This is Edena_of_Neith, and I have finally read all the posts.
The following people are willing to start over. To all of those who are, my gratitute and appreciation.
Alyx
Black Omega
Darkness
Mr Draco
Forrester
The Forsaken One
GnomeWorks
JohnBrown
Maudlin
Lord Melkor (Talos)
Rhialto
Riot Gear
Serpenteye
William Ronald
Turrosh Mak
This is sufficient. Enough people have supported me that we can do it. We can start again.
I urge you to check out Greyhawk URLs.
There is an easy way to find them.
Go to
http://www.dogpile.com
Type in Greyhawk, or Greyhawk Maps, or World of Greyhawk.
You will get the top 10 replies from 15 search engines.
You can then look at Greyhawk URLs, and find maps, information, and more stuff than you can throw a stick at on Greyhawk.
And a map is truly worth a thousand words.
Greyhawk is divided up into a large number of small, squabbling nations. All of them have a history of war with each other, even the good ones.
But I cannot describe the Flanaess; even though I can picture it in my own head, I cannot through words relay it to you.
Varnaith is not on any map. It is my own creation and lies offmap to the southwest, beyond the Amedio Rainforest.
The Solistarim are not on the map. They are my own creation, and lie offmap to the northwest, north of the Black Ice.
The nation of Hemmorj is on the area the maps show, but you won't see it. It lies between the Black Ice, the Tiger Nomads, and the Drawmij Ocean, west of Blackmoor. Much of the Burneal Forest is claimed by it.
The Spirit Empire of Garnak is in the area of the map on the western side shown as the Dry Steppes, it's capital around the small lake shown there (Lake Udrugandar.) Garnak has transformed much of the Dry Steppes into lush forest, and it is a physically big nation.
Istivar is east of Garnak, much small, and nestles in the niche of the mountains where the Sulhaut and Hellfurnaces meet.
You won't find Esmerin on the map. This legendary land of halflings and giants is way offmap, to the west.
West of Garnak, separated from it by broken hills and desert, sitting up in an area of high mountains and deep valleys.
Beyond Esmerin, way way offmap to the west of the Flanaess, is the Celestial Imperium.
It is a huge place. It is an oriental setting, also.
Garrel Enkdal is a mountain nation west of Ratik, and east of the Theocracy of the Pale. Most maps do not show it.
The Touv and Olman are islands off of Hempmonaland in the southeast ... most maps do not show them.
The rest of the map for this IR thread is as per the official setting.
- - -
If you look at the official map, you will see that the nations of the Flanaess can be divided into distinct groupings:
The Baklunish human nations
Zeif, Ekbir, Tusmit, Ket, Yecha, Ull, the Paynims, Istivar, the Spirit Empire of Garnak.
The neutral and good Oeridian human nations of the west.
Furyondy
Veluna (which is also part demihuman)
Keoland
There are a number of smaller neutral and good Oeridian human nations around these 3 strong nations:
Bissel, Gran March, Sterich (now occupied by giants), Geoff, the Yeomanry, and on the northeast side The Shieldlands.
Then there are the neutral and good Oeridian human nations of the central-east:
Nyrond, the County of Urnst, the Duchy of Urnst.
Then there are the evil Oeridian human nations of the east:
The Great Kingdom of Northern Aerdi, United Ahlissa.
The above nations take up a greater part of the whole region.
There is a distinct grouping of small nations in the heartland of the Flanaess. I can only call them the Free Nations:
The Free City of Verbobonc.
The Free City of Dyvers
The gnomes and dwarves of the northern Lortmils
The people of the Gnarley Forest
The Free City of Greyhawk
Just to the south of these are the Lortmil Technomancy and Celene, and southeast of them is the Orcish Empire of the Pomarj.
And on the southwestern side of the Lortmils, next to Keoland but independent from it, are the three Uleks - they are demihuman nations all.
To the north of Furyondy is another small grouping of nations, another Free Peoples, as it were:
Highfolk, the People of the Vesve Forest (which is huge), the gnomes of the Sepia Uplands, and Perrenland.
Also, Mordenkainen has his Citadel of Steel up here, in the Yatils.
