(IR) What would your PC do if he or she received the Wanderer's Sending - Thread Two

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The City of Shade was destroyed in the last IR.
You thus cannot bring it to Oerth, Melkor.

You CAN invade Greyhawk City and take it over, though ... in fact, they are pretty much under your dominion already.
The Power Level of Greyhawk City now goes to you, and I will post this on the lists.
 

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Representing the Rising Sun Alliance in the coming conferencewill be a tall, red haired elf, clothed in a clashing mix of blue and various shades of... red. With a pale red glove on one of his two hands. With him will come a monk of Celestial, and an wizard of no small power from the Lendore isles.

Meanwhile, the Rising Sun Alliance continues to gear up its production capabilities. They have manpower and magic in equal might, and aren't hesitating to employ it as much as possible. The technologies supplied by the Kevellond League are rushed through magical assembly lines as fast as the numerous people of Celestial can work - hasted (when it comes to the more important works, at least. The celestial empire has more factories then mages). The fleets of Lendore isles are being outfitted as quickly as possible. The Rising Sun offers a small fleet of elvish ships, outfitted with the mightiest of technological weaponary, to help the Kevellond League if sea power becomes neccesary.
 

Edena- Can you please update me on the events of the past 12 hours?

And inform me of how long it will take us ,in conjuction with the knowledge of our Demons allies , to learn somewhat of this magic of the Arcane Age.
 




As of this update, it has been ONE MONTH since the Sending of the Wanderer

OERTH AND GREYSPACE (the short description, and remember that this does NOT include any points from the various Arms Races, listed right after this list)

Alyx (The Rising Sun Empire) 75
Alzem (The Scarlet Brotherhood) 30
Black Omega (Highfolk, Vesve, Sepia Uplands, the Faerie) 47
D'Aconia (The Iron League) 17
Darkness (The Baklunish Confederation, Esmerin) 54
Mr Draco (Rel Astra, Grandwood, Kas and his Legions) 41
Forsaken One (The Unseelie, the Devils) 13
Frigid Spleen (The Eladrin) 10
GnomeWorks (The Technomancy of the Lortmils, the Eastern League) 58
John Brown (The Empire of Iuz, the Demons) 32
Kalanyr (The Drow of Oerth, the Demons) 34
Kesh (The Yeomanry, Geoff) 19
Maudlin (Acererak, the Demons, the Undead) 20
Lord Melkor (Talos) (The Church of Shade) 83
Rhialto (The Black Brotherhood) 7
Riot Gear (The Solistarim, Blackmoor, Heimmorj) 32
Serpenteye (The Great Kingdom of Aerdi) 52
Spellslinger (The robots from S3) 7
Teraism (The County, Duchy, and Principality of Ulek) 21
Turrosh Mak (The Orcish Empire of the Pomarj) 25
William Ronald (The Kevellond Alliance) 45
Zelda (Ratik, the Frost/Snow/Ice Barbarians) 23

- - -

THE PLANAR ARMS RACE (Note, any Strength listed below is added to the Strength Totals shown above)

Alyx (The Rising Sun Empire) 0
Alzem (The Scarlet Brotherhood) 0
Black Omega (Highfolk, Vesve, Sepia Uplands, the Faerie) 0
D'Aconia (The Iron League) 0
Darkness (The Baklunish Confederation, Esmerin) Elementals 3
Mr Draco (Rel Astra, Grandwood, Kas and his Legions) 0
Forsaken One (The Unseelie, the Devils) Devils 5
Frigid Spleen (The Eladrin) Eladrin 5
GnomeWorks (The Technomancy of the Lortmils, the Eastern League) 0
John Brown (The Empire of Iuz, the Demons) Demons 4
Kalanyr (The Drow of Oerth, the Demons) Demons 6
Kesh (The Yeomanry, Geoff) 0
Maudlin (Acererak, the Demons, the Undead) Demons 3
Lord Melkor (Talos) (The Church of Shade) Daemons 5
Rhialto (The Black Brotherhood) 0
Riot Gear (The Solistarim, Blackmoor, Heimmorj) 0
Serpenteye (The Great Kingdom of Aerdi) 0
Spellslinger (The robots from S3) 0
Teraism (The County, Duchy, and Principality of Ulek) 0
Turrosh Mak (The Orcish Empire of the Pomarj) 0
William Ronald (The Kevellond Alliance) 0
Zelda (Ratik, the Frost/Snow/Ice Barbarians) 0

