(IR) 1st ooc-thread of the 5th IR (open)

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Does anybody have any info about the Obsidian Citadel, which is mentioned to be Mordenkainen's private army?

Edena_of_Neith said:
Unless someone objects, I'm giving the Knights of Luna to Xael. He plays Celene, after all.
Knights of Luna? Celene? Okay...



What was the organisation Tenser found? Is it claimed?
 

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Melkor said:
Serpenteye, can I claim The Crystalmists mountain range? Beneath there is located Shevarash, Gallador`s main stronghold. So population numbers would be something around this:

2000 Vampires( Elite and handful Epic)
15 000 Vampire Spawn
100 000 Servitor Undead
300 000 Duergar( three major cities)
400 000 Kuo-Toa
4 million servitor humanoids

You can claim the Sulhaut Mountains (the range between the Suel Basin and the Bakluni Empire), but the crystalmists are taken.

The numbers look good.

Paxus Asclepius said:
While it's not my place to actually deny claims, I'd just like to point out that they've been on my claims list from day one; you could contest them, I suppose, but that would force me to eat you.

Quite right.

Nac Mac Feegle said:
Okay, a few replies here:

Edena: Giving the Spelljammer factions a port in Irongate doesn't give them control over it I believe (Serpenteye, correct me if I'm wrong).

Zelda and Airwhale do not control Irongate, just a small port just outside the city. It takes no IC or population away from you

Zelda Themelin said:
Could it be possible for someone make us systemap of Greyspace so it would be easy to follow our areas of control.
We don't own the whole system, and some other powers, as well as those Serpentseye plays might be to challange/ally us.

That would be cool.

Then we'd have three maps of the IR. One on the Flannaes, one on Oerth and one on Grayspace.


Nac Mac Feegle said:
Okay, I've just taken a look and I'm considering claiming the various regions of Ulek to bulk up my territory.

Still thinking about the epic/infiltrator decision. Would it be possible to get a general idea of how many epic PLs we're talking about? Also, I was wondering if I could split it by having a medium number of epic PLs and getting that anti-infiltrator trait (don't get reduced costs to infiltrate, but it costs double to infiltrate my faction). It seems like that's worth a little less, and so I was wondering if I could split that up.

Once I'm done with all my choices I'll repost my faction info for editing into the megapost.

How many Epic PL?...

I haven't really decided how much is "a lot", but lets say 20 as opposed to 10 if you went Infiltrator.
That's a difference of 1000 equivalent PPts, quite a lot, but you'd be giving up a unique ability for it.

--
Other factions, with a bigger population and more territory, can expect a lower amount of Epic PLs (perhaps an average of 10), but will otoh have more Elite and Regular PLs.
It doesn't balance out, it can't balance out and keep to a reasonable level of realism, but it gives smaller factions quite a bit more survivability.

--

Nac Mac (if you choose Infiltrator), Anabstercorian and Demon Atheist (if you're still with us) please send me an E-Mail where you state which factions and areas your factions have targeted for infiltration before the beginning of the IR.

Edena_of_Neith said:
Serpenteye, there are a very large number of areas which do not have official populations, and I have listed these as (unknown.) If you wish to make rulings on them, I'll fill them in. If not, I'll just leave them as (unknown) or some sort of vague description.

Serpenteye, I have sent you an e-mail. Did you get it?

Serpenteye, I was told by William that you tried to e-mail me, and it bounced. I'm sending you the above e-mail in an effort to establish communications from this end.

Yes. I'll be babysitting my niece this afternoon :D , but you can expect the information you want tonight (CET).

I got your E-Mail, hope you got my reply.


Edena_of_Neith said:
It would be nice if we had 3 more players.
Then they could claim the Empire of Lynn, the Celestial Imperium, Tarquish, Erypt, Fireland, and the other off-map nations.
Because I can see it now, and consider this, folks: The Empire of Lynn is the size of the FLANAESS. Which means it probably is a HUGE economic powerhouse. So, while we fight and destroy each other, and Serpenteye sics Vecna on us to make sure we remain weak, Lynn just builds, and builds, and builds ... and one day, Lynn says: We own the planet ... and they will be the new owners.

That would be nice...

Edena_of_Neith said:
Nac, you say you are considering claiming the County and Principality of Ulek (the Duchy of Ulek is taken) ... are you doing so? Are you claiming them?

