(IR) 1st ooc-thread of the 5th IR (open)

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It would make a lot of sense if Rikandur took the Bluff Hills (or Paxus got them) and Paxus got Spinecastle. Have a look.

Some isolated areas remain unclaimed.

The areas east of Sunndi are unclaimed (zoom in on the map to see what they are.)
The interior Amedio Jungle is unclaimed (and perhaps unclaimable?)
The (ruined and desolate) Suel Imperium is unclaimed (and perhaps unclaimable?)
Ratik, a good nation, and the neutral barbarians of the northeast (along with the savage, frigid Corusk Mountains up there) are unclaimed.

Also, I just did a major upgrade of the megapost (which is now 54 pages long on my word processor.) I gathered up material by James, Thomas, and William, and placed it there. There are organizations and personages that could be claimed, which are of interest, in the links given.

Due to eyestrain, I'm going to have to halt work on the megapost, and let my eyes recover for about 12 hours.
See you all soon! :)
 
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Some answers and questions

Hello, everyone!! I have been busy, so I will do a few posts and come back in several hours.

First, Edena, here are the links that you asked about!! Can you add them to the front page. Maybe they can help give some idea information about their factions. Also, I have some knowledge of history and ancient cultures. So, if there is a culture you wish to model your nation on, let me know and I can see if I can help. (I worked on a few links for an IR that Kalanyr considered running in Earth's past. So, I still have some of those links. Venus, check out the idea I have for you.)


The links are History of Oerth and Oerth beyond the Flanaess, the latter of which is taken from an old Dragon article.

I am going to try to send out the diplomatic e-mails later (it's very early in the morning here) and try to catch up. I am not ignoring anyone. Far from it, I want to get caught up and need some clarification. It seems that half of the people are roleplaying as if the Barrier went up and the other half are doing it as if it's just before that event. So, my next couple of posts and the e-mails are assumed to be before that momentous event.

Anabstercorian, I will try to get the NPC list soon. I do share the worry about infiltration being too easy. Note that I am not knocking the players who have infiltrating powers. In the 3rd IR, we had an infiltrating power, Rhialto's Black Brotherhood, who was very effective. By the way, did anyone like my description of the events in the Baklunish lands before the barrier is erected and the Prophecy of the Phoenix? Was it useful? I thought I would try to set a mood of gathering doom -- then I find we might already be past the barrier going up.

There are some factions which I honestly believe that my PC knows little or nothing about. As such, that may be the reason you won't get a diplomatic e-mail from me. Serpenteye, should I post these letters to the board or should I just let each person I contact decide to do so. If anyone wishes to post a letter, maybe they should clearly say whether or not any other player or faction knows what is in the letter.

While checking on a few things, I learned some useful information in the Living Greyhawk Gazeteer for Eluvan and Nac Mac Feegle. Ironically, this information addresses one of the problems the Iron League faced in the 3rd IR. As it is in a published book, I will post it here. However, I suspect that only this may well not be public knowledge. So, my faction does not know this and I suspect most don't as well. Serpenteye, of course knows this.

ELUVAN:
[sblock]The bowels of Irongate comprise many levelsof a vast underground city that houses hundreds of citizens. Here, minor traffic with Mitrik in Veluna is maintained through a magical gateway.

This may be very useful to you and Nac Mac Feegle[/sblock]

NAC MAC FEEGLE
[sblock]
(Nac Mac Feegle, I know I have made a lot of suggestions to you -- including possibly making radical changes to your power. I did so in the hope of being of help and some concerns of potential problems for your faction and a clash with what I know of the World of Greyhawk. However, I see it very easy for an organization like the Kabbalim to arise in the Forgotten Realms -- where the deities REALLY are interventionists and many did not give a darn about what happened to the people of the Realms. I hope I have not accidentally offended you by my suggestions. I am still trying to figure out what your faction, if Al'Akbar knew they existed, would think of the Kabbalim. I guess I will find out -- one way or another.)

The bowels of Irongate comprise many levels of a vast underground city that houses hundreds of citizens. Here, minor traffic with Mitrik in Veluna is maintained through a magical gateway. (Nac, maybe my idea of an underground kingdom in your territory wasn't too far off. In the 3rd IR, the Oerth Alliance had to help Irongate evacuate. So, remember, you do have a way out during a seige.)

