(IR) What would your PC do if he or she received the Wanderer's Sending - Thread Two

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The 15th looks good for me as well

Edena: See if we can recruit more people.

Additionally, I will soon post a thread asking more about legends and mythical places in Greyhawk. It might lead to a few more personalities and nations for the IR Thread.

Additionally, you may have to modify the power levels. For example, Mr. Draco did takeover Rel Astra mid thread.

Also, perhaps we should in our first posts state what our faction has done in the 40 years after the current LGG timeline. The net effect should be that the political boundaries and power levels are where you set them.

By the way, how are the TARDIS repairs going.:-)

Everyone: It has been fun, but we need to start over. I will include an e-mail for me in my posts for all those secret plots.

Let's try to recruit people for the thread.

Talk to you soon.
 

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Looking over the maps...

Edena, when we start over, do I automatically control Rel Astra & Grandwood? If so, then I would also like to claim the "Sea Princes" (Pirates) you mentioned in your description posts, that is if they have not yet been taken.

P.S.- Ignore any of my claims to the Ulek factions, i just realized how far away they actually are (How did i ever survive without a map again?) :)
 
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Hi, Everyone.

I just found a good Greyhawk link explaining some of the names from another thread on the boards. (St. Cuthbert was a real saint.)

Here it is:

http://www.rpg.net/ehp/imrryr/gh_anagrams.html

Probably tomorrow, I will start a thread called "Legendary Persons and Places in the World of Greyhawk." Hopefully, it will answer some of the questions about such personalities as Iuz, Kas, and Vecna. (Mr. Draco, the above thread explains the names of Kas and Vecna.)

The thread may give Edena more information to work with. It could help publicize our efforts to get people to the IR thread. Plus it may help out a lot of GH gamers.

I also sent Edena some information I remembered. He will have to decide if it is applicable to the IR thread. Maybe Edena could also set character guidelines. Several people need them.

I plan to include my e-mail in future posts. Also, we may want to consider a way to keep our sides active while we do such real word things as work and sleep.

Take care. I am looking forward to the 15th.
 

The Powers in the IR

Here is the list. It is the most complete list I could make (If I missed anything, let me know) of all the possible powers, peoples, and nations of the Flanaess.
This list gives you a complete breakdown of all the Powers you may choose from, what kind of people live there, and how capable of making war they are.

THE OFF-WORLD POWERS

The Shadow Empire (The Empire of Shade in the Plane of Shadow, many kinds of beings with the Shade template or associated with Shadow, Torilian humans, demihumans, humanoids, some Oerthian converts, evil) PL 77
Anabstercorian, Prodigal Heir of Ilsensine (PC illithid from Toril, evil) PL 4

THE OFF-FLANAESS-MAP POWERS

The Celestial Imperium (Oriental humans, Spirit Folk (Oriental elves), Oriental dwarves, Oriental gnomes, Oriental halflings - these races have different names in the Celestial Imperium, all alignments) PL 30
Esmerin (halflings, cloud giants, stone giants, storm giants, titans, neutral and good) PL 10
Varnaith (elves, dwarves, gnomes, Suel and other humans from outside the Flanaess, all alignments) PL 18
The Solistarim (Flannae humans, rogue phaerimm, beholders, illithid, aboleth, some neogi, sahuagin, kraken, intelligent evil sea life, lizard kings, lizard men, efreeti, salamanders, fire elementals, fire giants, frost giants, Nibelungen dwarves, dark gnomes, chromatic dragons, liches, vampires, various undead, various other lawful evil and neutral evil races, evil) PL 20