Please note that the Knights of Luna are STILL contested.
Ivid and the City of Rauxes REMAIN contested between Melkor and Rikandur. Perhaps I should award Ivid and the city to both of them as a shared power?

The Knights of Luna... I know Eluvan has claimed them, but I can't find the other player who's contesting that claim. Who else has claimed the Knights of Luna?

Edena_of_Neith said:
By the way, I have the megapost backed up: it just got to page 31 on my word processor.

:cool:


Edena_of_Neith said:
Some minor changes in my claims.

Reasons:

1. Attempting to take the smallest areas possible, in the same general area as my previous claims.
2. Some of my areas were claimed. I'm not contesting the claims, but moving instead.

Dawn Mounds relinquished. I'm claiming Krestible in it's place.
Little Hills relinquished without contest. I'm claiming the Tors in their place.
Western Gnatmarsh relinquished. I'm claiming the Bright Hills in their place.
Hraak Forest relinquished without contest. I'm claiming Kelten in it's place.
Edgefield relinquished. I'm claiming Knurl in it's place.

All other claims retained.

Granted.

The claims you've now relinquished goes to the nearest PC faction. If an area is bordered by two factions it goes to the faction that has the bigger bordering province or in accordance with the traditional national borders.

Nac Mac Feegle said:
Also, I'm thinking about taking the Psicrown of the Crystal Mind (a psionic artifact).

Granted (regardless of your choice). It's counted as a part of your Epic PL.



James Heard said:
Since it's listed as a "desert power" and hence would actually have a very limited population I've considered asking for Lynn. I mean it's big, sure - but it might only have a population of a few million people scraping by at a subsistence level. In fact that's exactly how I'd run the Empire of Lynn. Wide open space south of my elvish and faerie territories, nominally independent but actually under my complete control thanks to a long standing history of corrupt officials, the human population wisely wetting their pants at the thought of ticking off the elite and epic components of my military, and lack of any real infrastructure. Otherwise I thought it might just be prudent to infer from the map that the "Kingdoms of the Marches"- the Marchlands - were actually a lot bigger than the map gives them credit for. That would mean more half-elves, and more half-elves allows me to dramatically scale upwards my population I suppose. Anyways, if Lynn is as desperate of a hellhole as I'm imagining it to be it would mostly be a place to build sandcastles in and get a tan more than anything else. :cool:

Right now I'm looking at players like Knight Otu and William though, and I'm wondering how anyone is going to compete with the possibilty that they'd actually get to engage their enormous population advantage and use it as a lever to absolutely steamroller the IR. Even if other smaller factions have enormously powerful PLs at the onset, the strategy for anyone - good, evil, or neutral - with a smaller faction seems to be forced into capturing population at all costs or perish. Since significant population centers are rare, certain players with those centers involved (and that sort of means we need population figures for the larger Oerth places too even if no one claims them) are going to be constant walking wounded unless for some insane reason someone lets them breath for a turn or so - in which case they'll immediately gain the necessary leg up to kill everyone else.

I guess what I'm saying is that the large costs for performing actions has a drawback too, because it places an enormous importance on that Max IC stat. With that limitation many factions will take years to engage in any meaningful "levelling up" of their faction strength potential, while the larger factions are either huge targets because of their ability to lessen that burden or are going to dominate because once they achieve their max IC no lesser faction can possibly compete with them at all in anything like a fair competition. I'm still unclear on if I think this is a bad thing or not, but it's certainly an interesting observation. Thanks to the population input into max IC, any of the monster factions claiming a significant portion of kobolds and goblins suddenly threatens to defeat everyone (despite that they're kobolds and goblins) simply by not attacking, reinforcing, and going to ace the IC battle. Small factions just have very little reason to do much else besides try and defeat more populous factions in battle and steal population. And the first person who gains higher order spells and is allowed to specifically attack population can effectively "cap" all of his or her competitors.

Phew. Ok, now forget everything I just said because really I was just thinking as I typed. I meant it what I was talking about Lynn though. Population has an enormously more important role than terrain as per the rules, so if it's bothering someone I can certain claim the "empty empire" of Lynn and be happy about it. My version would be a lot like owning Mars - sure there's a lot of it, but not a lot of neighbors.

You do need the additional population, James.
Lynn is mostly desert, but the western coastlands is quite fertile farmland dotted with small forests and hills. Parts of Lynn are wastelands inhabited by savages and other parts are as ancient as the oldest elven civilizations. The Lynn of today, though, was a decaying, collapsing Empire until you managed to seize power.

