(IR) IR Interlude Turn 6 - Turn 7 (thread 1)

???

I do not understand the meaning of the above article, Anabstercorian.

I am very disheartened to hear Forrester is leaving again.

As for the rest of you - I have given you a way that is relatively easy and simple for you to fight each other employing 11th level magic, using reasonable assumptions.

I had hoped for some jovial comments, or the usual conniving remarks - instead I receive another blow to the stomach. Nuts.

- - -

Please remember I am trying to update the Lists, a colossal work.
And answer all the questions I asked you to ask me, so I could make rulings on 11th level magic, also a colossal work.

That is why I have not been answering your questions or e-mails.

But I am still here, and still trying to make this work - even if it is impossible.

There has never been, in my gaming career, any situation where I have ever been in, or witnessed, a game with 11th level magic in it.
Much less an intergalactic 11th level war.
TSR touched on 11th level magic, then dropped it like a hot potato.
But I am trying to handle it - I cannot ask you to forego your (hardfought and hardwon) gains in magic, and accept a 9th level world.
That is not fair to you, who achieved 11th level magic by dint of long research and sacrifice.

It is incumbent upon me, the DM, to find a way to arbitrate the impossible, and I do believe I have done so.
Have a look at what I posted in jovial manner above, and see what you think.

Edena_of_Neith
 
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Edena_of_Neith said:
???

I do not understand the meaning of the above article, Anabstercorian.

I am very disheartened to hear Forrester is leaving again.

As for the rest of you - I have given you a way that is relatively easy and simple for you to fight each other employing 11th level magic, using reasonable assumptions.

I had hoped for some jovial comments, or the usual conniving remarks - instead I receive another blow to the stomach. Nuts.

OOC: I like the game Edena it rocks.. and the scheme for 11th level magic is nice and easy to understand... keep it up... you are cool... oh and just in case anyone wanted to know... I like pie.
 

Edena, the rules for 11th look fine. It is already looking like it'll be alot of fun turn 7.

I think anab's comment was made with the intent of "whoa, that's really cool! now we can blow each other to bits without really worrying about exactly how powerful each attack is!"
 

Relax, Forrester didn't leave because of the way you handled 11th level magic. He thought you were being inconsistent, which, while a blow, isn't the same thing. Personally, I think what you've been doing is amazing - The +5 hat of pimpitude is my little way of saying, "That's amazing. Stupendous job."

Hee hee. Pimpitude.

This is going to be a heck of a turn!

Anabstercorian

P.S. I have strange ambitions to run an IR-esque game set on Earth 2020, with tech roughly equal to that of Metal Gear Solid 2, based on the arrival of forces from a fantasy setting in to our world. I would, of course, do this after the 3rd IR concludes. I don't know if I have what it takes, but if I do, would anyone be interested?
 

Edena, I believe Mr. Draco's analysis of Anabstercorian's statement is correct.

I am sorry that Forrester leaving has hurt you. As a gentleman, I will not speculate on his reasons for leaving. I did talk to Gnomeworks, and he will be around. (You know why he has been away.)

I think you should see about advertising for more players. I also think YOU should run Toril.

I like the rules and the fact that people have 24 hours to respod to an attack. I believe your rules are quite elegant and very easy to comprehend.

I do have some questions on 11th level magic.

Can I build a new moon in the orbit of Luna?

Can I try to heal the hurt of the people of Luna? If I had been up during the attack on them, I would have done something. I might have gotten Hazen killed, but it would have worked.

Can 11th level magic be used to begin repairs to the entire planet? I would like to get the map looking somewhat recognizable. (By the way, has anyone heard from Maudlin. I really liked the way that he played Acererak. Also, his help with the maps was crucial.)

Can 11th level magic be used to create artifacts and relics?

Tokiwong: Nice post.
 

[begin foreshadowing] William, seeing how you're the acting president of the Oerth Alliance, could you give me a little info about how it works? Basically I was wondering if they (the member nations) would accept a new member, say, a lawful neutral member nation? It could be a rather, electrifying, shall we say, development... [end foreshadowing]
 


IMPORTANT - PLEASE READ

(sighs)

Since Forrester has left, I have decided to do something to increase the fun for those players who remain, but who do not have 11th level magic.

I cannot arbitrarily give your Power 11th level magic (what happened with William and Venus was a special case, related to their actions, and the storyline.)

However, I can allow you to run a Power that has 11th level magic.

What fun will there be for you in Turn 7, if everyone else has this Godawful magical power, and you have only 10th level magic, and in some cases, only 9th level magic?


The following people in the IR are still playing, and do not have 11th level magic:

Alyx
Creamsteak
Dagger
Festy Dog
GnomeWorks
Melkor
'o Skoteinos
Sollir
Tokiwong
Uvenelei
Zelda

The following people in the IR are still playing, and do have 11th level magic:

Alzem
Anabstercorian
Black Omega
Mr. Draco
Forsaken One
Kalanyr
Mina and her Army
Serpenteye
Venus
William
Zouron

I would like to hope that Darkness, Kaboom, and Maudlin would return, but they have not returned yet, and I must make a decision now.

This is my decision:

The United Commonwealth of Toril is now an open power.
The Eternal Empire of Toril is now an open power.
The Church of Toril is now an open power.
The Church of Mercy is now an open power.
The Scro Star League of Toril is now an open power.
Mina and her Army are now an open power.

All of these Powers can employ 11th level magic.