Curious rumors say that Cobb Darg, Lord Mayor of Irongate, hides a secret related to his heritage.[/sblock]

VENUS:
[sblock]Here is some information I came across in the LGG. There is a refence to two nations west of the Baklunish lands. Komal is on the other side of the gulf that has the Sultanate of Zeif. There is also a reference to another land, Mur, where the ancestors of the Tiger Nomads and the Wolf Nomads came from a few centuries after the Invoked Devastation.

My idea for your faction is as follows. If Serpenteye allows, claim the Celestial Imperium which you can rhave as a parallel to China. The Low Khanate and the High Khanate can be cognates to Central Asia -- home of such peoples as the Mongols and the Khazars. Essentially, you will have something like a Mongol Empire -- you decide who is in charge. Also, maybe Serpenteye can let you have a culturally appropriate demigod as a leader.

I do have some resources for you. What do you think?[/sblock]

Serpenteye, many of the territories in my lands have unlisted populations -- perhaps appropriate for the edge of the map. However, I realize this may be a headache for you. So, here is what I know about the population of Azor'alq from the Greyhawk Mysterious places Link.

Golden, faerie, pseudo-, silver, and mist dragons are all appropriate residents. Rocs, giant eagles, and a phoenix or two may also be included. These live in relative harmony, foraging outward for fish, whales, or even for food on the mainland. All are concerned that no rumor of the Pinnacles reach the outside world, and will either strand or kill intruders (depending on alignment and circumstances) if they possibly can. Treasures to be found include not only the precious things gathered by the intelligent inhabitants but also certain orchids and birds-of-paradise. Some of the latter have been bred by the longer-lived dragons and are regarded as personal property. The guardians and treasures of the interior should be powerful (possibly undead), and the exterior inhabitants do not wish them to be disturbed. The isle may have human inhabitants.
It seems that the plains of the Paynims entry in the LGG includes the population for the Dry Steppes. The town of Kankar is right by Tovag Baragu. I can't really estimate the populations for he Islands, the Bakhoury coast, the Abbor-Alz, and the other areas. So, there are two solutions. Perhaps divide the population of one of my smaller areas, say Tusmit, among the factions. (Abbor-Alz may have some significant PLs. Also, see my earlier claims. I am willing to give up my claims to the quasi deities Daoud and Abbor-Alz, although Baklunish, the Emerald Order, and the Silver Coins if another player of a good or neutral power wants them. I do wish to have the Cup and Talisman of Al'Akbar, as the artifact is associated with my PC.) Another solution is to ask Serpenteye, Edena, or another player to make a fair estimate of population. I have a lot of territory -- but a lot if it is empty. I will accept whatever judgement Serpenteye makes. To me, the IR is about more than power. It's about diplomacy, alliances, betrayals, roleplaying, cunning plans, bold deeds, and fun above all else.

Everyone, maybe you can claim more of the unclaimed lands after Serpenteye figures out where everyone stands. I would argue that any new players and the weaker factions should get picks before the greater powers. (We could also use some more recruiting. I did hear from a few old IR players who won't be joining but might watch.) Serpenteye, if you start a new recruiting thread, it might help bring some people in to the IR.
 

My sympathies, Edena - I've been hovering over this thread quite a bit myself. Rest well!

And for thematic reasons, plus the fact that the residents of Maure Castle are ABSOLUTELY INSISTENT ON THE MATTER, I'll go ahead and claim the Suel Imperium (i.e., the Sea of Dust), even if I get nothing from it besides more borders to protect.

Serpenteye:
[sblock]I'm a major mercentile nexus of the Flanaess, controlling Greyhawk and Hardby as I do. I have a couple of projects I want to run by you:
A huge vertical dock for spelljammer traders.
A large toll road running across my territory from east to west.
A canal running from Greyhawk to Hardby, linking the Nyr Dyv and the Sea of Gearnat.