Population of Lynn: 11'400'000 people. (mostly Human)


Anabstercorian said:
And speaking of Abbor Alz, The Triumvirate Rebellious claims Abbor Alz, Hardby, and the Cliffs of Alz. This may negate my desire to seize the Duchy of Urnst.

And, um, sorry for not mentioning this sooner: I'm naming my faction the Triumvirate Rebellious. Rary, Robilar, Eli. Down with the Circle of Eight! They suck! All awesome unto us!

Granted, and :lol: .

Airwhale said:
Anyone can look at this, it's just very large. Herein is a description of Grayspace, our claims, and what we suggest has happened in the past 20 years. Please feel free to look at this and tell me where I screwed up, Zelda =)

Edit: We are also claiming an army of half-troll-half-dragons-half-fiends-half-hampsters... making a 200% strong army!

Great job, this gives me a lot to work with and a lot less work ;).
One little flaw, though. The sphere wasn't sealed off 20 years ago. It will only be sealed off in my very first post on Turn 1.

William Ronald said:
Hello, everyone:

Sorry I have been away. I was ill, and busy. However, I thought I would post this before I hit the hay.

Also, I don't see anyone having claimed the city of Greyhawk. Claim that city amdn maybe Zagyg the Mad (CN/CG demigod of magic) and it might boost a player who is in need of some power. Or if you want some hero deities or a demigod, check the Living Greyhawk deities link further on in the post.


Nic Mac Feegle: I think the Ulek States have already been claimed by Eluvan, and they are more good than neutral. However, you could see if Serpenteye will grant you some holdings in Hepmonaland. (Serpenteye, if you go to The SV Games link you should find the Scarlet Brotherhood supplement. There are cultures near Hepmonaland that might ally with Nic Mac Feegle's faction.) Another option would be to claim something off the map. Possibly people claiming more off the map powers could help balance some of the power level concerns. Also, the Glorioles, the Hollow Hills, and the Iron Hills are very old dwarven, gnome and halfling settlements. Serpenteye might decide to boost your population upwards to reflect this.

Another option is to make a slight change to your faction, where they would be willing to claim a demigod and maybe some hero deities under a demigod as leaders. Perhaps their goal could become one of wish to raise up the mortal races to their full potential. As such, some mortals should logically ascend to godhood, having shown they can handle power responsibly. Or how about having your faction being the elan from the Psionic Handbook -- literally hiding among humans but wanting to make a secure place for themselves. (The elan look like normal humans, so it fits with your infiltrators.) Do check out the Living Greyhawk links. on the first page.

For those who would like it, there is a link to the deities of in the LGG campaign here: Deities in Living Greyhawk The Baklunish demigod Zuoken has his essence trapped somewhere in the central Flanaess. He is a neutral demigod of Physical and Mental Mastery, having monks and psionic beings. (I suspect Zagyg was the person who captured him, as this coincides with Iuz's capture.) Possibly Zuoken could be your PC and you could have a few hero deities as well.

An additional option, if Serpenteye allows, is to have some of the Knight Protectors of the Great Kingdom who do not wish to join the new Great Kingdom join the Iron League and Ratik. This benefits Thomas Hobbes and Nic Mac Feegle. See my organizations post in the earlier thread. Another option is to see if Serpenteye will allow you to take the neutral and good underdark faction that I suggested could exist. (I did include a few organizations in the previous thread. I will post them here.) So, between a hidden psionic faction and a hidden underdark faction (perhaps under the Glorioles mountains or the Iron Hills and kept secret by the inhabitants there.) Essentially, a few states with some very powerful personages to back them up. You might have to fine tune your agenda, to protecting two hidden populations and having some powerful figures on their side.



Greyhawk Organizations:
[sblock]This was circa the release of the Living Greyhawk Gazeteer and some of the stats may be subject to change. Also, I tried to create some new organizations based on what I know of the World of Greyhawk.

Bonehearts and Boneshadow: Iuz’s clerics and wizards are known as the Boneheart, while his rogues and spies are called the Boneshadow.

