GETTING RID OF 11TH LEVEL TROUBLEMAKERS, THE FUN AND EASY WAY
THE USUAL QUESTIONS
It all starts with the usual questions, but the answers ... ah, there is where the difference is!
What can you do with 11th level magic quickly?
You can launch a Stage 1 Attack (see below)
You can launch a Stage 1 Defense (see below)
What can you do with 11th level magic in a few minutes?
You can launch a Stage 2 Attack (see below)
You can launch a Stage 2 Defense (see below)
What can you do with 11th level magic in an hour?
You can launch a Stage 3 Attack (see below)
You can launch a Stage 3 Defense (see below)
What can you do with 11th level magic in a day?
You can launch a Stage 4 Attack (see below)
You can launch a Stage 4 Defense (see below)
What can you do with 11th level magic in a week?
You can launch a Stage 5 Attack (see below)
You can launch a Stage 5 Defense (see below)
What can you do with 11th level magic using all of Turn 7 to do it?
You can launch a Stage 6 Attack (see below)
You can launch a Stage 6 Defense (see below)
PUTTING THE OTHER POWER IN THE GARBAGE
You all know the trouble is that each Power has several thousand mages who can cast 11th level magic, and several thousand clerics who can cast 11th level magic.
Right?
Get rid of those mages and clerics, and PRESTO: no more problems with 11th level magic from that Power.
That includes that Power's NPCs.
It does not include that Power's PC, but that PC cannot rebuild his army of lost mages and clerics - he is a lone 11th level caster against your thousands of 11th level casters.
Guess what happens to him next? (chuckle)
Now, all you need to do is to have your thousands of mages and clerics, launch a single attack - combining all their power - against the enemy mages and clerics, to get rid of them.
The longer you take to launch this attack, the more powerful it is - thus the Stages above.
Each Stage simply means the Attack is more powerful.
DISPOSING OF THE GARBAGE
If your attack succeeds, you can dispose of the enemy mages and clerics in the garbage, as follows:
You can send them to Ravenloft. They won't be returning to bother anyone, ever again.
You can send them to the 9th Plane of Hell. Nothing can return (DM's ruling) from there.
You can send them to the Seventh Heaven. Nothing returns from there either.
You can teleport them all into one of those giant Spheres of Annihilation that is lying around. They won't be returning from that.
Or, you can declare it a simple, straight, 11th level kill.
The body will live (because of the Mists) but the soul is destroyed, so the enemy mages and clerics becoming babbling idiots, or mindless automatons, or go into permanent catatonia, incapable of ever casting magic again, or doing much of anything else either.
Anyway you put it, it comes up Enemy Neutralized. No more 11th level nonsense out of him!
(His Power retains 10th level magic, and still exists ... until you use your 11th level magic to blow his Power to smithereens, capture his PC, and subject his PC to all your built up displeasure at his doings.)
Now, as I said, the longer you build up the power, the greater the attack, as represented by the Categories given above.
If an ally helps you in the attack, his Categories stack with yours.
If you are being attacked - if someone and their allies are trying to put YOU in the garbage can - you can defend yourself.
The longer you build up your defense, the greater the defensive power - thus, the Category system once more.
Again, a higher Category simply means your defense is stronger.
If allies come and help you, their Categories stack with yours.
EXAMPLE:
So, if Kalanyr waits an hour, building his power up, he would throw a Category 3 attack.
If Alzem, who had taken only a few minutes to build an attack, joined him, the combined Attack Category would increase to 5.
If Forrester, who built up for an entire Turn, then joined them, the combined Category would jump to 11.
Mr. Draco and Serpenteye, although they are playing one power, may combine their Categories - they are counted as two separate Powers for this purpose.
So, let us say both of them are the ones under attack by Kalanyr, above.
Both have spent a whole day preparing, so they each have a Category 4 defense.
The 2 Categories stack, so they have a Category 8 defense.
Thus, it becomes a Category 11 Attack versus a Category 8 Defense.
What will happen? See below! The charts show what might happen!
MISCELLANEOUS
I will be running Turn 7 in terms of DAYS passed - I will announce day 1, then day 2, etc.
It is appreciated that the IR is a worldwide affair, and it takes people time to post.
Therefore, if someone posts they are making an attack, the defender has 24 hours IRL to post he is defending himself, and his allies also have 24 hours to post they are helping.
If someone posts they are making an attack, people have 24 hours to post they are helping the attack, also.
At the end of that 24 hour period, I will resolve the attack.
THE CHARTS
And just what is the resolution?
Well, it is summarized below:
(Mind you, I the DM always make the percentile rolls below!)
