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Iron DM 2010 Discussion Thread


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Ha. been there! That was two weeks ago, for me - not a spare moment.

Thanks for the judgement. It was a very close call, I think - I loved howandwhy's use of ingredients.

When I wrote mine, I wound up throwing caution to the wind and just writing what came to mind. But that's pretty much how I write my adventures (minus the super silliness, for the most part) when it's time for home play.

Anyways, good play Howandwhy, and I'm looking forward to round two!
Thanks, and congratulations to you on the win. When we were paired I went back and read your entries from 2009 and knew I had serious trouble on my hands.

My stumbling block was the small minds ingredient component of all things. It just doesn't work well in terms of game rules for me. Are they low volume craniums, small memory capacities, or particular NPC strategies? Anyways, I wove together the weave I used in the first hour or so and quit 'em because I really didn't like the result. So I tossed it aside and tried to find something better. That pretty much failed. With about two hours left I knew I was either going to be submitting nothing or the original mix, so I opted for the "splash something up there to be judged" option. The unedited rough draft posted is what I managed.

I think I may play the home game and write up another scenario just for my own benefit though. My watchwords for designing a submission were Irreplaceable and Relevant for each ingredient component and I didn't think I did that well. But the real reason I entered the competition was to try out a new format of adventure design ...and that really never came to fruition. So, with no time restraint, I think I may write something up not to be posted. Just so I can critique my own ideas on adventure design.

Anyways, give ajanders hell tomorrow. I'll be rooting for you!
 









Into the Woods

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