(IR) 1st ooc-thread of the 5th IR (open)

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I've been somewhat busy during this weekend and will probably be quite busy for two more days, as I have 5 exams withing the next 3 days. I'll try to answer all diplomatic messages etc. sooner than that though.

Serpenteye: You didn't list the population and IC of Valley of The Mage, but they're so small that it probably doesn't matter anyway.
 

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Ok... I acidentally closed the browser-window halfway trough my second answer-post for the day, so consider this a very abbreviated version.

In no particular order:

The Isle of the Phoenix and other semi-legendary countries that are not on any of our maps will be claimable if we run out of claimable countries that are already on the list (or at least featured on the maps). Those of you who feel like you could use a bit more power are free to claim artifacts (which either clearly belongs in your "niche" or are officially owned by individuals in your territory or under your control), various organizations or individuals (according to the same citeria), or whole countries.

The claims which you have presented are, generally, granted. When they don't conflict with previously granted claims.

Rauxes goes to Melkor, since he claimed it first and does not wish to share his power with another faction.

The Vesve and Yatils have quite high populations for (non-minor-evil-humanoid) areas of their categories. Delrune, Calrune and Chauntosbergen (?) can indeed be parts of those regions. Claim (?) granted.

Guilt Puppy, thanks for your work on the map.

William Ronald, thanks for your informative posts.

Edena, thanks for helping with the claims and the faction-list.

Everybody, thanks for being great and wonderful people. :)


Stupid spastic Mouse, thanks for ruining my work and making me write this sub-par post. :mad:

;)
 

Since no one else seems to want them, I suppose I can take the Snow, Ice, and Frost barbarians under my wing. They'll get plenty of warmth when the civilized lands start burning.
 

I can feel your pain, Serpenteye, somehow I managed a few times to type Control, Shift and w when I want to type W - and that particular combination closes the current tab in Firefox. :p

I guess I'll take the Knights of Hextor under my wings, then.
 


Nac Mac Feegle said:
I'm fine with blue-grey for my color.

Pending approval from Serpenteye I've added the County and Principality of Ulek to my provinces.

Approval. :)

I believe there might be a magical gate between Irongate and the Principality of Ulek...

Rikandur Azebol said:
Great Serpenteye ! Evil visions tell Iuz that on Monday my comp will be repaired ... so everybody beware the wrath of Iuz ! :D :mad: :]


Edena_of_Neith said:
I filled in the League of Athyr. Haverhill would go to Nac Mac Feegle, if he has the Principality and County of Ulek.

Geoff (all of Geoff) and the Hornwood are mine.
The drow deserve a forest of their own, don't you think? (the elves have dozens of forests!)

Since Anabstercorian claimed the Gnatmarsh, and Bugbear hasn't contested it, I'm putting the Gnatmarsh in Anabstercorian's colors. You two can argue about it amongst yourselves. :)

All good. :)

William Ronald said:
Also, from e-mail exchanges with Serpenteye, the following changes should be made to my claims. Xael should receive the Tiger Nomads and the Wolf Nomads, as they border his land. The Rovers of the Barrens, who in the LGG were trying to form an alliance with the Wolf Nomads, and the Barrens should go to Rikandur Azebol. However, Xael your faction is neutral and already has the Circle of Eight. So, I think the good aligned Silver Coins would not be appropriate. Maybe Serpenteye can assign it to a good aligned player who would benefit from it.

Quite right.

The Silver Coins (Good you say? Not location-based?) could go to Thomas, a Good aligned player who might need a little extra power.

William Ronald said:
As Xael is playing a neutral power in an area of great natural resources, possibly he should get the Emerald Order. The Old Faith could go to another neutral faction, or one that cares about the environment. The Old Lore is associated with them, so they might boost another player. (Possibly, these two go with a faction associated with the Flan or nature.)

Possibly... Take your pick, people.