- - -

THE MAGICAL ARMS RACE (Note, any Strength listed below is added to the Strength Totals shown above)

Alyx (The Rising Sun Empire) 3
Alzem (The Scarlet Brotherhood) 0
Black Omega (Highfolk, Vesve, Sepia Uplands, the Faerie) 3
D'Aconia (The Iron League) 0
Darkness (The Baklunish Confederation, Esmerin) 1
Mr Draco (Rel Astra, Grandwood, Kas and his Legions) 5
Forsaken One (The Unseelie, the Devils) 1
Frigid Spleen (The Eladrin) 1
GnomeWorks (The Technomancy of the Lortmils, the Eastern League) 3
John Brown (The Empire of Iuz, the Demons) 4
Kalanyr (The Drow of Oerth, the Demons) 5
Kesh (The Yeomanry, Geoff) 1
Maudlin (Acererak, the Demons, the Undead) 7
Lord Melkor (Talos) (The Church of Shade) 7
Rhialto (The Black Brotherhood) 0
Riot Gear (The Solistarim, Blackmoor, Heimmorj) 4
Serpenteye (Vecna, The Great Kingdom of Aerdi) 7
Spellslinger (The Robots from S3) 3
Teraism (The County, Duchy, and Principality of Ulek) 1
Turrosh Mak (The Orcish Empire of the Pomarj) 3
William Ronald (The Kevellond Alliance) 3
Zelda (Ratik, the Frost/Snow/Ice Barbarians) 0

- - -

THE TECHNOLOGICAL RACE (Note, any Strength listed below is added to the Strength Totals shown above)

Alyx (The Rising Sun Empire) 3
Alzem (The Scarlet Brotherhood) 0
Black Omega (Highfolk, Vesve, Sepia Uplands, the Faerie) 1
D'Aconia (The Iron League) 0
Darkness (The Baklunish Confederation, Esmerin) 1
Mr Draco (Rel Astra, Grandwood, Kas and his Legions) 3
Forsaken One (The Unseelie, the Devils) 1
Frigid Spleen (The Eladrin) 0
GnomeWorks (The Technomancy of the Lortmils, the Eastern League) (their tech level is already figured in, but they can further progress) 7
John Brown (The Empire of Iuz, the Demons) 4
Kalanyr (The Drow of Oerth, the Demons) 5
Kesh (The Yeomanry, Geoff) 1
Maudlin (Acererak, the Demons, the Undead) 0
Lord Melkor (Talos) (The Church of Shade) (their tech level is already figured in, but they can further progress) 7
Rhialto (The Black Brotherhood) 0
Riot Gear (The Solistarim, Blackmoor, Heimmorj) 3
Serpenteye (Vecna, The Great Kingdom of Aerdi) 3
Spellslinger (The robots from S3) (their tech level is already figured in, but they can further progress) 6
Teraism (The County, Duchy, and Principality of Ulek) 1
Turrosh Mak (The Orcish Empire of the Pomarj) 5
William Ronald (The Kevellond Alliance) 3
Zelda (Ratik, the Frost/Snow/Ice Barbarians) 0

