Round 1, Match 2 judgment is up.
I have to ask, though... what made this particular set of ingredients so "crazy"?
You know, after figuring out what all of the ingredients were, I actually really would have liked that set. Pretty much all of them fit very nicely in a rich "setting-within-a-setting" I've worked on and run successfully in the past.
In the beginning, however, I actually had no idea what a helicopter seed was. So I was thinking about goblins riding around in magical helicopters. It was pretty bad.
In the beginning, however, I actually had no idea what a helicopter seed was. So I was thinking about goblins riding around in magical helicopters. It was pretty bad.
I think it was the deliberate randomness of the ingredients. And the very specific nature of the ingredients, too...each ingredient had a descriptor that made it even more random: a sinkhole is tough...an urban one is even tougher.I have to ask, though... what made this particular set of ingredients so "crazy"?
Seriously. When I saw the list of ingredients for that round, I was baffled...and so very thankful that I didn't have to compete in that round. But the more I looked at it, the more fun I think I could have had with it. I would have done some sort of fey-type adventure, where a forest city of griggs is threatened by a sinkhole. And I would have lost, because like you said: Iron Sky's use of maple is brilliant.I probably would have used something more metaphorical - probably some sort of steampunk helicopter plans drawn up by a fantasy Leonardo da Vinci. It's EASY to do self-destructive spirals once helicopters are involved... And I probably would have lost, because Iron Sky's tying together of everything using maple wood, and the cello's connection to the earth is absolutely masterful.
I think this was a brilliant decision. And not just because I like to run the occasional D20 Modern game.I was, however, then fixed on doing it as a Modern adventure.
or sparring with River Tam

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.