William Ronald said:
Also, I am including the information from Greyhawk Mysterious Places at http://www.pvv.ntnu.no/~leirbakk/rpg/adnd/society/adnd_society_greyhawkplaces.html. I would like to claim Azor’alq from this list, because of its nature as it is tied to the Baklunish nations and Tovag Baragu for the same reason. I am somewhat tempted to take the hero deity Azor’alq to work with Al’Akbar (Hero God of Light, Purity, Courage, Strength). He would be a better fit than Daoud, neutral hero deity of clarity, humility and immediacy. Heck, Daoud might just apologize profusely for showing up in the IR. I am also tempted to take some celestials, and genie-kind of good and neutral alignment as well andif no one claims it the Silver Coins. (These should go to a good aligned player. Ideally, maybe a good player who needs a power boost.)
The celestials and genies reflects Al’Akbar bringing some forces to his lands, and the fact that genies are associated with the Baklunish in the World of Greyhawk. However, I do not want to appear greedy.

However, maybe Venus would like to take Azor'alq to boost his power -- his lands are nearer to my part of the Flanaess than any other.

You are one of the most powerful players already, William. Azor Alq won't give you any (significant) population or IC (though well a couple of Epic and(or Elite PLs), but Tovag Baragu is quite a rich oasis now when it has been reborn :). Granted.

Your claims of additional demigods are denied as are your claims for powerful forces of outsiders, sorry but I don't feel that would be fair all things considered. I generally consider such sources of power a "final option" for underpowered factions.

Question: You have claimed an area called "Bakluni Coast" (or something like that). Would this be a major area with a significant population and resources? Is it possibly the western 1/3rd of the Bakluni Empire?


William Ronald said:
Also, as the Cup and Talisman of Al’Akbar were lost in the World of Greyhawk, I may have to find it – unless Serpenteye rules my PC can just claim the artifact. (Reading the LGG, it looks like the people in the Valley of the Mage stole it from Ekbir some centuries ago. Okay, Xael, give it back.:D )

Gra... Oh. Granted to Xael :p.

William Ronald said:
(I think that demideities do help with Epic PL. This might be useful for some factions.)

Indeed. Demigods are a major potential source of fire-power for any faction. Generally, they are ego-driven individuals, though, who will only in rare cases accept to be under the control of a mortal.

William Ronald said:
Aliador might be an option as well, if Serpenteye allows. I think Edena and I can find additional factions for people to claim. Also, everyone check out Greyhawk Legendary Places below:
[sblock]Greyhawk mysterious places

Aliandor would be?

William Ronald said:
Would anyone want me to create a list of NPCs from the Living Greyhawk Gazetteer by nation? These can be figures for your PCs and others to interact with, or make comments on events. Plus, it is better than having everyone named Heyyou Overthere!

Yes! That would be great.

(Consider such a list as a general guide-line for playing your own characters (if they're included), as an aide but not a restriction. Your PCs (and significant NPCs) are your own to play as you will.

William Ronald said:
Serpenteye, if any of this is useful, go with it. If anything is inappropriate or over the top, it was not heard or said, or it was an illusion. (Oerth has a few epic level pranksters. :lol: )
...

Heh, no, no, it's all good. :)

Anabstercorian said:
The Triumvirate Rebellious would like to point out that The Pits of Azak-Zil are in our territory. Though it's exact location remains unknown, we will discover and claim it some time during Turn 1.

Quite right. :)

Paxus Asclepius said:
If no one else wants the Phostwood, I'll take it; I can always use more lumber for my engines of war.

Granted.

Edena_of_Neith said:
Posted by James: Speaking of my illustrious consort Wae Sinde, would it be more appropriate to place his build in the Rogue's Gallery or amend it to my faction data when I'm through?

From Edena:

I'll put Wae Sinde in the roster. But by all means, please put him in the Rogue's Gallery too, with a full description. At least, I think it'd be a neat thing to do.

You are not required to stst your characters out and place them in the Rogues Gallery, it is unlikely that I will use anything but their general power-level and their general area of specialty for my posts. It could be interesting to get a closer look at them, certainly, but character-to-character round-based DnD combat is not what the IR is about. It takes a more general approach.

Anabstercorian said:
Under the current rules, it kind of sucks to be an epic wizard, because you lose a lot of capacity for advanced spell casting? No epic spells? Fine, let's try Improved Spell Capac- What, that's gone too? :confused:

Can we call the 10th, 11th, and 12th level spells 1st, 2nd, and 3rd level High Magic, and return Improved Spell Capacity as an option for epic wizards? Barring that, are there any other suggestions you could offer for an aspiring epic wizard?