- - -

THE UNDEAD ARMS RACE

Alyx (The Rising Sun Empire) 0
Alzem (The Scarlet Brotherhood) 0
Black Omega (Highfolk, Vesve, Sepia Uplands, the Faerie) 0
D'Aconia (The Iron League) 0
Darkness (The Baklunish Confederation, Esmerin) Elementals 0
Mr Draco (Rel Astra, Grandwood, Kas and his Legions) 0
Forsaken One (The Unseelie, the Devils) 0
Frigid Spleen (The Eladrin) 0
GnomeWorks (The Technomancy of the Lortmils, the Eastern League) 0
John Brown (The Empire of Iuz, the Demons) 0
Kalanyr (The Drow of Oerth, the Demons) 0
Kesh (The Yeomanry, Geoff) 0
Maudlin (Acererak, the Demons, the Undead) Undead 5
Lord Melkor (Talos) (The Church of Shade) 0
Rhialto (The Black Brotherhood) 0
Riot Gear (The Solistarim, Blackmoor, Heimmorj) 0
Serpenteye (The Great Kingdom of Aerdi) 0
Spellslinger (The robots from S3) 0
Teraism (The County, Duchy, and Principality of Ulek) 0
Turrosh Mak (The Orcish Empire of the Pomarj) 0
William Ronald (The Kevellond Alliance) 0
Zelda (Ratik, the Frost/Snow/Ice Barbarians) 0

- - -

OERTH AND GREYSPACE (the long description, and again remember that this does NOT include any points from the various Arms Races, listed above)

ALYX

The Lendore Isles (elves, all alignments)
Varnaith (elves, dwarves, gnomes, Suel and other humans from outside the Flanaess)
The Celestial Imperium (Oriental humans, Oriental elves, Oriental dwarves, Oriental gnomes, Oriental halflings - these races have different names in the Celestial Imperium, all alignments)
Part of the Torilian Expeditionary Force (Torilian humans, demihumans, humanoids, all manner of beings from the MMs, neutral and good)

Power Level of the Lendore Isles 7
Power Level of Varnaith 18
Power Level of the Celestial Imperium 30
Power Level of the Torilian Expeditionary Force 20
Total 75

ALZEM DALCAMA

The Scarlet Brotherhood (Suel humans, Hempmonalanders, assorted monsters under magical control, neutral and evil)

Power Level of the Scarlet Brotherhood 30
Total 30

BLACK OMEGA

Highfolk (high elves, generally good)
The Peoples of the Vesve (elves, gnomes, Oeridian and Flannae humans, treants, forest beings, neutral and good)
The People of the Sepia Uplands (gnomes, neutral and good)
The Faerie of the Flanaess (every type of Faerie, neutral and good)
Part of the Torillian Expeditionary Force (Torilian humans, demihumans, humanoids, beings of every kind from the MM, neutral and good)

Power Level of Highfolk 6
Power Level of the Peoples of the Vesve Forest 4
Power Level of the Sepia Uplands 3
Power Level of the Faerie of the Flanaess 20
Power Level of the Torilian Expeditionary Force 15
Total 47

D'ANCONIA

The Iron League of Onnwall/Irongate City/the Iron Hills/Idee (neutral and good Oerdian humans, dwarves)
Part of the Torilian Expeditionary Force (Torilian humans, demihumans, humanoids, beings of every sort from the MM, neutral and good)

Power Level of the Iron League 10
Power Level of the Torilian Expeditionary Force 7
Total 17

DARKNESS

The Baklunish Confederation of Zeif/Ekbir/Tusmit/Yecha/Ket/Ull/the Paynims/Istivar/The Spirit Empire of Garnak (Baklunish human, elves, dwarves, gnomes, halflings, neutral and good undead, sentient forests and forest spirits, treants, sentient animals)
Esmerin (halflings, titans, neutral and good)
Elementals (all types)
Part of the Torilian Expeditionary Force (Torilian human, demihuman, humanoid, beings of every kind from the MMs, neutral and good)

Strength of the Baklunish League 29
Strength of Esmerin 10
Strength of the Torilian Expeditionary Force 15
Strength of the Elementals (see the Planar Arms Race)
Total 54

MR DRACO

Kas and his Legions (Suel humans, undead, generally evil)
Rel Astra (Oeridian humans, undead, dwarves, gnomes, neutral and evil)
The Grandwood (Oerdian humans, elves, gnomes, halflings, forest beings, neutral and good)
Part of the Torilian Expeditionary Force (Torilian humans, demihumans, humanoids, beings of every sort from the MM, neutral and good)

