Iron Sky gives us our first Star Wars adventure in this year's competition...an inspired choice, really, but risky. Star Wars is a highly-specific game setting, and trying to shoehorn this adventure into the Average Gamer's campaign would likely ruin it. I expect this to cost him a few points in the "playability" category. But for the D&D gamers who also happen to play SW, well, this entry is solid gold.
This is probably my own personal hang-up, but I never like adventures that start out in a random bar. "So you guys are, like, sitting in the Inn of the Galloping Gladiator, and this guy with a McGuffin walks in." Yep. That's the one. This plot hook is a classic, to be sure, but it is also very over-used.
But you know what? That's all I can complain about. Because the adventure is truly awesome. Action, intrigue, ancient relics, body-snatching...it's got it all. Plus I really like the layers of human emotion that Iron Sky gives us, with the quest to restore a child to life...GMs and players who like deep roleplay have a great deal of material to work with here.
In all, this is a well-conceived adventure that tells a great story. But since I don't play SWSE, I will probably never get to run it.