Epic spells would break the IR on turn 1 and they would force me to micromanage that aspect of the game, a thought that does not appeal to me.
Improved Spell Capacity never hurt anyone, though. (And I mean that literally, since it's imo a very underpowered route for an Epic caster to go.) So, I guess it wouldn't be too confusing if I allowed metamagicked spells over lvl 9.

Eluvan said:
Hmmm, I've just realised how weak my leader is compared to everybody else. I know how to fix that - templates! :D Could I get the paragon and half-celestial templates added on please? That would put Arden on a similar level to the leaders of the other major powers.

Go ahead, slap on those templates! (but please post the ecl of your character for Edena's list)

Creamsteak said:
Just a warning: I'm going to close this thread before it hits post #500.

Noted. I'll start up another thread (soonish).
 


Melkor said:
Serpenteye, I assume you are going to assign Elite and Epic Pl independly of IC? For example I don`t gain much IC from my Vampires and Ivid, but they are powerful if not numerous. Similar for some other players.

You assume correctly.

Anabstercorian said:
How weak YOUR leader is? I'm a 22nd level wizard with a couple of spiffy artifacts and that's it! And I'm sticking to it.

Those artifacts are pretty spiffy. :)

Knight Otu said:
Maybe I'm just being dense, but do you pay for infiltration and counter-infiltration with PL, Power Points, or both depending on the situation?

Regular PLs
(representing the money-aspect of RPL).

Airwhale said:
Serpanteye, is there any chance we could have double the population(or more) on Ginsel? Ginsel is described as a europe-like-land, with 3 million miles. It also suffers from much less monster attacks then does Oerth. Italy only has 180,000 square miles, and is estimated at around 7.3 million around 1450, and around 10 million in 1340 (before the black plague, maybe?)

http://www.fordham.edu/halsall/source/pop-in-eur.html

Of course, if you need to keep us where we are for balance reasons, I understand =)

Yes, the population-figures for Oerth are still far too low, relatively speaking. China had a population of 120 millions in 1500, but our Celestial Imperium barely exceeds 19 million. It isn't, technically, impossible that the populations in the Flanaess could have doubled in 20 years. But to bring it up to realistic levels we'd have to double that again, at least, and give the off-map countries an even greater increase. But, nah.

To answer your question: Yes, I think I'll grant that request. It would save me from having to give you a ton of Elite PLs as compensation. ;)

Nac Mac Feegle said:
Serpenteye: Two questions, firstly, what's your ruling about starting with Epic PLs towards magic research, and second, would you allow a psionic version of Cooperative Spell (This would be for flavor reasons only, but I think it would fit nicely with the idea of the all of the Ascendants working together). Failing that, would it be possible for them to research a psionic power that mimiced the effects (and then possible make it permanent with Incarnate)?

Yes and yes.

Edena_of_Neith said:
Thank you, Guilt Puppy, for changing my color. I went and colored in all the territories I possess, as per Serpenteye's allowance.

Serpenteye, I will modify the roster as per your post ASAP.

I'll go over the map when all claims are finalized.

:)

William Ronald said:
I thought I would post here before catching up, as I have been away for several hours.

First, I would like to have the following areas associated with the Baklunish as part of my claims: The isles of Azor'alq, resting ground of the legendary first dynasty of the Baklunish Empire and Tovag Baragu, the standing stones on the shores of Lake Udrukankar. I would also like to claim the Cup and Talisman of Al'Akbar (who will be showing up shortly in character), the hero deities Azor'alq and Daoud. Also, as I know of no one who has claimed them, I will claim the Silver Coins and the Emerald Order. As the last two are not really Baklunish, I can surrender them to a player of a faction whose goals are appropriate to the two organizations.

Also, I think we really should have people try to claim the unclaimed off the map powers which can possibly be relinquished for new players. As per Serpenteye's requests, I have not claimed any of the off the map powers. Yet there is no reason YOU can't claim them.

Serpenteye, I think we could benefit from a new recruiting thread to get in a couple more players. I fear that there might be a misperception of what this IR is all about or that everything that can be claimed is taken. In the 3rd IR, we had many players come in just before things kicked off who made a MAJOR impact in the game. So, if you are reading this and thinking about joining in, come on in. There are people who will be glad to help you work with a concept for player characters and nations you can run. I promise to help out.