Power Level of Kas 4
Power Level of the Legions of Kas 20
Power Level of Rel Astra and the Grandwood 12
Power Level of the Torilian Expeditionary Force 5
Total 41

THE FORSAKEN ONE

The Devils (as noted, evil)
the Unseelie of the Flanaess (all types of evil Faerie)

Power Level of the Unseelie of the Flanaess 13
Power Level of the Devils (See the Planar Arms Race)
Total 13

FRIGID SPLEEN

The Eladrin and other Celestials of Arborea (as noted, good)
Part of the Torilian Expeditionary Force (Torilian humans, demihumans, humanoids, beings of every kind from the MMs, neutral and good)

Power Level of the Torilian Expeditionary Force 10
Power Level (see the Planar Arms race below)
Total 10

GNOMEWORKS

The Technomancy of the Lortmils (gnomes and dwarves under the secret (not any more!) tutelage of the United Commonwealth of Toril)
The Eastern League (Nyrond, the County of Urnst, the Duchy of Urnst, the dwarves and gnomes of the Stonelands, the mountain nation of Garrel Enkdal, neutral and good)
Part of the Torilian Expeditionary Force (Torilian humans, demihumans, humanoids, all manner of beings from the MMs, neutral and good)

Power Level of the Technomancy of the Lortmils 17
Power Level of the Eastern League 21
Power Level of the Torilian Expeditionary Force 20
Total 58

JOHN BROWN

Iuz (demipower, evil)
The Empire of Iuz (Humans of all types, humanoids, evil),
Demons (as noted, evil)

Power Level of Iuz the Old 7
Power Level of the Empire of Iuz 25
Power Level of the demons (See the Planar Arms Race)
Total 32

KALANYR

The PC Kalanyr
The Drow of Oerth (drow plus their slaves, evil)
The Giants in Drow Service (hill, frost, fire giants, evil)
Demons (as noted, evil)

Power Level of Kalanyr the PC 1
Power Level of the Drow and Giants of the Crystalmists and Hellfurnaces 8
Power Level of the rest of the Drow of the Flanaess 25
Power Level of the Demons (see the Planar Arms Race below)
Total 34

KESH

The Yeomanry (Oeridian humans, neutral)
Geoff (Oeridian human, elves, dwarves, neutral and good)
Part of the Torilian Expeditionary Force (Torilian human, demihuman, humanoid, beings of all kinds from the MM, neutral and good)

Power Level of the Yeomanry 4
Power Level of Geoff 5
Power Level of the Torilian Expeditionary Force 10
Total 19

MAUDLIN

Acererak (a very famous demilich, evil)
Acererak's Minions (various monsters and constructs, usually evil)
Demons (as noted, evil)
Undead (various types, evil)

Power Level of Acererak 10
Power Level of Acererak's Minions 10
Power Level of the Demons (see the Planar Arms Race)
Power Level of the Undead (see the Planar Arms Race)
Total 20

LORD MELKOR (TALOS)

The Church of Shade (Torilian humans, demihumans, humanoids, beings of all types from the MM, evil)
The Shadow Throne (once the Free City of Greyhawk) (Oerthian humans of all types, humanoids, those demihumans that have not fled, neutral and evil - a few good remain)
The Daemons (Yugoloths)

Power Level of the Church of Shade 77
Power level of the Shadow Throne 5 (plus any power, of course, the Church of Shade places there from it's main force)
Power Level of the Daemons (See the Planar Arms Race)
Total 83


RHIALTO THE MARVELLOUS

The Black Brotherhood (a group that has infiltrated the Scarlet Brotherhood)

Power Level of the Black Brotherhood 7 (special - the Black Brotherhood cannot be arbitrarily assaulted without also the Scarlet Brotherhood being assaulted)
Total 7

RIOT GEAR

Anabstercorian, Prodigal Heir of Ilsensine (PC illithid from Toril, evil)
The Solistarim (evil Flannae human, rogue phaerimm, beholder, illithid, aboleth, some neogi, sahuagin, kraken, intelligent evil sea life, lizard kings, lizard men, efreeti, salamander, fire elementals, fire giants, frost giants, Nibelungen dwarves, dark gnomes, chromatic dragons, liches, vampires, various undead)
Blackmoor (evil Flannae human, lizard kings, lizard men, kraken)
Heimmorj (evil Flannae human)