I wish to bequeath the 6 Powers above upon the 11 players who are currently bereft of 11th level magic, those being:

Alyx
Creamsteak
Dagger
Festy Dog
GnomeWorks
Melkor
'o Skoteinos
Sollir
Tokiwong
Uvenelei
Zelda

Here are my recommendations for who, in my opinion, is most suited to play each Power, and why:

- - -

The United Commonwealth of Toril.

This is a neutral power, whose priority is it's own self-protection and advancement. It is watching the Oerthian situation warily, and is alarmed at the current turn of events.

I think 'o Skoteinos, Sollir and Zelda would most enjoy playing this Power.

I cannot allow Melkor or Tokiwong to play this Power, due to the conflict in the storyline that would result.

- - -

The Eternal Empire of Toril

This Power is technically neutral, but it lacks any of the enlightenment and loftiness of the UC, and it is ambitious, hoping the UC is weakened so it can take control of Realmspace.

I think Melkor, 'o Skoteinos, and Tokiwong would most enjoy playing this Power.

- - -

The Church of Toril

This Power is fiercely good. It is a polytheistic religion worshipping Gond the Wonderbringer, Selune the Moonlady, Llirra Our Lady of Joy, Sune Our Lady of Beauty and Love, Sharess Our Lady of Hedonism, and Oghma the Binder (I may not have this exactly right - if someone wants to look up the 2nd IR, they can get the Dieities exactly right. In any case, they worship the above Dieties as well.)
The priests and priestesses of the Church of Toril worship all of these deities simultaneously, and are considered specialty priests and priestesses of all these deities.

I think Alyx, Dagger, Uvenelei, and Zelda would most enjoy playing this Power.

- - -

The Scro Star League

This is a militant trade organization, that hopes to dominate trade throughout the Spheres (with their technology and magic, they have been very successful too.)
They are ruthless and determined, but they are afraid of the tremendously powerful United Commonwealth of Toril, and try not to offend it, their biggest trading partner.

I think Creamsteak, Festy Dog, GnomeWorks, and 'o Skoteinos would most enjoy playing this Power.

- - -

The Church of Mercy

The Church of Mercy is a peaceful organization that grew in reverence to Ian, the now deceased Speaker of the United Commonwealth of Toril.
This Church's meat and drink are tolerance and compassion, mercy and aid.
Anger is considered unacceptable behavior - period - in this Church.
This Church is very strong on Hope Isle, and the clergy of the Church of Mercy greatly reverence the Angels.

I do not know who would be best suited to this Power.

- - -

Mina and the Knights of Neraka

Mina is an evil Joan of Arc, who has lead the Knights of Neraka to victory time and again on the world of Krynn.
She is fanatically loyal to the One God, an evil deity of unknown origin - although some believe the One God is Takhisis, Queen of Darkness, Goddess of Ambition.

It had been my intent to play Mina, but I want everyone to have a chance to play with a Power that has 11th level magic.

I believe Melkor, 'o Skoteinos, and Tokiwong would most enjoy playing this Power.

- - -

You may continue to play the Powers you are already playing, if you select one of the above.

I regret that I cannot make it possible for everyone to have 11th level magic, and get in on the party, on Turn 7.

There are 6 Powers available above, for the 11 players to choice from.

If you are interested in playing one of these Powers, please post to the boards.

I will listen to all the applications, and after all are in I will allocate the Powers as requested, and settle any disputes as well as I can.

Edena_of_Neith

P:S I will not allow the distribution of these Powers to be used to form a monopoly for either the good or the evil side in this IR.
I will do everything in my power to ensure that the 5 Powers are divided, set against each other.
 
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Iuz would be intrigued to have The Eternal Empire of Toril on his side... and to have access to its power...

Iuz has decided that the time ahs come to make tough decisions he has many wrongs to right... and so does Toril.. perhaps a union to further heal the broken the world may be in order... he is a God he has much power... that have the magic to being his ambitions to fruition... He must a find a path to bring balance back... and Toril hopes to achieve full subjugation of Oerth... perhaps that is for the best... for the world that Iuz loves so much... he extends a hand of bondage to the Empire... to grow... and to join... and to become the force that can fully bring Oerth out of the pits of its despair...
 
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These powers are acceptable for me. I believe they fit somewhat well, but if someone conflicts with one tell me...

The Scro Star League

This is a militant trade organization, that hopes to dominate trade throughout the Spheres (with their technology and magic, they have been very successful too.)
They are ruthless and determined, but they are afraid of the tremendously powerful United Commonwealth of Toril, and try not to offend it, their biggest trading partner.

I think Creamsteak, Festy Dog, GnomeWorks, and 'o Skoteinos would most enjoy playing this Power.

- - -

The Church of Mercy

The Church of Mercy is a peaceful organization that grew in reverence to Ian, the now deceased Speaker of the United Commonwealth of Toril.
This Church's meat and drink are tolerance and compassion, mercy and aid.
Anger is considered unacceptable behavior - period - in this Church.
This Church is very strong on Hope Isle, and the clergy of the Church of Mercy greatly reverence the Angels.

I do not know who would be best suited to this Power.

Edit: Added after the post in front of this one:
P.S. I have strange ambitions to run an IR-esque game set on Earth 2020, with tech roughly equal to that of Metal Gear Solid 2, based on the arrival of forces from a fantasy setting in to our world. I would, of course, do this after the 3rd IR concludes. I don't know if I have what it takes, but if I do, would anyone be interested?

I'd be willing Anab... and I will not be a burden, I promise. Man, [OT] That Call of Cuthulu game is starting off great... really really good [/OT]
 
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