As for the current players, I hope my suggestions have been useful. I do have a question: Would you like a list of notable NPCs associated with each nation from the Living Greyhawk Gazeteer. It will generally include information like name, alignment, class, level and often agenda. Would this be useful to anyone?

I'm unsure of what the populations should be in those areas, my guesses are pwobably way off, but I gave Tovag Baragu quite a boost so feel free to re-distribute your population as you see fit.

You wrote eariler that The Cup and Talisman of Al Akbar were in the hands of the Valley of the Mage, iIrc. Thus, the artifact goes to Xael. Feel free to negotiate with him about its return, it's worth 1 Epic PL (that's not to say it can't be more powerful in some specific circumstance, but artifacts are tricky even to their rightful owners).
The Hero-deities... I know I previously denied your claim, but I now change my mind. You get them, as a part of your Epic PL. Since they are only barely deities they conferr no special bonuses to your faction, but then otoh you already have a demigod :).
The Silver Coins and the Emerald Order, otoh, are still denied you.
It's easier for new players if they can see what's unclaimed with a glance, and I think some of our other players would benefit from claiming those organiztions.

Edena_of_Neith said:
With the subversion rules, it is possible not only to subvert the countries of the other players, but all the countries - period - in Greyspace.
Indeed, I could see one power morphing completely, as they lost their original holdings but took over a different country.

So, what are the other countries of Oerth (and Greyspace) ?
I don't know them all.
But here are a few, unclaimed, nations (I'm sure William could add a lot to this list.)

Any island nation on Oerth (and there are a lot of islands, big and small, on Oerth ...)
Any nation on the continent of Aquaria.
Any nation on the continent of Anakeris (including the Isle of the Phoenix.)
Any nation on the continent of Hyperboria.
Any nation on the continent of Polaria.
Any undersea nations in any of the oceans of Oerth.
Any underwater nations in any of the inland seas, lakes, and rivers of Oerth (such as the Nyr Dyv, Lake Quag, Lake Udrukankar, and Whyestil Sea)

Unclaimed nations of the Oerik Continent:

The Barbarian Seameast.
The Celestial Imperium.
The Dragon's Island.
The Tribes of Enllaves.
The Nation of Erypt.
The Island of Fireland.
Gigantea.
The Red Kingdom.
The (ruined and mostly desolate) Suel Imperium.
The Tarquis Dominions.
The Tharquish Empire.

Or how about the vast Oerthian Underdark, most of which is unexplored even by the drow and illithid?

And how about all those other worlds?

Borka: The shattered ruins (a billion asteroids) of a world, many of them filled with very angry humanoids. Perfect for subversion ...

Conantha: A world filled with sahuagin, merfolk, and other aquatic species. A whole world for those who delight in the waves ...)
Edill: The dragon world. More dragons than Krynnspace, Greyspace, and Realmspace combined (considering Krynnspace, that's saying something.) And they come in all types, shapes, and alignments. Anyone want to start subverting the dragons? (perilous, but profitable ... and oh yes, Edill has a whole bunch of other races on it, being a large, green world ...)
Ginsel (claimed but hey, it's a world, and world's have lots of space ...)
Gnibile (a whole world of undead! Just the ticket for the evil guys ...)
Greela (an elven world, for the elven players ... but it's a big world, filled with lots of spaces unknown ...)
The Grinder: asteroids. (mostly claimed, but then, there are an awful lot of asteroids ...)
Kule, Oerth's moon of Celene (it has no air, but it has caves and caverns ... and it has ruins, ripe for the picking ...)
The Moth/Anti-Liga (the burnt out star, really hot on one side, really cold on the other, if anyone is so audacious as to try and explore it ...)
Raenei, Oerth's moon of Luna (just think, an entire planet - with an atmosphere - and only one little town on it yet claimed ...)
The Spectre: a cold, disc world far from the sun and warmth, it is mostly empty. (It is claimed, but as I said, it is mostly unoccupied ...)

And of course there is Liga, the Sun. Given how the last 4 IRs went, I must wonder when someone will claim it too.

- - -

Given all of the above, and the rules for subversion, where you take over the other nation and get all it's IC, can we say ... FEAST?