What benefits (in terms of increased trade wealth) would I get for these projects, and how much effort would I have to invest in creating them?[/sblock]
 
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I'd like to put forth a prospective revised 'spell list' for the IR. Just some thoughts as to the capacities of the spell levels, respectively.

[sblock]Tenth Level Spells Can:

* Destroy an area the size of Celene utterly, wiping out all life (except for a few lucky Epic PLs) and destroying the very bedrock itself.

* Devastate an area the size of Nyrond, destroying most life but leaving some stronger structures only badly damaged and most Epic PLs alive.

* Affect an area the size of the Empire of Iuz (at the start of T1), causing widespread death and destruction but leaving most common people alive.

* Counterspell almost any 10th level magic.

* Enhance a number of individuals permanently. It can give them enhanced ability scores, natural, extraordinary or supernatural abilities. The lesser the number of people affected, the stronger the effect. In game terms it increases your Elite PL by 100.

* Restore the damage caused by a 10th level spell in an area one degree smaller. It can restore the damage to an area the size of Celene that was devastated by a spell that affected an area the size of Nyrond, for example.


11th level spells are even more powerful

The Rain of Colorless Fire would probably be a 12th level spell or perhaps several lower level epic spells cast simultaneously in a pattern. It destroyed an area the size of the Kevellond league utterly and permanently, that fits into the rough hierarchy of spells.

13th level spells are vastly more powerful than even 12th level spells. No 13th level spell has ever been cast since the original creation of the Multiverse. (It is only a fluke fluktuation in the cosmic/multiversal energies that make it possible for the people of Oerth to research 13th level Magic in the first place)[/sblock]

My revision ideas:
First, the spell list should function more like a wizard spell list. I think the number of spells of any given level you can cast per turn should be limited to 4, as follows:
Epic PL Units 10th Level Spells 11th Level Spells 12th Level Spells 13th Level Spells
20 1 0 0 0
80 2 0 0 0
140 3 1 0 0
200 4 2 0 0
260 4 3 1 0
320 4 4 2 0
380 4 4 3 1
440 4 4 4 2
500 4 4 4 3
560 4 4 4 4

You may think - Doesn't this kind of nerf folks who only have 10th level spells, limiting them to 4 per round? Not so. They could use their 11th level 'slots' to cast 10th level spells, and so on up the ladder.

Here's my ideas for what you could do with the spells as it is:

(When you need to refer to just how large an area I refer to, check this map:
http://www.sodabob.com/roleplay/dnd/Maps/LG_Map_Full.jpg)

10th:

Creative:
- Construct, at the cost of 10 Regular PL worth of resources, a magical city that allows the citizens of your faction to live some place they normally could not, but where life can exist - in an undersea pressure dome or a Mythal allowing water breathing and swimming, or a great floating city resting above the Sea of Dust upon a mirage.

Destructive:

(I want to admit I have some concerns with the sheer destructive power of High Magic. In my revision, I'm scaling it back a bit, because I'm up at 3:10 in the morning and I'm doing whatever I want.)

10th level spells have roughly the strategic implications of the atomic bombs dropped on Hiroshima and Nagasaki. On the bright side, they're MUCH more environmentally friendly. If you want them to be, and you're an elf or something.

- ANNIHILATE down to (and including) the bedrock a region the size of that little island in the center of the Nyr Dyv.

- DEVASTATE a region the size of Celene or the Flinty Hills, destroying most life but leaving some stronger structures only badly damaged and most Epic PLs alive.

- WRACK a region the size of Nyrond and Ralmor Bay combined, causing widespread death and destruction but leaving most common people alive.

- REBUKE a region the size of the area extending north-east from the Crystalmist's and Hellfurnace's to the northern and eastern borders of the Empire of Iuz, The Great Kingdom of Northern Aerdy, the United Kingdom of Ahlissa, and Sunndi - basically the whole map - with howling winds, fierce storms, hauntings by foul beasts in the roads, or crackling drought, causing no damage but significant economic turmoil, decreasing IC for a turn or two.

- DO NOTHING OF CONSEQUENCE to a roughly circular region centered on Joklea Bay and extending out to encompass the Nippon Dominion.

- REALLY HAVE NO EFFECT AT ALL on all of Oerth, or one specific world.