The Circle of Eight: Led by Mordenkainen (Neutral, Human male, Wizard), this organization has fought such evils as Iuz and the Scarlet Brotherhood, even while pursuing its own agendas. Other members include Bigby (Neutral, Human male, 19th level wizard), Otto (Neutral, W15/Cleric of Boccob 3rd), Jallazi Sallavarian (NG, Human female, W15), Dwamij (N, human male, W 18), Nystul (N, Male Human, W 17, Warnes Starcoat (N, Male Wizard, Level 20), Alhamazad the Wise (LN, male Human, W 19), and Theodan Eriason (CN, male elf, W 17.) Mordenkainen is still on friendly terms with Tenser (LG, male human, Wizard 21) who left the Circle of Eight to found his own organization dedicated to fighting Iuz and other evils. The Circle of Eight is known to have a good intelligence network, aided by magical means. Tenser has a similar network.

Horned Society: Former rulers and traditional rivals to Iuz, the Horned Society lost its lands to the demigods. Known for devil worship and the worship of evil deities, there is a concern that the dispersed organization may have people in many lands. Also, some members still fight against Iuz from within his empire. (This faction might be great for a lawful evil power seeking an alliance with devils. Mind you, as with any factions, you have to keep their goals in mind. So, Iuz is not their favorite person.)

Knight Protectors of the Great Kingdom: Once a great order in the Kingdom of Aerdi, they fell into decline. The order was traditionally split between follows of Heironeous and Hextor. Their goal was the preservation of the Great Kingdom. Most of its members now live in Ratik or in Nyrond. This is an order of lawful knights. The rulers of the North Kingdom might support an order worshipping Hextor, but not the Heironeans. So, this order is likely split – one wanting an evil Great Kingdom and others supporting states that evolved from the Great Kingdom. The latter may desire to rid their land of evil by supporting Almor (some of which is now a province of Nyrond) or Ratik. So, this is a faction several players can claim – including the Nyrond faction and the Great Kingdom faction.

Knights of the Hart: This order is further broken down into the Knights of Furyondy, the Knights of Veluna, and the knights of the High Forest. They have vowed to oppose Iuz.

Knights of Holy Shielding: This group once ruled the Shield Lands before Iuz triumphed over them. They are lead by Lady Katarina of Walworth and by her chidr aid Knight Bnanneret Incossee of the Bronze Band (LG male human, Ftr 13) a Flan General. Many are paladins, fighters or clerics of Heironeous.

Knights of Luna: This is an order in Celene, led by Melf, Prince Brightflame of Celene (NG, male elf, Wizard 14/Ftr 4) They strongly support the fight to restore Ulek’s orders, oppose Iuz, and have a good working relationship with the Knights of the Hart.

Knights of the Watch: Traditionally suspicious of barbarian Baklunish raiders, and too often prejudiced against the Baklunish, they are lead by the Grandiose Imperial Wyvern Hugo of Geoff (LN, Fighter 16). Popular deities among its membership are St. Cuthmbert, Heironeous, Pholtus, Allitur, and Mahayeine. They are split between the Knights of the Watch and the less traditional Knights of Dispatch, who do not hate the Baklunish but hate those who have invaded Geoff as well as Iuz. The Knights of the Watch tend to be mystically inclined and comprised of fighters, clerics, and paladins, while the Knights of the Dispatch tend to have more fighters, rangers, clerics and rogues.

Mouquollad Consortium: The great Baklunish merchant houses belong to this group, and have offices in many cities throughout the Flanaess. Members include clerics of Mouquol, god of commerce, wizards, warriors and rogues.

Old Faith: Centered on the worship of Beory and other deities, this great druidic organization commands great respect .

Old Lore: This group of bards, associated with the Old Faith, is known for its skills in fighting and stealth. Unlike many other bards, they cast druidic spells. They are mostly Flan of noble birth.

The People of the Testing: A group of Elven mystics from throughout the Flanaess, these elves have passed under the Moonarch of Sehanine. The Moonarch appears in different places when Oerth’s lesser moon, Celene, is full. So far, the Moonarch has only appeared in random locations in Northern Celene. They seem to have gained rare knowledge and magic. The most well known member is Elraniel Tesmarien (CG, male elf, Wiz 13.) They also have a presence in Sunndi.

The Silent Ones of Keoland: This order of mages and diviners possess some of the last of Suel magic. The Tower of Silence rises hundreds of feet into the air in a location a day’s ride from the Keoish capitol of Niole Dra. They are lead by Mohrgyr the Old (N, Male Human, Wizard 20) and have been known to oppose those who seek dangerous magical power. They are not pleased with the emergence of the Scarlet Brotherhood.