All those are possible claims, but I feel it's for the best if the more "central" nations are claimed first.

The Sun... Everything is possible.

Edena_of_Neith said:
It would make a lot of sense if Rikandur took the Bluff Hills (or Paxus got them) and Paxus got Spinecastle. Have a look.

If areas like that (minor) go unclaimed I'll just assign them to the closest, most suited, player.
Spinecastle is a part of the Bone March and the Bluff Hills do indeed go to Rikandur.


Edena_of_Neith said:
Some isolated areas remain unclaimed.

The areas east of Sunndi are unclaimed (zoom in on the map to see what they are.)
The interior Amedio Jungle is unclaimed (and perhaps unclaimable?)
The (ruined and desolate) Suel Imperium is unclaimed (and perhaps unclaimable?)
Ratik, a good nation, and the neutral barbarians of the northeast (along with the savage, frigid Corusk Mountains up there) are unclaimed.

The areas east of Sunndi goes to the player who owns Sunndi (Mak Nak Feegle). The Suel Imperium was claimed by Anabstercorian (iIrc), and in that case granted to him.

Edena_of_Neith said:
Also, I just did a major upgrade of the megapost (which is now 54 pages long on my word processor.) I gathered up material by James, Thomas, and William, and placed it there. There are organizations and personages that could be claimed, which are of interest, in the links given.

Due to eyestrain, I'm going to have to halt work on the megapost, and let my eyes recover for about 12 hours.
See you all soon! :)

Ouch!

Slow down Edena. You're far to valuable, both as a friend and a player, for you to overexert yourself.

I hope you feel better soon.

William Ronald said:
Hello, everyone!! I have been busy, so I will do a few posts and come back in several hours.

Hello!

William Ronald said:
Anabstercorian, I will try to get the NPC list soon. I do share the worry about infiltration being too easy. Note that I am not knocking the players who have infiltrating powers. In the 3rd IR, we had an infiltrating power, Rhialto's Black Brotherhood, who was very effective. By the way, did anyone like my description of the events in the Baklunish lands before the barrier is erected and the Prophecy of the Phoenix? Was it useful? I thought I would try to set a mood of gathering doom -- then I find we might already be past the barrier going up.

If infiltration turns out to be absurdly overpowered I'll have to rewrite the rules, but I doubt that will be necessary.

No, I've never written that we're past the point when the barrier went up. My introduction (at the very beginning of this thread) was meant to describe your situation at the beginning of the game, but we've not yet reached the beginning.
Your post was nice, very well written.

William Ronald said:
There are some factions which I honestly believe that my PC knows little or nothing about. As such, that may be the reason you won't get a diplomatic e-mail from me. Serpenteye, should I post these letters to the board or should I just let each person I contact decide to do so. If anyone wishes to post a letter, maybe they should clearly say whether or not any other player or faction knows what is in the letter.

Anything that you feel is too sensitive and you don't want to risk anyone else reading, you should send by e-mail. (Or perhaps a private alliance-based message board.)
Anything else... Post what you want, and as much as possible, for it will be an interesting read.

William Ronald said:
Serpenteye, many of the territories in my lands have unlisted populations -- perhaps appropriate for the edge of the map. However, I realize this may be a headache for you. So, here is what I know about the population of Azor'alq from the Greyhawk Mysterious places Link.

Population is a bit of an issue, and some territories are impossible for me to estimate since I can't identify them on a map. What matters is the sum total, though, and you should do pretty well I think.

I know your play-style and indeed, power doesn't seem to be your number one concern. But I can't reward or punish you on moral grounds, as a DM I'm completely amoral and neutral. :p
All in all, though, you're pretty damn powerful already. :D


Anabstercorian said:
And for thematic reasons, plus the fact that the residents of Maure Castle are ABSOLUTELY INSISTENT ON THE MATTER, I'll go ahead and claim the Suel Imperium (i.e., the Sea of Dust), even if I get nothing from it besides more borders to protect.

Serpenteye:
[sblock]I'm a major mercentile nexus of the Flanaess, controlling Greyhawk and Hardby as I do. I have a couple of projects I want to run by you:
A huge vertical dock for spelljammer traders.
A large toll road running across my territory from east to west.
A canal running from Greyhawk to Hardby, linking the Nyr Dyv and the Sea of Gearnat.

