystics of Miranda - represents a sizeable group of extremely potent elderly elves
- The Recorders of Ye'Cind - these represent a sizeable force of elves specialized in intelligence work
- The Court of Winter Moons - these represent a small and potent force of elves dedicated to protecting Queen Xin.
- The Marches (Kingdom of the Marchwards) - the Armies of the Marchward Kings - these represent a large force of knightly half-elves and other half-elves
- The Elvanian Forest, representing all the powers given below:
- The Thorns - these represent a large force of halfling like faerie
- The Temple of Sehanine - these represent a sizeable and very potent force of elven clerics and elves
- The Faerie Court - these represent a sizeable and extraordinarily potent force of faerie
- Allied Forces - these represent a very large force of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, and sizeable forces of good undead
- The Empire of Lynn, representing all the powers given below:
- The Imperial Navy of Lynn - this represents a large and potent force of humans
- The Armies of Lynn - these represent an extremely large force of poorly trained humans
- The Suloisian Jannisaries - these represent a large and very potent force of humans (they are considered the Regular Army of Lynn)
Notes on population (total population 12,250,000)
Miranda: 128,000 = 3,4 IC
Kingdoms of the Marchwards: 212,000 = 6 IC
Elvanian Forest: 510,000 = 12 IC
The Empire of Lynn: 11,400,000 = 257 IC
KNIGHT OTU
Powers:
- Cult of Ashardalon - these represent a few dragons, a sizeable force of half-dragons, a sizeable force of demons, a very large force of potent and lesser undead, and a very large force of servitors of all kinds
- The Great Kingdom of Aerdi (Ahlissa, Atirr, Bellport, Central Great Kingdom, Coastal Great Kingdom, Duntsey, Eastern Great Kingdom, Devenwood, Eastfair, Edgefield, Gull Cliffs, Kaport Bay, Lendore Coast, Lone Heath, North Province, Northeastern Great Kingdom, Northern Great Kingdom, Prymp, Rel Astra, Rel Deven, Southeastern Great Kingdom, Southern Great Kingdom, Southwestern Great Kingdom, Western Great Kingdom, Winetha) - these represent sizeable forces of fiends of all types, extremely large forces of humans, very large forces of humanoids, sizeable forces of servitude demihumans, very large forces of neutral and evil animals, large forces of abominations, very large forces of undead, sizeable forces of constructs, large forces of unseelie, and possibly other forces
- The Sea Barons (Asperdi Isle, Eastisle, Fairisle, Isle of Serpents, Oakenisle) - these represent large forces of humans, sizeable forces of humanoids, sizeable forces of servitude demihumans, sizeable forces of neutral and evil animals, sizeable forces of abominations, and possibly other forces
Notes on populations
The Cult of Ashardalon: (unknown) = N/A
The Great Kingdom of Aerdi (partial territories)
Greater Ahlissa: 7,000,000 = 180 IC
North Kingdom: 4,200,000 = 105 IC
Rel Astra & Solnor: 720,000 = 15 IC
The Great Kingdom of Aerdi (other territories)
Medegia: 670,000 = 12 IC
The Grandwood: 50,000 = 1 IC
Other territories: ???
The Sea Barons: 308,000 = 7 IC
MELKOR
Powers:
- Gallador's Concord (Court of the Eternal Night (Vampiric Feudal Nation), capital city Shavarash) - this represents Lanfear, Princess of The Dark Moon (daughter of Gallador), sizeable numbers of vampires, large servitor undead armies, and large independent undead armies
- Ivid the Undying and the City of Rauxes - this represents Ivid (very powerful animus with an artifact known as the Fiend Seeing Throne), very large forces of fiendish servitors and allies, very large forces of undead servitors, large forces of abominations, small forces of human servitors, small forces of humanoid servitor races, small but potent forces of constructs, and possibly other very strange and unguessable forces.
- Underdark Nations under the Concord's Control (duergar Underdark nations, kuo-toa Underdark nations, troglodyte Underdark nations, other humanoid Underdark nations) - these represent very large forces of evil Underdark demihumans, very large forces of evil Underdark humanoids, and possibly other forces.
- The Sulhaut Mountains - these represent small forces of humanoids, small forces of (now) servitor demihumans (mostly dwarves), and small forces of strange abominations
Notes on population
Galador's Concord: 2,000 Vampires, 15,000 Vampiric Spawn, 100,000 servitor Undead = 3 IC
Ivid and the City of Rauxes: 66,666 = 1,5 IC
Underdark Nations under the Concord's Control: 300,000 Duergar, 400,000 Kuo-Toa, 4 million servitor Humanoids = 120 IC
The Sulhaut Mountains 980,000 = 20 IC
NAC MAC FEEGLE
Powers:
- The Kabalim - these represent a small, but extremely potent group of psionic beings of varied races led by the Psionic Circle.
- The Iron League (Idee Coast, Idee Valley, Iron Gate, City of Irongate, Grayflood, Menowood, Onnwal, Pitchfield, Reiu Hills, Reiuwood, County of Sunndi) - these are a front for the Kabalim and represent large forces of demihumans, large forces of humans, and small forces of good and neutral animals and wondrous beings.