- BARELY EVEN BY NOTICED BY all of Grayspace. ("Did you feel something?" "You mean that weird... bump?" "Yeah...")

Defensive:

11th:

Creative:
- Construct, at the cost of 50 Regular PL worth of resources, a magical city that allows the citizens of your faction to live some place they normally could not, where life could not even normally exist - a city on Luna supported by elemental air or by a Mythal where the citizens do not need to breathe, or deep in the bedrock of Oerth, where the pressure can grind rock to diamond.

Destructive:

- ANNIHILATE down to (and including) the bedrock a region the size of Celene or the Flinty Hills.

- DEVASTATE a region the size of Nyrond and Ralmor Bay combined, destroying most life but leaving some stronger structures only badly damaged and most Epic PLs alive.

- WRACK a region the size of the area extending north-east from the Crystalmist's and Hellfurnace's to the northern and eastern borders of the Empire of Iuz, The Great Kingdom of Northern Aerdy, the United Kingdom of Ahlissa, and Sunndi - basically the whole map - causing widespread death and destruction but leaving most common people alive.

- REBUKE a roughly circular region centered on Joklea Bay and extending out to encompass the Nippon Dominion with howling winds, fierce storms, hauntings by foul beasts in the roads, or crackling drought, causing no damage but significant economic turmoil, decreasing IC for a turn or two.

- DO NOTHING OF CONSEQUENCE to all of Oerth, or one specific world.

- REALLY HAVE NO EFFECT AT ALL on all of Grayspace.

(12th level and 13th level, likewise, boost one area category.)

Defensive:

12th:

Creative:
- Construct, at the cost of 250 Regular PL worth of resources, a magical city that allows the citizens of your faction to live some place they normally could not, where life could not normally exist, where even most forms of matter would crumble - in Oerth's molten core, or on the surface of Liga, the sun.

Destructive:

Defensive:

13th:

Creative:
- Construct, at the cost of 1250 Regular PL worth of resources, a magical city that allows the citizens of your faction to live in a patently silly place to put a city - a black hole, for example, or the Negative Energy plane, or ten minutes ago.

Destructive:

Defensive:
 
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The Ram, or the Return of Al'Akbar

A brief explanation on this post.
[sblock]
I wrote this Friday and it seems that we may now be just past when the barrier around Greyspace was erected. (My research and off-line life is getting in the way of my roleplaying) If so, then this happened a few days prior to that momentous event. I should note that my research on the Baklunish lands show that humanoids – orcs, goblins, and the like, originally recruited to fight the Suel were incorporated into Baklunish society. Indeed, one ruler in the LGG is a half-ogre and Zeif has had several generals and great spies who were half-orcs. Somehow, I think Forrester would be pleased to learn this. However, he might be annoyed at the elven presence in this post – or any elven presence. Let me know your reactions to this post as well as the Prophecy of the Phoenix. Incidentally, I chose to call my faction the Baklunish Empire because people will likely call it that anyways and that the Paynims had a tale of how the Empire was almost restored after the Invoked Devastation -- if only a sultan had bothered to journey to meet a marid lord at Lake Udrukankar. This post clearly takes place before the barrier goes up around Greyspace -- perhaps no more than a week. Let Serpenteye place it when he will. Everyone start checking your e-mails as I will send some out right now. The rest will be sent out shortly.

However, I am unsure what type of faction the Forsaken One is playing -- is it the trollish druocracy or the Island Nation of Nippon ruled by humans? Also, where I do not have a PC for your faction, I presume that Al'Akbar sent it to the right person -- if he knows who is running your faction.[/sblock]

(A note on calendars: Serpenteye said this IR starts 20 years after the end of the Greyhawk wars. This would be in Common Year 604, 1248 Oeridian Record, 6119 Suloise Dating, 5066 Olven Calendar, 3263 Baklunish Hegira, and 2754 Flan Tracking. I presume we will begin in the first month of the new year. So, I suspect that the events must occur late during the month of Sunsebb in CY 603/BH 3262. I used the History of Oerth link to set a date for the Twin Cataclysms. Edena, maybe include the calendars in the first post.)