What benefits (in terms of increased trade wealth) would I get for these projects, and how much effort would I have to invest in creating them?[/sblock]

The Suel Imperium is now officially yours. Who knows what lurks beneath the dust...(rhetorical?)

I'd say those projects would count as a part of your general upgrading of IC in your territories. (some good examples, actually.)

Anabstercorian said:
I'd like to put forth a prospective revised 'spell list' for the IR. Just some thoughts as to the capacities of the spell levels, respectively.



My revision ideas:
First, the spell list should function more like a wizard spell list. I think the number of spells of any given level you can cast per turn should be limited to 4, as follows:
Epic PL Units 10th Level Spells 11th Level Spells 12th Level Spells 13th Level Spells
20 1 0 0 0
80 2 0 0 0
140 3 1 0 0
200 4 2 0 0
260 4 3 1 0
320 4 4 2 0
380 4 4 3 1
440 4 4 4 2
500 4 4 4 3
560 4 4 4 4

You may think - Doesn't this kind of nerf folks who only have 10th level spells, limiting them to 4 per round? Not so. They could use their 11th level 'slots' to cast 10th level spells, and so on up the ladder.

Here's my ideas for what you could do with the spells as it is:

(When you need to refer to just how large an area I refer to, check this map:
http://www.sodabob.com/roleplay/dnd/Maps/LG_Map_Full.jpg)

10th:

Creative:
- Construct, at the cost of 10 Regular PL worth of resources, a magical city that allows the citizens of your faction to live some place they normally could not, but where life can exist - in an undersea pressure dome or a Mythal allowing water breathing and swimming, or a great floating city resting above the Sea of Dust upon a mirage.

Destructive:

(I want to admit I have some concerns with the sheer destructive power of High Magic. In my revision, I'm scaling it back a bit, because I'm up at 3:10 in the morning and I'm doing whatever I want.)

10th level spells have roughly the strategic implications of the atomic bombs dropped on Hiroshima and Nagasaki. On the bright side, they're MUCH more environmentally friendly. If you want them to be, and you're an elf or something.

- ANNIHILATE down to (and including) the bedrock a region the size of that little island in the center of the Nyr Dyv.

- DEVASTATE a region the size of Celene or the Flinty Hills, destroying most life but leaving some stronger structures only badly damaged and most Epic PLs alive.

- WRACK a region the size of Nyrond and Ralmor Bay combined, causing widespread death and destruction but leaving most common people alive.

- REBUKE a region the size of the area extending north-east from the Crystalmist's and Hellfurnace's to the northern and eastern borders of the Empire of Iuz, The Great Kingdom of Northern Aerdy, the United Kingdom of Ahlissa, and Sunndi - basically the whole map - with howling winds, fierce storms, hauntings by foul beasts in the roads, or crackling drought, causing no damage but significant economic turmoil, decreasing IC for a turn or two.

- DO NOTHING OF CONSEQUENCE to a roughly circular region centered on Joklea Bay and extending out to encompass the Nippon Dominion.

- REALLY HAVE NO EFFECT AT ALL on all of Oerth, or one specific world.

- BARELY EVEN BY NOTICED BY all of Grayspace. ("Did you feel something?" "You mean that weird... bump?" "Yeah...")

Defensive:

11th:

Creative:
- Construct, at the cost of 50 Regular PL worth of resources, a magical city that allows the citizens of your faction to live some place they normally could not, where life could not even normally exist - a city on Luna supported by elemental air or by a Mythal where the citizens do not need to breathe, or deep in the bedrock of Oerth, where the pressure can grind rock to diamond.

Destructive:

- ANNIHILATE down to (and including) the bedrock a region the size of Celene or the Flinty Hills.

- DEVASTATE a region the size of Nyrond and Ralmor Bay combined, destroying most life but leaving some stronger structures only badly damaged and most Epic PLs alive.

- WRACK a region the size of the area extending north-east from the Crystalmist's and Hellfurnace's to the northern and eastern borders of the Empire of Iuz, The Great Kingdom of Northern Aerdy, the United Kingdom of Ahlissa, and Sunndi - basically the whole map - causing widespread death and destruction but leaving most common people alive.