- Allied Forest Realms (the Menowood, the Reiuwood) - these represent small forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, sizeable forces of treants, and sizeable forces of faerie.
The Kabalim: (unknown) = N/A
Idee Coast: 90,000 = 2 IC
Idee Valley: 110,000 = 3 IC
City of Irongate: 150,000 = 4,5 IC
Iron Hills: 40,000 = 1,2
Grayflood: 0 = 0 IC
Onnwal: 170,000 = 5 IC
Reiu Hills: (Counts as a part of Idee/Sunndi)
County of Sunndi: 250,000 = 6,5 IC
The Menowood: (Counts as a part of Sunndi)
The Rieuwood: (Counts as a part of Sunndi)
PAXUS ASCLEPIUS
Powers:
- The Bone March - this represents sizeable forces of humanoids, sizeable forces of abominations, small forces of undead, sizeable forces of neutral and evil animals, and possibly other forces
- The Pomarj - this represents very large forces of giants, very large forces of humanoids, very large forces of neutral and evil animals, large forces of abominations, small forces of humans, and possibly other forces
- Evil Mountain Realms (most of the Crystalmists, Jotens, Hellfurnaces, Griff Mountains, Raker Mountains, and the Blemu Hills) - these represent very large forces of giants of all kinds, very large forces of humanoids of all kinds, large forces of abominations, forces of undead, forces of humans, and possibly other forces)
- Allied Forest Realms (the Dreadwood, the Hraak Forest, the Phostwood, the Suss Forest) - these represent large forces of humanoids, large forces of evil animals, large forces of abominations, and sizeable forces of the unseelie
- The Troll Fens - these represent large forces of trolls, sizeable forces of abominations, sizeable forces of unseelie, and other unpleasantries
Notes on population (incomplete)
The Bone March: 620,000 = 16 IC
The Pomarj: 1,300,000 = 32 IC
The Crystalmists: 800,000 = 15 IC
The Jotens: 80,000 = 1,7 IC
The Hellfurnaces: 1,000,000 = 28 IC
The Griff Mountains: 500,000 = 11 IC
The Raker Mountains: 450,000 = 12 IC
The Blemu Hills: ??? =
The Dreadwood: 50,000 = 1 IC
Hraak Forest: 20,000 = 0,3 IC
The Phostwood: 60,000 = 1,2 IC
Suss Forest: 70,000 = 1,8 IC
The Troll Fens: 14,000 = 0,2 IC
RIKANDUR AZEBOL
Powers:
- The Empire of Iuz (The Bandit Kingdoms, the Barrens, the Heartland of the Empire, the Horned Society, the Shield Lands, Stonehold, Tenh, the Rovers of the Barrens: the Barrens: the Burneal Forest, the Fellreev Forest, and the Forlorn Forest) - these represent large forces of demons, very large forces of humanoids, very large forces of abominations, very large forces of undead, large forces of humans, very large forces of neutral and evil animals, very large forces of unseelie, sizeable forces of enslaved demihumans (mostly dwarves and gnomes), possible underwater allies in the Whyestil and Nyr Dyv, and possibly other forces
- The Legion of Black Death - this represents a sizeable and very potent force of demons loyal to Iuz
The Heartland of the Empire of Iuz (partial territories)
1,900,000 = 50 IC
The Empire of Iuz (other territories)
Bandit Kingdoms: 900,000 = 21 IC
Horned Society: 800,000 = 18 IC
Shield Lands: 60,000 = 1,4 IC
Stonehold: 220,000 = 5,2 IC
Tenh: 400,000 = 9 IC
The Barrens: 120,000 = 2,5 IC
The Burneal Forest: 70,000 = 1,2 IC
The Fellreev Forest: 35,000 = 0,7 IC
The Forlorn Forest 15,000 = 0,3 IC
The Legion of Black Death: (unknown) = N/A
Color on map according to Guilt Puppy: BLUISH-GREY
Territories on map: Large areas of the north central Flanaess
THOMAS HOBBES
Powers:
- Celene - this represents large forces of elves, large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, and possibly other allies
- The Lendore Isles - these represent large forces of elves, large forces of good and neutral animals and wondrous beings, sizeable forces of celestials from Arborea, Elysium and other upper planes, sizeable numbers of treants and sentient trees and plants, small forces of good undead, possible underwater allies around the Isles, and possibly other allies
- The Theocracy of the Pale - this represents a militant lawful neutral church and it's followers (Pholtus is their diety), large forces of humans, and possible small forces of allies of every type
- The Yeomanry - this represents large forces of humans, small forces of demihumans, and possibly other allies
- The Church of Tritherion - (need a description)
Notes on populations
Celene: 280,000 = 8 IC
Lendore Isles: 80,000 = 2 IC
The Theocracy of the Pale: 700,000 = 19 IC
The Yeomanry: 610,000 = 18 IC
The Church of Tritherion: (unknown) = N/A
VENUS
Powers:
- Orcreich - this represents a very large force of orcs of unknown alignment, and unknown additional forces and allies
- Lower Khanate - (need a description)
- Upper Khanate - (need a description)
Notes on population
Orcreich: 7,100,000 = 180 IC
Lower Khanate: 2,000,000 = 50 IC
Upper Khanate: 4,200,000 = 100 IC
WILLIAM
Powers:
- The Nation of Al'Akbar, representing all of the nations and areas given below:
- The Baklunish Nations, Peoples, and Regions (Ekbir, Ket, the Plains of the Paynims, Tusmit, Ull, Zeif: the Bakhoury Coast, the Dry Steppes: the Araphad Islands, the Janasib Islands, the Qayah-Bureis Islands: Lake Udrukankar: the Ullsprue Mountains, the Banner Hills, the Tusman Hills, the Yecha Hills: Bramblewood Forest, Udgru Forest: the (ruined) ancient city of Tovag Barague: legendary Azzor 'alq) - these together represent very large forces of humans, large forces of demihumans of all types, large forces of good and neutral animals and wondrous beings, small forces of treants, small forces of faerie, undersea allies in large force from the Drawmij Ocean, and very likely other forces.