The Silver Coins: Often identified by a silver coin with arcane symbols, this organization was founded by the Archmage Tenser to be a good aligned counterpart to the Circle of Eight – with which it maintains contact and a friendly rivalry. Like the Circle of Eight, the Silver Coins have a good intelligence network supplemented by magic. Their primary goal is to oppose Iuz and other evil organizations, while promoting goodness.

The Emerald Order: This organization is dedicated to the preservation of Oerth’s natural environment. It is very similar to the Emerald Enclave on Toril.[/sblock]

Also, no one has yet seemed to have claimed the city of Greyhawk or the Northern Suel Barbarians and Ratik.

Thomas Hobes, you could claim Ratik and the Suel barbarians as allies against Iuz. They have a deep hatred for Iuz, and one of their gods, Vatun is trapped. Iuz impersonated Vatun, and they have not forgiven him for that. Ratik and the Barbarian nations do have some elves and half elves in them as well. Also, if you claim Lynn, it could well have some fertile river valleys which will boost your population considerably. (Think like ancient Egypt)

Also, the Greyhawk option -- with or without Zagyg -- might be doable. I think Trithereon has churches in Greyhawk, and Zagyg might be well disposed to him -- and possibly the elves. As you seem to have Iuz as an enemy, Zagyg and Greyhawk seem appropriate. (Perhaps Zagyg put together a few crazy schemes. However, if played, he should seem crazy like a fox.)

Holgi Hirsute is the dwarven lord of the Iron Hills, in the Iron League territories. Holgi is LG, but has been under great pressure from his neighbors.

The King of Summer Stars ruled in Alianor, an ancient real referred to in the History of the Flanaess link at http://www.tc.umn.edu/~monax002/Council/OJ1/history.html. This real, which fought Vecna and partially survived, seems to have stretched from the Griff Mountains (Paxus’ territory) to the Nyr Dyv (Lake of Unknown Depths. Based on the chronicles, it seems that its last hidden cities fell in the years following the Invoked Devastation and the Rain of Colorless Fire. (I imagine that the cities could have been hidden, as there is this story told of the Griff mountains in the LGG: “Legends tell of a beautiful land in the heart of this range, where buildings are roofed with precious metals and gems lie on the ground. Or maybe a city lies disguised in a forest.” Perhaps finding some trace of Aliador and Erieadan, the City of the Summer Stars. The article says that three cities of Aliador were hidden. So, maybe this is something that draws the elves from the Mare Mysticum and Celene together. Possibly Ye’Cind might have an idea of where they are, but demideities are not omniscient. Such cities, maybe frozen in time or hiding from the world, could even be in the mountains bordering the Theocracy of the Pale -- thus giving a logical link for your faction. The Theocracy of the Pale may be what separates the last three cities from hostile forces. Or maybe one of the cities is hidden in the territories of either Ratik or the Northern Suel Barbarians. (The article is not strictly cannon, but based on canon. Also, check my Maps and Other Campaign threads for a Timeline of multiple settings that someone devised.)

Also, another way to gain power, besides gaining territory, is to ally with others and be useful in some particular way. Gnomeworks did not have much territory throughout a good chunk of the 3rd IR. However, he was able to be a very important and influential player.

Anabstercorian: Lord Robilar, a 24th level LE Fighter, is Rary’s henchman, more or less. So, Eli Tomorast does have some connection to Rary. As for Rary, no one is sure if he became evil on his own or not.

Zelda: Serpenteye is right in that many of the names on the Oerik continent maps seem lame. However, there is a description of them here: Oerth beyond the Flanaess, a description:
Oerth beyond the Flanaess Also, the Crystal Sphere gets closed off at the start of the IR.

Didn't the orcs on that one planet try to wipe out the elves? I never really was into Spelljammer, so that might be a good issue for you to clarify. (I won't do any in character posts yet. I have to write up an in character reaction post to the isolation from the rest of the multiverse. Plus, send out letters to faction leaders. I have been working on those.)


Paxus: You could perhaps power up your faction by taking the Troll Fens by the Griff Mountains and the Bone March. I did suggest the city of Garel Endkal with its 25,000 plus orcs, ogres, half-orcs and the like. Maybe there is another like it in the Drachensgrab Hills in the Pomarj. Also, in the Legendary Greyhawk places links there was a refernce to an isle that rises and sinks somewhere near the Lordship of the Isles. This is supposedly ruled over by sahuagin and kraken. Any more ideas for Paxus?