Early in the morning, in Kankar on the shores of Lake Udrukankar, the call to prayer is heard from the mosques, minarets, and temples. The Mahdi of the Steppes turns to address the crowds of the faithful and curious onlookers. He opens his mouth to speak but his words are interrupted by the sound of distant thunder from the timeless stones of Tovag Baragu.

In a flash of light, a man on a ki-rin appears followed by a throng of celestials and genies of various sorts. With startling swiftness, the horde rides to the maket square of Kankar. The rider and the ki-rin, its scales and hoves blazing with light, swoop low above the crowd as he blows a ram’s horn. The celestial horde picks up the tune on their horns, whose sounds echo in the streets and towers of kankar. The man on the celestial horse gazes kindly on the people below him. He is tall and thin. Piercing hazel eyes, rare among the Baklunish, gaze out from beneath a face with kindly features, framed by dusky brown hair and well trimmed beard. His robes and garments are the white of mountain snow, the blue of the summer skies, and the gold of the noonday sun. An eight-pointed star of platinum with a chain of gold and pearls hangs from his neck. In his right hand is a golden cup, set with sapphires, rubies, diamonds, and emeralds, shining brightly. A brighter light surrounds the man himself, extending like a halo past his steed. A shout begins in the crowd, small at first but is picked up by everyone – including the Mahdi and many of the curious onlookers.

“Al’Akbar!!! Al’Akbar!! Al’Akbar has returned!!” The crowd roars in deafening voices echoing amid the streets of Kankar. Many in the crowd begin to kneel in prayer, and quake. The rider and the ki-rin sweep low and hover next to an awestruck and trembling Mahdi of the Steppes.

“I am honored by the courtesy of thy greetings, my beloved people and travelers from distant lands. May the gods bless and sustain thee in the days to come!! We come before thee on the wings of a storm, only because we have ridden upon its wings. My son, Amal aban Jehef, thou hast done well by the people, whom I love. Yet I have need of haste. If thou wilt, ride with me. There is much to be done before the hammer falls. I shall send word to you from Ekbir, ” the man, nay demigod, says in a clear and deep voice. The words are in Ancient Baklunish, yet all in the crowd – including those from distant lands – hear them in their native tongues.

“Stand ready, be strong. Rely on one another and deal justly with your neighbor and the stranger. For a Time of Testing is upon us all. Prepare! Be strong and be blessed, my people. Remember the Prophecy of the Phoenix and proclaim my return! Come what may, I shall stand with thee, my people whom I love! May ye be blessed and protected in the tumults that lie before us all.” He reaches his hand out to the Mahdi, and gently lifts him on to a flying carpet that swoops down from the heavens.

It is only many miles later that the Mahdi speaks. “Al’Akbar, my lord and god, where do we go? Why have you returned, amid a glorious host? What are the meanings of these signs and portents?”

“We go to the the Yorodhi, to bring a blessed woman, a Slayer of the Dead, with us. Then to Ull, for the Orakhan Khazuron the Mighty, to Zeif for Sultan Murad among others, to Tusmit for Pasha Muammar Qharan and others, to Ket for Beygraf Nadaid and a multitude in Ket and the Barrier Peaks and lastly to Ekbir. Already they await us. All of us shall soon stand. In the war to come, “the demigod says calmly as the ground beneath him races past at a blinding speed.

“As for my return, the storm clouds gather and rumors abound of war and destruction. Change is coming, and with it good and evil. Soon, the hammer falls, but what form it will take I cannot see. Yet it may be that some old foes shall emerge amid new ones. We must ready the people for the storm – ere it breaks.”

“The half-ogre Orakhan Khazuron of Ull is a mighty warrior. I have only spoken to him a few times, yet there is something familiar about him that I have not been able to place. What is it, my lord and my god?”

“He is thy cousin 15 times removed, and a true son of Al’Akbar as well.” Al’Akbar says as a shocked look passes across the face of Mahdi Amal aban Jehef. “Do not be surprised! The descendants of my wives and myself number in the thousands!”

