TFO, I wonder do you ever play anything else but assimilate/kill all - type of faction? (I am speaking of IR:s of course)
Offcourse I do and I can, the only point is... the game will start kinda dull and we don't have a Shade faction thats going to nuke us all on turn 1 or something similar.
In my eyes this is something very different then in the 3rd IR. In the 3rd IR I started weak, got backstabbed by Kalanyr who me and Festy helped get 10th level magic in turn 2 or 3. But I grew very powerfull over the course of many turns. My strategy was to lay low, tech hard and wait till my forces bulked out from under Oerth itself and swarm over everything except my allies. And I actually got that far through diplomacy and playing other factions out against eachother. And I most surely wasn't bent on assimilating everything. I had a very productive alliance with Anabstercorian, Festy Dog and Serpenteye with Mr.Draco. I was on peacefull terms with Kalanyr and several others. I believe I only really was agressive against William Ronald, the Shades and every NPC faction Edena introduced so....
Totally uncomparable in my eyes to this. This is no chance of growth this is a protagonist faction to get the game started, fast and hard. And not even that hard, I'm friggin weak! A small hard punch maybe but 500 individuals, theres hardly anything that can be accomplished by that... well... anything easily seen

. This is 100% different and totally around with what I played in the 3rd IR but that just seems to be me....
Also, their existance is very much tied with etherial plane, so such creatures, including ghosts and other such creatures (unless somehow bound) might simply fade out of existance as far as Oearth is concerned when the game starts and planar connections are cut off.
They aren't ethereal creatures. They are corporal and material like anything else from Oerth. They just happened to live on the Ethereal for 10,000 years and are now slowly comming back. They have no real links with the Ethereal or that they require it for their existance.
Their attitude: "we are better than everyone, we genocide everyone because we don't like lesser races existing with us" is so boring it brings tears to my eyes.
i'm sory you feel that way but I feel the same about some faction ideas from others. But still, you need all those kinds and what would a world be without cliches and protagonists? And I don't see you care or complain about some other things from other people who have the same agenda, albeit a bit more veiled then mine.
And have you actually thought about the possibility that the races goals might change when only a handfull of them end up stranded on the world with the denizens they feel so threatened by? You might be surprised. Don't judge before you know everything, and I most certainly don't plan on letting you in on my plans.
Ah, and teleport spells/abilities btw need some kind of planar connection aspect to work. If in doubt read describtion of spell "dimensional anchor".
We still have an astral and ethereal... Serpenteyes rulings very early on in the first thread already.
A very critical question to me. This sounds like the diadem, the (often ignored in the face of greater threats) swarm, and in the IRR the Mantis clans plans all over again. It also seems like a power grab of sorts.
Ignored was indeed the key word concerning me in the 3rd IR, which was both pleasing and frustrating at times but in the end played out well. As for the rest, you have no idea what my plans were in the IRR and they didn't compare to anything I have presented up till now. I just wanted to carve out an Island empire for myself. Secure and safe from where I could do my own things and manipulate the world arround me. The ideas I presented were stuff to have some more.. leverage. I always prefer to consolidate more then to rush into things so I don't know how I gave you these ideas.
And this a power grab? That you and Zelda and others seem to think I just do one thing kinda disappoints me alot. I picked a very vulnerable faction with basically no future tied to it and you call it a powergrab? Right.... No Zindia Nippon and the Nippon Dominion + Sahuagin with 500+ PL would have been a powergrab but I abandoned that...
*Due to what was written above it will be very difficult for you to increase your power, in absolute terms not relative ones. You will have enough PLs to research 10th level magic quickly, but you won't be strong enough to actually cast any 10th level spells... I'll see how it works out when I assign PLs, but going that route would in all likelyhood do you more harm than good.
But it will be FUN and UNIQUE. I just want to leave a legacy in this 5th IR like I did in the 3rd. I want to make a difference and a memmorable one at that.
*In summary, you're a major threat on turn one but as the game progresses your relative position is likely to steadily worsen. It would seem you have little to gain from attaining your goals, in terms of power.
(Just an analysis, of course, you will be able to affect the outcome. In fact, I know you will.)
Actually, has anyone actually thought of the possibility that I won't go on a rampant killing spree on turn one? I'm not stupid you know... and I know I can't achieve any goals with the forces and stuff I have at my disposal at the moment. So maybe I'll bide my time and see what I can do to advance myself abeit with a huge handicap to get me to the point where I do want to see myself.
Time will tell... time will tell...
All things considered, I think it's a damn cool faction you've chosen to play and your claim is granted.
I extend my gratitude towards the GM
If I read you right, TFO is going to have an IC of 0, but a very powerful force? Sounds somewhat fair.
And a very small force at that. And glad you found time to think a bit longer before you went on another random rant like 5 people have done so far about my claim.
I expected a bit more from some people here, especially their trust in the GM's capacity to handle and balance this. Knowing serpenteye it'll prove to be.... interesting to say the least.
Forsaken One's situation is unique, though. He truly has no choice but to attack, and keep attacking until either he or you are all dead. Since he has no easy way of increasing the PLs he starts out with and the rest of you do, time is working against him.
That, however, is mostly his own problem. For the rest of you it gives a sence of added urgency and excitement to the first turn, a pleasant start to the game. After that, things will probably slow down a bit for a while.
A possible scenario, among many

And don't forget it's my choice to have it hard and to have a unique situation. It's a choice made on purpose.
btw Serp, you got my email?