- REBUKE a roughly circular region centered on Joklea Bay and extending out to encompass the Nippon Dominion with howling winds, fierce storms, hauntings by foul beasts in the roads, or crackling drought, causing no damage but significant economic turmoil, decreasing IC for a turn or two.

- DO NOTHING OF CONSEQUENCE to all of Oerth, or one specific world.

- REALLY HAVE NO EFFECT AT ALL on all of Grayspace.

(12th level and 13th level, likewise, boost one area category.)

Defensive:

12th:

Creative:
- Construct, at the cost of 250 Regular PL worth of resources, a magical city that allows the citizens of your faction to live some place they normally could not, where life could not normally exist, where even most forms of matter would crumble - in Oerth's molten core, or on the surface of Liga, the sun.

Destructive:

Defensive:

13th:

Creative:
- Construct, at the cost of 1250 Regular PL worth of resources, a magical city that allows the citizens of your faction to live in a patently silly place to put a city - a black hole, for example, or the Negative Energy plane, or ten minutes ago.

Destructive:

Defensive:

I'll take a closer look at this later. My rules could definately need some fleshing-out, maybe I'll adapt a few of your ideas.


Guilt Puppy said:
The Misc. Barbarians are of Suel ancestry, right? If so, I'll go ahead and claim them -- they seem like good kids who just need a little direction.

Oh, and in response to Knight Otu's (I think it was Knight Otu) question about zooming: At the moment the interface can best be described as "click and pray." It'll get fixed, by and by.

The Scarlet Brotherhood could need a boost in power, relative to our strongest factions. Masters of manipulation, it is not impossible (or even unlikely) that they could have turned the Suel Barbarians to their own evil ends. The Barbarians might even have learned to enjoy the new rule (since they are "pure" in the eyes of the Brotherhood).

Claim granted.
 

Sayith Serpenteye:
Anything that you feel is too sensitive and you don't want to risk anyone else reading, you should send by e-mail. (Or perhaps a private alliance-based message board.)

Now that's the Silliest idea I've ever heard. Where do you come up with these things. ;)
 

Rikandur Azebol said:
OOC: In fearunian monster compedium I had found Black Unicorns ... And here is "birth" of the first one on Oerth. If Serp allows. Otherwise it is just tortured animal with fiendish graft. ;)

.....

And one more thing, Population should be smaller ! To not give us all so boost from the start. And grow about 5% per Year. It's listing only adult men, who are paying taxes anyway ... not children, wives, pets etc.

Oh, that's allowed, certainly. Anything that's not insanely overpowered or just plain insane is allowed in the game. :)

You want me to reduce your population? How, modest of you. How very humble and considerable of you... :uhoh:

Knight Otu said:
Serp, this is more of a theoretical question, but how did you figure the starting IC for each territory/nation/etc?

I calculated the maximum possible IC and then reduced it by varying degrees according to the faction in question, the type of territory and the type of inhabitants the territory has.

James Heard said:
...
Sorry if this rambles and doesn't make any sense, but I've been half-thinking about the same sorts of things as related to my holdings in Lynn for a while now.

I can use that. Thanks :).


Xael said:
I've been somewhat busy during this weekend and will probably be quite busy for two more days, as I have 5 exams withing the next 3 days. I'll try to answer all diplomatic messages etc. sooner than that though.

Serpenteye: You didn't list the population and IC of Valley of The Mage, but they're so small that it probably doesn't matter anyway.


Sorry... lets say it's a population of 25,000 with an IC of 0,6.

Good luck. :)

Paxus Asclepius said:
Since no one else seems to want them, I suppose I can take the Snow, Ice, and Frost barbarians under my wing. They'll get plenty of warmth when the civilized lands start burning.

Too late...

Knight Otu said:
I can feel your pain, Serpenteye, somehow I managed a few times to type Control, Shift and w when I want to type W - and that particular combination closes the current tab in Firefox. :p

I guess I'll take the Knights of Hextor under my wings, then.

:):):):) happens... :uhoh:

Ok.

The Forsaken One said:
Hmmmm somehow I just can't make up my mind. Somehow I keep unsatisfied with whatever I comeup with for my claim.... hmmm

sucks bollox.

Can't decide between Good and Evil?

How about a compromize?
 

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