THE BAKLUNISH HUMAN POWERS

Zeif (Baklunish humans, elves, dwarves, gnomes, halflings, all alignments) PL 4
Ekbir (Baklunish humans, dwarves, gnomes, all alignments) PL 3
Tusmit (Baklunish humans, dwarves, gnomes, all alignments) PL 3
Yecha (Baklunish humans, dwarves, gnomes, neutral) PL 2
Ket (Baklunish humans, neutral and evil) PL 4
Ull (Baklunish humans, all alignments) PL 2
The Paynims (Baklunish humans, all alignments) PL 2
Istivar (Baklunish humans, dwarves, all alignments) PL 3
The Spirit Empire of Garnak (Baklunish humans, certain types of undead, treants, sentient trees, forest spirits, treants, sentient animals, elves, dwarves, gnomes, halflings, neutral and good) PL 8

THE NEUTRAL AND GOOD OERIDIAN HUMAN NATIONS OF THE WEST

Furyondy (Oeridian humans, elves, dwarves, gnomes, halflings, all alignments but mostly neutral and good) PL 7
Veluna (Oeridian and Flannae humans, elves, dwarves, gnomes, halflings, heavily good) PL 5
Keoland (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 8

(Lesser Satellite Nations)

Gran March (Oeridian humans, elves, dwarves, neutral and good) PL 5
Bissel (Oeridian humans, elves, dwarves, neutral and good) PL 3
Sterich - Overrun by giants, NA, no PL
Geoff (Oeridian human, elves, dwarves, neutral and good) PL 5
The Yeomanry (Oeridian humans, some demihumans, neutral) PL 4

THE NEUTRAL AND GOOD OERIDIAN HUMAN NATIONS OF THE CENTRAL-EAST

Nyrond (Oeridian humans, elves, dwarves, gnomes, halflings, heavily neutral with some good) PL 8
The County of Urnst (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 4
The Duchy of Urnst (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 3

THE EVIL OERIDIAN NATIONS OF THE EAST

United Ahlissa (Oeridian human, dwarves, gnomes, slaves of all types, conjured monsters, undead, neutral and evil) PL 15
The Great Kingdom of Northern Aerdi (Oeridian human, dwarves, gnomes, slaves of all types, conjured monsters, undead, neutral and evil) PL 13
The Sea Barons (Oeridian human, some demihumans, slaves of all types, neutral and evil) PL 4

THE SUEL HUMAN NATIONS OF THE SOUTH

The Scarlet Brotherhood (Suel humans, Hempmonalander humans, dwarves, assorted monsters under magical control, slaves of all types, generally evil) PL 30
The Hold of the Sea Princes (Suel and Oeridian humans, dwarves, slaves of all types, neutral and evil) PL 4
The Black Brotherhood (Suel humans who have infiltrated the Scarlet Brotherhood, evil) PL 7
The Lordship of the Isles - Occupied by the Scarlet Brotherhood, NA, no PL

THE SUEL HUMAN NATIONS OF THE NORTHEAST

Ratik (Suel and Oeridian humans, elves, dwarves, gnomes, neutral and good) PL 3
The Frost Barbarians (Suel humans, all alignments) PL 3
The Snow Barbarians (Suel humans, all alignments) PL 4
Ice Barbarians (Suel humans, all alignments) PL 2

THE FLANNAE HUMAN NATIONS

Blackmoor (Flannae human, lizard kings, lizard men, kraken, neutral and evil) PL 5
Heimmorj (Flannae human, neutral and evil) PL 3
The Tiger Nomads (Flannae human, neutral) PL 2
The Wolf Nomads (Flannae human, neutral) PL 2
Perrenland (Flannae human, dwarven, gnome, some halflings, heavily neutral) PL 4
The Hold of Stonefist (Flannae human, neutral and evil) PL 6
Tenh - Occupied by the Hold of Stonefist, NA, no PL

THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE NORTHWEST

The Gnomes of the Sepia Uplands (gnomes, neutral and good) PL 3
The Peoples of the Vesve (elves, gnomes, Oeridian and Flannae humans, treants, forest beings, neutral and good) PL 4
Highfolk (high elves, some grey and wood elves, some Oeridian and Flannae humans, some gnomes, some halflings, heavily good) PL 6
The Valley of the Mage (valley elves, neutral) PL 4

THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE SOUTHWEST

The Duchy of Ulek (demihumans, Oeridian humans, generally good) PL 3
The County of Ulek (demihumans, Oeridian humans, generally good) PL 3
The Principality of Ulek (dwarves, elves, gnomes, Oeridian humans, neutral and good) PL 5

THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE CENTRAL FLANAESS

The Technomancy of the Lortmils (gnomes, dwarves under the secret tutelage of the United Commonwealth of Toril) PL 17
Celene (grey elves, wood elves, some high elves, neutral and good) PL 5
The Demihumans of the Northern Lortmils (dwarves, gnomes) PL 3
The Demihumans of the Kron Hills (dwarves, gnomes, halflings, some elves, some Oeridian humans, neutral and good) PL 3
The People of the Gnarley Forest (elves, forest beings, some Oeridian humans, generally good) PL 2

THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE NORTHEAST

The Demihumans of the Stonelands (dwarves, gnomes, heavily neutral) PL 4
The Mountain Nation of Garrel Enkdal (dwarves, neutral and good) PL 4
The People of the Adri Forest (high elves, wood elves, wild elves, Oeridian humans, gnomes, forest beings, neutral and good) PL 4

THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE SOUTHEAST

Irongate (dwarves, gnomes, Oeridian humans, neutral and good) PL 4
The Dwarves of the Iron Hills (dwarves, neutral and good) PL 3
The Grandwood (high elves, wood elves, grey elves, gnomes, halflings, forest beings, neutral and good) PL 3

THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE FAR EAST

The Lendore Isles (grey elves, high elves, wood elves, wild elves, all alignments) Power Level 7

THE EVIL DEMIHUMAN POWERS

The Elves of the Great Swamp (wood elves, wild elves, neutral and evil) PL 2
The Elves of the Lost City in the Adri Forest (If released from the artifact’s hold, all elven, evil) PL 4

THE SIDHE POWERS

The Faerie of the Flanaess (every type of Faerie, neutral and good) PL 20
The Unseelie of the Flanaess (every type of Dark Faerie, evil) PL 13

THE POWERS FROM THE PAST

Vecna (Suel lich, world’s greatest mage, evil) PL 20
The Legions of Vecna (Suel human, undead, constructs, monsters of every sort from the MMs, evil) PL 100
Kas (Suel human) PL 4
The Legions of Kas (Suel humans, undead, constructs, monsters of every sort from the MMs, evil) PL 30

OTHER GREAT POWERS

Iuz the Old (demipower, evil) PL 7
The Empire of Iuz (Humans of all types, humanoids, slaves of all types, evil) PL 25

Acererak (Suel demilich, evil) PL 10
Acererak's Minions (various monsters and constructs, usually evil) PL 10

The Drow of the Hellfurnaces and Crystalmists (drow, fire giants, frost giants, hill giants, slaves of all types, evil) PL 8
The rest of the Drow of Oerth (drow, slaves of all types, evil) PL 25

Ivid the Undying and the City of Rauxes (Ivid the Death King, the Tarrasque, death knights, skeletal warriors, other undead, specially chosen monsters, large animated constructs) PL 15

OTHER INTERMEDIATE POWERS

The Orcish Empire of the Pomarj (orcs, other humanoids, slaves of all kinds, monsters cooperating with the orcs, evil) PL 15
The Circle of Eight (Mordenkainen and his fellow Mages, their apprentices, followers, forces, constructs, summoned beings, neutral and good) PL 5

OTHER LESSER POWERS

The Illithid of the Hellfurnaces and Crystalmists (illithid, all types of slaves, evil) PL 3
The Non-Solistarim Duergar of the Underdark (duergar, evil) PL 2
The Non-Solistarim Derro of the Underdark (derro, evil) PL 2