- - -
Attack Category / Defense Category
Effect on Defender
- - -
1 / 0
10% chance 100% destroyed
20% chance 50% destroyed
30% chance 25% destroyed
40% chance 12% destroyed
50% chance 6% destroyed
60% chance 3% destroyed
70% chance 1% destroyed
2 / 0
20% chance 100% destroyed
30% chance 50% destroyed
40% chance 25% destroyed
50% chance 12% destroyed
60% chance 6% destroyed
70% chance 3% destroyed
80% chance 1% destroyed
3 / 0
30% chance 100% destroyed
40% chance 50% destroyed
50% chance 25% destroyed
60% chance 12% destroyed
70% chance 6% destroyed
80% chance 3% destroyed
90% chance 1% destroyed
4 / 0
40% chance 100% destroyed
50% chance 50% destroyed
60% chance 25% destroyed
70% chance 12% destroyed
80% chance 6% destroyed
90% chance 3% destroyed
99% chance 1% destroyed
5 / 0
50% chance 100% destroyed
60% chance 50% destroyed
70% chance 25% destroyed
80% chance 12% destroyed
90% chance 6% destroyed
99% chance 3% destroyed
6 / 0
60% chance 100% destroyed
70% chance 50% destroyed
80% chance 25% destroyed
90% chance 12% destroyed
99% chance 6% destroyed
7 / 0
70% chance 100% destroyed
80% chance 50% destroyed
90% chance 25% destroyed
99% chance 12% destroyed
8 / 0
80% chance 100% destroyed
90% chance 50% destroyed
99% chance 25% destroyed
9 / 0
90% chance 100% destroyed
99% chance 50% destroyed
10 / 0
95% chance 100% destroyed
Otherwise, 50% destroyed
11 / 0
98% chance 100% destroyed
Otherwise, 50% destroyed
12 / 0
99% chance 100% destroyed
Otherwise, 50% destroyed
13 / 0 and above
99% chance 100% destroyed
Otherwise, 50% destroyed
Every Category of Defense reduces this by 1.
So, in the example above, Kalanyr has a total Attack Category of 11.
Mr. Draco and Serpenteye have a total Defense Category of 8.
That is the equivalent of a 3 / 0 on the above scale.
So, Mr. Draco and Serpenteye have a 30% chance of their entire army of 11th level casters, mage and cleric, being put in the garbage.
A 40% chance that half of them are put in the garbage.
A 50% chance that a quarter of them join the garbage heap.
And so on.
If the Defense Category is stronger than the Attack Category, the following chart applies:
0 / 0
5% chance 100% destroyed
10% chance 50% destroyed
15% chance 25% destroyed
20% chance 12% destroyed
25% chance 6% destroyed
30% chance 3% destroyed
35% chance 1% destroyed
0 / 1
2% chance 100% destroyed
5% chance 50% destroyed
7% chance 25% destroyed
10% chance 12% destroyed
12% chance 6% destroyed
15% chance 3% destroyed
17% chance 1% destroyed
0 / 2
1% chance 100% destroyed
2% chance 50% destroyed
3% chance 25% destroyed
5% chance 12% destroyed
6% chance 6% destroyed
7% chance 3% destroyed
8% chance 1% destroyed
0 / 3
0% chance 100% destroyed
1% chance 50% destroyed
1% chance 25% destroyed
2% chance 12% destroyed
3% chance 6% destroyed
3% chance 3% destroyed
4% chance 1% destroyed
0 / 4
0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
1% chance 12% destroyed
1% chance 6% destroyed
1% chance 3% destroyed
2% chance 1% destroyed
0 / 5
0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
0% chance 12% destroyed
0% chance 6% destroyed
0% chance 3% destroyed
1% chance 1% destroyed
0 / 6
0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
0% chance 12% destroyed
0% chance 6% destroyed
0% chance 3% destroyed
0% chance 1% destroyed
0 / 7 and beyond
0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
0% chance 12% destroyed
0% chance 6% destroyed
0% chance 3% destroyed
0% chance 1% destroyed
Therefore, it is up to each power to decide how long it will build up it's Attack and Defense, who will pump up the Attack, and who will bolster the Defense.
THE CLINCHER!
You only get ONE Attack and ONE Defense at a time. One Attack, and One Defense, simultaneously.
Thus, you can only attack ONE Power at a time.
You can never attack two or more Powers simultaneously.
You may Attack (your one allowed Attack), and you may Defend yourself (your one allowed Defense), at the same time.
However ...
If you state you are Defending another Power, you cannot Defend yourself!!!
Nor can you Defend more than one other Power from an attack.
(Mr. Draco and Serpenteye count as one Power, for the purpose of defending them.)