In the east, Adri Forest straddles the boundary between Nyrond and the Great Kingdom of Northern Aerdi, and it is a battleground.
Ditto the Stonelands directly north, where dwarves and gnomes fight to keep their lands free.
East of the Stonelands is the Bone March, an area overrun by humanoids and undead.
Going up the coast from the Bone March, you find Ratik, then the Frost Barbarians, then the Snow Barbarians, and rounding back along the great Thilronian Peninsula you find the Ice Barbarians.
West of the Ice Barbarians, standing on the north shore all by itself and proud of it, is the Hold of Stonefist.
South of Stonefist is the nation of Tenh which they conquered, and southeast of there - north of Nyrond - is the religious dictatorship of the Theocracy of the Pale, which is infamous for staying out of conflicts.
Everything from north of the Vesve in the west, clear over to Tenh in the east, and south to the Nyr Dyv north of Greyhawk City in the middle, is the Empire of Iuz.
To the southwest of Greater Ahlissa is the Iron League, isolated and trapped.
To the dead south of Greater Ahlissa is the nation of Sunndi, and south of them is the Vast Swamp, where Acererak lives.
Go down further on that peninsula, and you come to the home of the Scarlet Brotherhood, which owns all of the southern oceans, and holds a good part of Hempmonaland in the far southeast.
These are Suel humans (as are the Frost/Snow/Ice barbarians) and they are conniving, clever, and very deadly.
Southeast of Greater Ahlissa is the Grandwood and Rel Astra, both fiercely independent.
Off the coast are the Hold of the Sea Princes, pirates who ravage the coastline.
And very far off the coast, on the easternmost part of the map, are the Lendore Isles.
- - -
Now, I just recited all of that from memory, with no map to consult.
It may make no sense to those of you who have not seen any map, and why should it?
The description above wouldn't make any sense to me, if I read it!
But if I saw a map of the Flanaess, it would make sense pretty quick.
- - -
I need to know ... are you happy with what you have claimed?
If not, then tell me here on the board.
Here are the current claims, as they stand:
Alyx - Varnaith, the Celestial Imperium, the Lendore Isles - 75 points
Alzem - The Scarlet Brotherhood - 30 - NOTE: but Alzem has not posted, so I am putting the Scarlet Brotherhood up for grabs again.
Black Omega - Highfolk, the People of the Vesve, the gnomes of the Sepia Uplands, the Faerie of the Flanaess - 47
D'Aconia - The Iron League - 17 - NOTE: D'Aconia has not posted, so I am putting the Iron League up for grabs again.
Darkness - Zeif, Ekbir, Tusmit, Ket, Yecha, Ull, the Paynims, Istivar, Garnak - all the Baklunish nations, Esmerin - 54
Mr Draco - Rel Astra and it's allies, the People of the Grandwood, Kas and his Legions - 41
Forsaken One - The Unseelie of the Flanaess (the evil Faeries), the Devils - 13
Frigid Spleen - The Eladrin - 10
GnomeWorks - The Technomancy of the Lortmils, the Eastern League of Nyrond, the County of Urnst, and the Duchy of Urnst - 58
John Brown (The Empire of Iuz - 32
Kalanyr - The Drow of Oerth - 34
Kesh - The Yeomanry, Geoff - 19 - Kesh definitely needs a bigger say in things, IMO.
Maudlin - Acererak, Acererak's Minions - 20
Lord Melkor (Talos) - The Church of Shade - 83
Rhialto - The Black Brotherhood - 7 - Rhialto needs a bigger say in things too, IMO
Riot Gear - The Solistarim, Blackmoor, Heimmorj - 32
Serpenteye - The Great Kingdom of Northern Aerdi, Greater Ahlissa - 52
Spellslinger - The robots from S3 - 7
Teraism - The County, Duchy, and Principality of Ulek - 21 NOTE: Teraism has not posted, so these powers are up for grabs again.
Turrosh Mak - The Orcish Empire of the Pomarj - 25
William Ronald - Furyondy, Veluna, Keoland, and Gran March and Bissel - 45
Zelda - Ratik, the Frost/Snow/Ice Barbarians - 23 NOTE: Zelda has not posted, so these powers are up for grabs