As the celestial horde appears, Al’Akbar speaks to the people gathered near him with words much like those spoken at Kankar. Shortly the horde appears in the City of Ekbir as the demigod’s name is chanted through the streets amid the sounds of blowing horns. The celestial horde hovers in the air, as Al’Akbar and those of many races – humans, dwarves, elves, gnomes, halflings, kobolds, orcs, goblins, hobgoblins, half-ogres and more - descend onto a high rock set before the in the square between the Golden Temple of the Divine and the Mosque of Al’Akbar. The crowd roars with approval, the sounds of horns, harps, zithers, drums and other musical instruments are heard, only ceasing as Al’Akbar raises his right hand for them to stop.

“My beloved people, honored dignitaries of many lands, and welcome travellers, it is good again to be amongst thee amid the gathering storm clouds. May thou be blessed, and our noble guests and visitors as well. Ambassadors, forgive me for not inviting the noble and august rulers of thy lands here today but I have need of haste. I shall contact them shortly and pray that there shall be peace and friendship amongst us. My people and honored guests, thou hast heard of the the signs, the portents and the Prophecy of the Phoenix. The lives you have known shall change and all shall be tested. Even as I traveled with them, the leaders of the Baklunish and allied peoples in our lands – have heard what I know of the threats that lie before us. Soon the hammer shall fall. Soon we shall be tested to our very souls. Yet when we have stood together, we have proved stronger than separately.”

“Nearly eleven centuries ago, I sought to sustain our people in the wake of the Twin Cataclysms – the Invoked Devastation and the Rain of Colorless Fire. Amid the horrors of that time, I brought order, justice, and peace, sheltered the homeless, feed the hungry, clothed the naked, cured the sick, and comforted the bereaved. I laid the first stones of the wall of this city, the city of Ekbir. I believe my duty in this time of change lies with thee, my people whom I love. So, I humbly ask you, my people, if you will accept my rule? May I lead and serve the many peoples of the Baklunish lands -- who are truly one people in spirit regardless of race or nation?”

The crowd screams yes, and cheer the name of Al’Akbar. The gathered Baklunish leaders join the cheers. Al’Akbar speaks and the crowd falls silent.

“Thereby by your consent and and that of the leaders of the Dry Steppes, Ull, the Yorodhi, The Paynims, Zeif, Ket, the Barrier Peaks, Tusmit, Ekbir, the Barrier Peaks, the Ullspure Mountains, and all our peoples proclaim: The day has come! The day has come that thou and the world have awaited for over a thousand years!”

A procession of nobles, dignitaries, celestials, and genies line up and stand at attention. A man in ancient armor, shining like the sun smiles proudly as he lifts a high crown shaped like a turban above Al’Akbar’s head. Its jewels shine brightly in the sun, and some in the crowd murmur in awe and stunned recognition as the crown is lowered on Al’Akbar’s head.

“Today, the Baklunish Empire is restored! In the name of our gods and thee, our peoples, I, Emperor Al’Akbar, proclaim it so. May the gods bless us and bless all peoples in this time of change! Let us stand together and prepare for the changes that are to come – as one mighty empire. The Tree of Life will be shaken, but the Baklunish Empire and all of us must ensure that it stands! Let us stand with our neighbors, with amity towards them but with the strength, cunning and courage to vanquish any foe. Remember thy duty to one another, and my teachings! Deal justly with thy neighbor and the stranger as well as each other. Hear my words and remember this day, O peoples of the Blakunish Empire! We are one and shall stand as one!! We are one!!”

The shout of “We are one!!” is carried by the crowds, and a voice cries out “Emperor Al’ Akbar and the Baklunish Empire!” in common, in Ancient Baklunish, Low Baklunish, and other tongues followed by cries of “Al’Akbar!! Al’Akbar!!” Even as the crowd chants, Al’Akbar blows a ram’s horn while pointing as two flags that unfurled. The first is the banner of the Baklunish Empire, not seen for the last 1,096 years, while the second is a new flag. On an orange background is the image of the Cup and Talisman of Al’Akbar with an olive branch beneath it to its right and a falchion on its left. Al’Akbar draws his falchion, shining like the noonday sun, and waves it as he gestures to some of his court. He sheathes the blade and speaks to the celestial horde.