The Free City of Greyhawk and it’s Lands (Humans of all types, demihumans of all types, some humanoids, all alignments) PL 5
The Free City of Verbobonc (Oeridian and Flannae human, demihumans of all types, neutral and good) PL 2
The Free City of Dyvers (Oeridian and Flannae human, demihumans of all types, neutral and good) PL 2
Rary and his Empire of the Bright Lands (Rary, Oeridian humans, dwarves, humanoids, constructs, summoned beings, slaves of all types, evil) PL 4

Onnwall (Oeridian human, dwarven, neutral and good) PL 2
Idee (Oeridian human, dwarven, high elven, heavily good) PL 3
Sunndi (Oeridian humans, elves, dwarves, gnomes, halflings, heavily good) PL 4

The Theocracy of the Pale (Oeridian human, neutral) PL 4
The Refugees of Fellreev Forest (Humans of all types, demihumans of all types, all alignments) PL 4
The Bone March (Humanoids, undead, evil) PL 3
Rel Astra (Oeridian humans, dwarves, gnomes, undead, neutral and evil) PL 6
Medegia (Undead, humanoids, evil) PL 4
Kalstrand (Oeridian human, neutral) PL 2

The Hempmonalander Isle of Touv (Hempmonalander human) 2
The Hempmonalander Isle of Olman (Hempmonalander human) 2

The Robots (From the crashed spaceship in the module S3, Expedition to the Barrier Peaks) PL 3
 
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Hi,

Edena, I think John Brown who played Iuz had a question about whether Ivid, the ruler of Rauxes, would have a part to play. Last I checked, the entire capitol of the former Great Kingdom was a great unknown.

Several of the powers in the above thread have been claimed. However, if you are interested in something please let Edena know.
 

Pick your Power

Now, I know a lot of Powers have been claimed.

But ...

State now what you've claimed, on this board.
If you have additional claims, state them now.
If you are just joining the IR, stake out a claim.
Refer to the enormous list two posts up for this.

- - -

That way, everyone can see what is claimed, and what is not claimed.
They can also see if 2 or more people are claiming the same power.

It gives those who wish to join a chance to choose a power.
It clarifies for everyone already involved, who is playing what.

If 2 or more people claim the same power, and maintain their claim against each other, that power is at civil war unless the 2 people in question have a common policy and an agreement between each other.
 
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My Claims

1) Kas
2) Legions of Kas
3) Northern Province of Ahlissa (if nobody claims the rest of it, i'll take it)
4) Sea Barons
5) Rel Astra, Grandwood, & Medegia
6) The Elves of the Lost City in the Adri Forest
7) Bone March

If my map is correct, these powers are all right next to each other, and should be enough land to accomidate my troops (legions of kas) right?

Well, for final submission:
<in game show host voice> Edena, is this acceptable? <end game show host voice>

If it is, it my alliance shall be known as (drumroll) The United Legions of Oerth
 
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I am Alyx, my in-game persona (so it seems) is an as yet unnamed elf who wears red clothes, has red hair, and wears a single red glove. Keeping any more information a mystery for the momment.

I claim the Celestial Empire, the kingdom of Varnaith, the Lenore Isles, and the kingdom of Celene.

Initially new game, these various powers will remain unallied. That will change quickly. The Celestial mantains heavy trade relations with Varnaith, the Lenore isles and Varnaith are both sea kingdoms with distant ties, and the three elven kingdoms have that race in common. A more solid reason for the four to work together shall be given during the next IR.
 
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I claim the Kevellond League (Furyondy, Keoland, and Veluna.)

If no one claims the lands that are allied with these states, such as Gran March, Sterich, Bissel, etc., then I would like to represent them.(Essentially, the previous members of the League in the thread this version of the thread.)

Hopefully, more people will come on board.
 

Re: Pick your Power

I still claim the Baklunish-Esmerin alliance.

Also, I'd like to claim Rary / the Bright Lands (IIRC, he is from Ket, which is a Baklunish country), if it's okay with you. :p
 

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