Power Level of Anabstercorian 4
Power Level of the Solistarim 20
Power Level of Blackmoor 5
Power Level of Heimmorj 3
TOTAL 32

SERPENTEYE

Vecna (The world's greatest mage, evil)
The Great Kingdom of Aerdi, consisting of former United Ahlissa and the former Great Kingdom of Northern Aerdi (Oeridian human, dwarves, gnomes, slaves of all types, conjured monsters, undead, neutral and evil)
Sunndi (Oeridian humans, elves, dwarves, gnomes, halflings, conquered by Aerdi)

Vecna 20
Power Level of United Ahlissa 15
Power Level of the Great Kingdom of Northern Aerdi 13
Power Level of conquered Sunndi 4
Total 52

SPELLSLINGER

The robots from the crashed spaceship in the module S3, Expedition to the Barrier Peaks.

Power Level of the Robots from S3, Expedition to the Barrier Peaks 7 (and rapidly growing)
Total 7

TERRAISM

The Duchy of Ulek (demihumans, a few humans, generally good)
The County of Ulek (demihumans, a few humans, generally good)
The Principality of Ulek (demihumans, Oeridian humans, neutral and good)
Part of the Torilian Expeditionary Force (Torilian humans, demihumans, humanoids, beings of every kind from the MM, neutral and good)

Power Level of the Duchy of Ulek 3
Power Level of the County of Ulek 3
Power Level of the Principality of Ulek 5
Power Level of the Torilian Expeditionary Force 10
Total 21

TURROSH MAK

The Orcish Empire of the Pomarj (orcs, other humanoids, slaves of all kinds, monsters cooperating with the orcs, evil)
Part of the Torilian Expeditionary Force (Torilian human, demihuman, humanoid, beings of every kind from the MM, neutral and good)

Power Level of the Orcish Empire of the Pomarj 15
Power Level of the Torilian Expeditionary League 10
Total 25

WILLIAM RONALD

The Kevellond League consisting of Furyondy, Veluna, Keoland, Gran March, and Bissel (neutral and good Oeridian humans, demihumans)
A part of the Torilian Expeditionary Force (Torilian humans, demihumans, humanoids, all manner of beings from the MMs, neutral and good)

Power Level of Furyondy 7
Power Level of Veluna 5
Power Level of Keoland 8
Power Level of Gran March 5
Power Level of Bissel 3
Power Level of the Torilian Expeditionary Force 17
Total 45

ZELDA

Ratik (Suel and Oeridian humans, elves, dwarves, gnomes, neutral and good)
The Frost Barbarians (Suel humans, all alignments)
The Snow Barbarians (Suel humans, all alignments)
Ice Barbarians (Suel humans, all alignments), part of the Torilian Expeditionary League (Torilian humans, demihumans, humanoids, beings of every kind from the MMs, neutral and good)

Power Level of Ratik 3
Power Level of the Frost Barbarians 2
Power Level of the Snow Barbarians 5
Power Level of the Ice Barbarians 2
Power Level of the Torilian Expeditionary League 11
Total 23

- - -

Based on what I have read, this is my best assessment of the situation.
Everyone is off to the races, in bringing in Planars, obtaining Arcane Age magic, and in the Industrial Revolution.

Those who post vigorously, and who give me reason and cause, will see their power level increase faster.

The Torilian Expeditionary Force is helping all the nations they have travelled too (note the ones they have avoided) with both the Magical Race and the Technological Race (but not the Planar Race or the Undead Race)
You cannot count on the loyalty of the TEF if your country is not good or neutral, or chooses to go to war against another country with a TEF in it
So if you want to kick the TEF out of your country, let me know.

I am assuming the Church of Shade is helping with both magic and technology.
I am assuming the Lortmil Technomancy is helping with both magic and technology.