“Make haste, and deliver my messages. For although this is a day of celebration, there is much work to be done. Soon the hammer will fall, but we shall be ready!!! Go, and may the gods speed your journey!!” Several of the celestials, genies, and other wondrous beings bearing heavy boxes and large crates vanish or fly away amid the continuing chants by the crowd.

Across the Flanaess, to the surprise of many, new flags are suddenly unfurled next to the flags of Ket, Zeif, Ull, Tusmit, Ekbir and throughout the Baklunish lands. In the cites of the west, the embassies and consulates of the Baklunish nations, as well as the trading houses of the Mouqollad Consortium, new flags are hurriedly added: the flag of the Baklunish Empire and the flag of Al’Akbar to crowds murmur and gasp in astonishment. Baklunish ambassadors from as far west as Sterich to Aerdi come bearing gifts, while large crates appear before the gates of some cities.
 
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Serpenteye said:
The following places have population listings given in this thread, but have not been claimed:

Frost Barbarians 300,000
Ice Barbarians 300,000
Ratik 280,000
Snow Barbarians 400,000
[/QUOTE]

Just little remark. Isn't it interesting, that no-one wants to play people I played during 3rd IR? Yep, see why I had hard time doing anything worthwhile, lack of interest speaks for lack of power. :)
 

Frost, Ice, and Snow barbarians? All the "people who live in a sub-temperate environment, and are highly disgruntled by their current living conditions."

If anyone has a lot to gain from an industrial revolution, it's the people who need hot water heaters and electric ovens.
 

Zelda Themelin said:
Just little remark. Isn't it interesting, that no-one wants to play people I played during 3rd IR? Yep, see why I had hard time doing anything worthwhile, lack of interest speaks for lack of power. :)

The Misc. Barbarians are of Suel ancestry, right? If so, I'll go ahead and claim them -- they seem like good kids who just need a little direction.

Oh, and in response to Knight Otu's (I think it was Knight Otu) question about zooming: At the moment the interface can best be described as "click and pray." It'll get fixed, by and by.
 

Anabstercorian said:
Initial semi-secret diplomacy:
To Rikandur Azebol:
[sblock] The incubus Matak bows before whomever receives him. "On behalf of the Triumvirate Rebellious, we wish to extend greetings to Mighty Iuz, our neighbor to the north, and offer our hopes of peaceful coexistence. But know this - we will not tolerate incursions in to our sovereign territory by military forces."
"On the topic of territory, we wish to call a conference with representatives from the Empire of Iuz, Greater Nyrond, and the League of Athyr on the topic of the Nyr Dyv (the small ocean bordering my territory on the north) and how it shall be divided amongst us."
[/sblock]

To Anabstercorian:
[sblock]Matak was recived by old hag, who ... if he remember correctly was much younger when they met before. She is ... Althea ?
"You forgot me Matak ? And Yes, I will speak in His holy name with You.In his infinite wisdom He decided to burden my frail shoulders with this responsibility. As for peaceful coexistence, Iuz agrees that benefits of peacec could not be understimated. But for his poor children, that are living their free lives on the border of the Triumvirate, spoils of war is a way of surviwing harsh winter. When the animls migrate South so do they ... attacking those they pass by just to show proper respect to neighbour. And without malign intent. Young warriors will get their wives in traditional way, and prove their manhood in the form apreciated in these lands. The way of the strong is the way of Iuz and His children."

(OOC: Maybe little bribe ? It work with savages ... and Demons. ;) )
Old hag smiled with sympathy to the demon, and continued.
"The negotiations are very important, all participians should bring their rations, wares and thoughts over the matter. Where should the neutral ground be ? My Lord would gladly invite everybody to his humble, quiet abode."

(OOC: Iuz cares nothing about the sea ... But You picked up His interest. :] )
[/sblock]
 

Attention Everyone, especially Edena.

My Yahoo account has been acting weird. I can recevie email but can not send it. Therefore I am changing my E-mail to Bugbear82@comcast.net. Edena if you get the chance please update my entry in you megapost.
Please put [IR] in the subject line of e-mails.
Thank You
 

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