Looking to get 2nd and 3rd opinions on this guy:
Iron Cobra
Small Construct, Unaligned
Armor Class 24 (natural armor)
Hit Points 22 (4d10)
Speed 40 ft.
Str 16 (+3) Dex 16 (+3) Con 18 (+4)
Int 3 (-4) Wis 10 (+0) Cha 1 (-5)
Damage Immunities fire, poison, psychic; piercing and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60ft., passive Perception 10
Languages understand the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Find Target. Once per day, the iron cobra's creator can order it to find and kill a specific creature within one mile, which it does as if guided by the spell Locate Object (with a changed duration.) The creator must have seen or be holding an object from the specified creature for this to function.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 3) piercing damage and the target must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save. Poison may only be used 3 times until refilled.
Thank you!
Iron Cobra
Small Construct, Unaligned
Armor Class 24 (natural armor)
Hit Points 22 (4d10)
Speed 40 ft.
Str 16 (+3) Dex 16 (+3) Con 18 (+4)
Int 3 (-4) Wis 10 (+0) Cha 1 (-5)
Damage Immunities fire, poison, psychic; piercing and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60ft., passive Perception 10
Languages understand the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Find Target. Once per day, the iron cobra's creator can order it to find and kill a specific creature within one mile, which it does as if guided by the spell Locate Object (with a changed duration.) The creator must have seen or be holding an object from the specified creature for this to function.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 3) piercing damage and the target must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save. Poison may only be used 3 times until refilled.
Thank you!