THIS LIST WILL BE UPDATED AS POSTS INDICATE CHANGES, AND THE RACE CONTINUES.
PLEASE KEEP REFERRING BACK TO THIS POST FOR YOUR CURRENT STRENGTH LEVEL.
 
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RULING

One month has now past since the Sending of the Wanderer.

The following nations I am sure have begun industrializing:

The Kevellond League
The Empire of Iuz
The Great Kingdom of Aerdi
Rel Astra
The Lortmil Technomancy (obviously)
The Orcish Empire of the Pomarj
The Drow of Oerth
The Church of Shade, whose center of power is now Greyhawk City (in other words, you now have an actual place on the map, Melkor.)

Have I missed anyone?

To those of you who are industrializing:

You are now at the technological level of the mid 18th century, although a few 19th and 20th century items are flying around, and nobody can duplicate them yet.
There are two exceptions to this.

The Lortmil Technomancy is at the late 19th century and early 20th century level (war machines) still.
The Church of Shade is at the middle of the 20th century in their technological level.
 

Kalanyr, the technological revolution got underway in many countries.
An attempt was made by the Kevellond League to learn the truth about Toril (they succeeded.)
The Kevellond League attempted to make friends with the Torilians (they succeeded.)
The countries of Oerth all plotted against each other.

Everyone decided to destroy Vecna.
Vecna asked for an alliance against Toril, but was turned down by everyone.
Vecna saw he could not win against everyone opposed to him.
Vecna went berserk, opened a Gate to Toril, and invaded it, causing major destruction.
He then fled to Sigil, but was pursued their by the Aerdians.
Battle broke out between the inhabitants of Sigil and the Aerdians, and Vecna fled to the Abyss.
The Lady of Pain destroyed the Aerdians, and Aerdi is very unhappy about that.
Aerdi offered a secret alliance with Vecna, and now harbor him within their country - and nobody knows it IC.

Concerning the Magical Race: Everyone is still in the modern age of magic, as of yet.

The Magical Arms Race (the race for the magic of the Arcane Age, with it's 10th and 11th level spells), can be expressed in terms of points.

Therefore, to simplify matters, I am going to post the results of the Magical Arms Race under the results of the Planar Arms Race.
You may add the points there to your total - this reflects your increasing ability to use the awesome power of the Arcane Age.

I am also going to post the results of the Technological Race, which can also be expressed in terms of Points.
Since Toril is now out of the picture, Points are not relative to Toril's power, but relative only to the power level of each Oerthian Nation.

The Lists are at the top of this page, page two.
 
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OOC: Hiya. Acererak the Demilich has decided to become embroiled in the conflict... Although he would have preferred to stay hidden a little longer, Edena felt you should know about his presence and goals, dangit :) He will offer to add his power to that of Vecna. He wants to see his ascension happen. (small spoiler to RttToH below)

Acererak's ultimate goal is to achieve his Apotheosis (as described in the Return to the Tomb of Horrors), his joining with the Elemental Plane of Negative Energy itself. He wouldn't become a god, but a living, sentient plane with undisputed power over all undead in the multiverse. All he needs to complete the ritual is a large number of very powerful souls to siphon into his phylactery. If, once he achieves his necromantic dominance, all the other deities are knocked down a notch, that will only make matters easier.

For this reason, his interest has been roused by the conflict now unfolding on Oerth from across the gulfs of space. Apart from being the perfect opportunity to harvest all the souls he requires, the butchery that is sure to follow will be a fitting celebration to herald in his deathly metamorphosis.

IC:

A distant voice intrudes on Vecna's mind in the middle of the night.

"Vecna.

You will lose.

If you do not draw all possible strength toward you, you will lose, and your agelong plans will fail. While you are strong, the other nations of your world are joining against you. You cannot defeat them all by yourself, not even with the help of this piddling human 'emperor' you have allied with.

You know my name. I am willing to help you achieve your ascension, in return for crumbs. I ask only for the souls of those creatures who would come against you. With your help, I can open a direct conduit to the world of Oerth from the Plane of Negative Energy. With the power of the Kingdoms of the Dead at your side, you will be unassailable until you topple the gods from the heavens. "
 

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