- The Barrier Peaks - these represent small forces of humans, small forces of good and neutral animals and wondrous beings, very small forces of faerie, and possibly other forces
Notes on population (incomplete)
Ekbir: 4,000,000 = 102 IC
Ket: 525,000 = 12 IC
Plains of the Paynims: 1,000,000 = 18 IC
Tusmit: 600,000 = 15 IC
Ull: 550,000 = 11 IC
Zeif: 3,400,000 = 80 IC
The Bakhoury Coast: 50,000 = 1 IC
The Dry Steppes: 60,000 = 0,7 IC
the Araphad Islands: 15,000 = 0,3 IC
The Janasib Islands: 20,000 = 0,4 IC
The Qayah-Bureis Islands: 10,000 = 0,2 IC
The Ullsprue Mountains: 30,000 = 0,5 IC
the Banner Hills: 50,000 = 1,1 IC
the Tusman Hills: 46,000 = 1 IC
the Yecha Hills: 6,000 = 0,1 IC
Bramblewood Forest: 40,000 = 0,8 IC
Udgru Forest: 30,000 = 0,7 IC
Tovag Baragu: 2,100,000 = 50 IC
Azzor 'alq: ??? =
The Barrier Peaks: 50,000 = 1 IC
XAEL
Powers:
- Highfolk - this represents large forces of high elves, small forces of good and neutral animals and wondrous beings, and possibly other forces
- Perrenland - this represents sizeable numbers of flannae humans and small forces of demihumans
- Valley of the Mage - this represents a powerful wizard, sizeable forces of non-evil drow, small but potent forces of constructs, and possibly other forces.
- The Lands of the Tiger Nomads - these represent sizeable forces of baklunish humans and sizeable forces of animals and wondrous beings.
- The Lands of the Wolf Nomads - these represent sizeable forces of oeridian humans and sizeable forces of animals and wondrous beings.
- The Yatil Mountains - these represent small forces of humans, small forces of good and neutral animals, large forces of wondrous beings, and other forces of an unknown an exotic nature
- The Sepia Uplands - these represent sizeable forces of demihumans (mostly dwarves and gnomes) and small forces of good and neutral animals and wondrous beings
- The Vesve Forest - this represents large forces of elves and other demihumans, large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, large forces of faerie, and sizeable forces of humans
- Morkenkainen and the Circle of Eight - these represent 9 very powerful wizards (alignment and plans unknown) and their small but extremely potent allies of every kind and nature
Notes on population
Highfolk: 100,000 = 2,5 IC
Perrenland: 1,000,000 = 23 IC
The Tiger Nomads: 200,000 = 4 IC
The Wolf Nomads: 240,000 = 4 IC
The Yatil Mountains: 450,000 = 13 IC
The Sepia Uplands: 50,000 = 1 IC
The Vesve Forest: 1,200,000 = 25 IC
Followers of the Circle of Eight: = N/A
---------
Unclaimed Territories:
Frost Barbarians 300,000 = 5 IC
Ice Barbarians 300,000 = 4 IC
Ratik 280,000 = 7 IC
Snow Barbarians 400,000 = 8 IC
Corusk Mountains: 300,000 = 4 IC
Interior Amedio Jungle: 540,000 = 8 IC
Celestial Imperium: 19,800,000 = 480 IC
Dragons Island: 700,000 = 20 IC
Erypt: 6,560,000 = 170 IC
The tribes of Enllaves: 1,200,000 = 17 IC
The Red Kingdom: 5,700,000 = 150 IC
Ishtarland: 8,790,000 = 230 IC
The Tarquish Empire: 10,400,000 = 290 IC
The Tarquish Dominions: 6,390,000 = 150 IC
The Barbarian Seameast: 7,400,000 = 110 IC