I'll be back later. Serpenteye, should I do that in character reaction to the barrier going up post before we get started. Also, we can probably still recruit a few more people if you wish.

A lot of information. Thanks, William.
Everyone, consider what William has written here. It's good advice.
--
Gotta go.

I'll see you again tonight (CET). :)
 

Like Venuz I got time on my hands now, so I'll start a historical writeup now. Expect it in a hour orso.

Btw, I'm dropping my Sahuagin Claims, they will not match with my history and my claims will consist of Trolls only.

Also, I'd like to change my color to LIGHT BLUE

But I'm overjoyed to see this progress as this good ol' steady pace and have so much content and enthusiasm. Kudos to you all!

and...

Live for the Swarm!!! :p

[EDIT: I think I'll be the Emerals Order worst enemy ever or their greatest ally, will depend :) And no thanks, I'm going troll all the way and don't need any local druidic societies ;) I'm an intruder in the natural order as you will see hehe. /EDIT]
 
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REQUEST TO SERPENTEYE

May I add the following to each player's roster? I'm not the gamemaster: I'm asking your permission to put them in. And to honor William's work:

Eluvan: Silent Ones of Keoland
Xael: Obsidian Citadel, Knights of Luna, Knights of the High Forest
Rikandur: Bonehearts, Boneshadow
Knight Otu: Knights of Hextor
Bugbear? ... Knights of Heironeous (maybe)
Eluvan: Knights of the Hart, Knights of Holy Shielding, Knights of the Watch.
William: Mouquollad Consortium
Forsaken One or another player, whoever wants them: Old Faith
Any player who wants them: Old Lore
Thomas: The People of the Testing.
Any player of a strongly good power: The Silver Coins
Any player of a druidical or neutral power: The Emerald Order
Thomas: Aliador (if you allow it, Serpenteye, and Aliador would be POWERFUL)

And finally, again, I am putting my claim on the Ice Elves of the Adri.
 

Anabstercorian said:
EDIT: Bugbear, do you think I could seize the Duchy of Urnst from you? I'm in need of a bit more population and soil more potable than can be found south of Abbor Alz.

And speaking of Abbor Alz, The Triumvirate Rebellious claims Abbor Alz, Hardby, and the Cliffs of Alz. This may negate my desire to seize the Duchy of Urnst.


And, um, sorry for not mentioning this sooner: I'm naming my faction the Triumvirate Rebellious. Rary, Robilar, Eli. Down with the Circle of Eight! They suck! All awesome unto us!
I'd rather keep the duchy if at all possible. Rynnon is an urnst man and if the duchy fell in the hands of outsiders he would be compelled to imediatly go to war. You might want to lay claim to greyhawk city and the greyhawk pact lands, which I still think are up for grabs. Rary wants to conquer Greyhawk after all.
 

Edena_of_Neith said:
REQUEST TO SERPENTEYE

May I add the following to each player's roster? I'm not the gamemaster: I'm asking your permission to put them in. And to honor William's work:


Bugbear? ... Knights of Heironeous (maybe)
that would be fitting, I'll take them with Serpenteyes approval.
[I realize that my faction is one of the more powerful ones, and if Serpenteye feel that those PL would be better served going to another player, then that's where they should go.]
 
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Grand high Serpenteye said:
Great job, this gives me a lot to work with and a lot less work ;).
One little flaw, though. The sphere wasn't sealed off 20 years ago. It will only be sealed off in my very first post on Turn 1.


Gah, well, the end state is the same, everything will have just gotten there in a different way. Sorry, my misunderstanding.

William Ronald said:
Didn't the orcs on that one planet try to wipe out the elves? I never really was into Spelljammer, so that might be a good issue for you to clarify.

That was always there main goal, yeah... They did not so much as try to wipe them out as add considerable numbers to the goblinoid fleets who were at war with them. Then the elves blew up their planet, and they vowed revenge. They were trying to rebuild a fleet about 20 years ago. I would assume that they have finished their fleet and it has been knocked out by the vastly superior Elvish Imperial Navy.

But no, Borka will never be friends with the elves, particularly Zelda's and My elves.
 
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Hmmm. Alright.

The Triumvirate Rebellious claims The City of Greyhawk.

Presumably, the Circle of Eight was forced to flee before our sheer concentrated awesome.
 

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