Welcome back, Valkys!
I have sent you a test e-mail. I hope it gets through!
Hey folks, I have some answers to your posts above.
Here they are ...
Turrosh Mak wrote:
I would also like to claim, with Edena's Permission, the Hool marshes and it's Lizard Folk (PL unknown); and the Humaniod Hordes of the Raker Mountains (PL Unknown). These Are not on the claims list, but are shown on the map as Unclaimed Terretories. Thus I need Edena's approval and if given, Power Levels assigned.
((I have created the Hool Marshes, PL 2, and given them to Turrosh.
The Rakers cannot be claimed, because I am still considering what's up there. A powerful nation of cloud giants IS up there, I know.
However, I have created the Beings of the Dreadwood, PL 5, and given them to Turrosh instead.
Check out your lists, Turrosh ... I think you will like the Dreadwood

))
Sollir wrote:
Is there a checklist to whats claimed already, or do I just have to see the main list then refer to other player's lists to see which ones are taken and which ones aren't?
((Originally, Sollir, those powers on the Lists Post that weren't claimed were marked with an asterisk.
But everything is claimed ... in fact, the claiming has been so complete that someone I know is joking Oerth's going to fall out of it's orbit from the weight of the claims.
I think I shall create new places in the Rakers, and in the isolated places that remain.))
((If you look on the Lists post, the great list there is, of course, the list of all the Powers claimable (you may pick any 3 Planar Races to add to your claims. Pick 3, any 3, as long as you don't pick both good and evil.
Further down, you will see a listing of each player, and what he or she has claimed.
Then, further down yet, you will see the Arms Races. These are primarily a way for people to gain more points, but include the race for technology and magic.))
((I shall create some new Powers in the Rakers for people to claim.))
Bonedagger wrote:
Question: Since this seems to be a worldwide project. I would like to know what time we start. Morning (American time) or afternoon (American time). It's a days difference for me as I normally sleep when it's day in the USA.
((Bonedagger, everyone, it is my intention to begin Turn 0 (the NO FIGHTING Turn, the short Turn that only emcompasses 50 to 100 posts, in approximately 14 hours - that is, at none tomorrow.
Although that is the 18th for us in the United States, it is closing in on the 19th in Europe, and it is the 19th in the Far East.))
((I will begin Turn 1 (Fighting allowed, everything allowed, this is the main event), on noon of the 19th, in the United States.
That will give everyone in Europe a chance to respond before nightfall, and those in the Far East a chance to respond fully on the 20th.))
Williams wrote:
In the aborted IR thread, it was known that Kas and Vecna, with their respective troops, would emerge at Tovag Bagru in the Baklunish lands. Will this be true for the new IR thread.
((TAKE NOTE! Kas has emerged at Tovag Baragu, with millions of Suloise men and undead, right in the middle of the Baklunish Spirit Empire of Garnak.
His army must march on foot, to wherever it is they wish to go, and the mountains to the east are impassible - they must march north to Ket and the gap between the mountains.
Needless to say, there is panic in the Spirit Empire of Garnak.
But the party is only just starting at Tovag Baragu.
Vecna and his tens of millions will be emerging shortly.
And, although they can move by 10th level magic to somewhere else, Vecna will be facing two historical enemies he HATED quite badly.
Kas, and the Baklunish People.
Fortunately for Kas and his people, I am ruling he arrived 2 weeks before Vecna
2 weeks to get under cover, or get as far away from Tovag Baragu as possible
If Kas had stayed around to fight the Baklunish of Garnak, he would have been delayed but ... I will state categorically now that the Baklunish of Garnak FLED long before Kas arrived, warned by their Seers that Something Awful was coming out of Tovag Baragu, and coming soon.))
Turrosh Mak
I'm sure it would Serpenteye. However, Kas doesn't have 10th level or higher magic, which means he has to ride Vecna's coat tails into the future.
((Actually, Kas had access to 10th level magic, in his own time. He used it, as did his Legions, in the ancient wars of the Suloise.
But in this present time, Kas - although he should know 10th level magic - does not, because the nature of magic in the present has not yet fully reverted to the reality of the Arcane Age.
Thus, Kas much research how to learn 10th level magic ... a point which I am sure is making Kas very unhappy.
Kas, don't be too upset - Vecna was able to use 11th level magic in his own time. He is going to be VERY, VERY ANGRY when he discovers HE must research it all over again.
Even if he CAN still use 10th level magic, that's no consolation to the likes of Vecna.))