BriarMonkey
First Post
Round 1, Match 3: anest1s vs. BriarMonkey
1093 Words
Ingredients:
Remedial Enchanting
Puzzlebox
Slave Auction Block
Grasping Horrors
Reluctant Champion
Bag of Holding
Slavers of the Ancients
An adventure for D&D 3rd Edition (3.5) or Pathfinder.
Background:
In ages past, a vile group of interplanar slavers, known as the Noth Garag, architected a huge slaving empire based on their abilities to effect planar travel. While known for trafficking in slaves of all races and types, they were also known for their ruthlessness. To the Noth, a slave that didn't sell quickly enough, or was thought inferior, was often executed on the very slave auction block that sought to sell them.
The Noth employed various magical implements, such as the Slavers' Puzzlebox, to help with the capture and transport of slave fodder.
Eventually, a multi-planar consortium staged a protracted war against the Noth Garag. This war saw the destruction of the slavers, their cities, and their trade. However, many of their tools were lost in the conflict, and remained unaccounted for.
Set Up:
A cabal of followers of Asmodeus have rediscovered some of the Noth's texts and work. They seek to exploit their knowledge and usher in a new era where they are the masters, and all others are slaves to that will.
While the cabal has recovered some magic implements, they have not been able to figure out how they all function - with one exception. A Slaver's Puzzlebox has been found as well as the slave auction block that it is keyed to. This puzzlebox has been loosed into the mortal world through a reluctant champion of Asmodeus, Garrick Hale.
Hooks:
The PCs may discover, or have heard, one or more of the following rumors:
People in outlying areas have reported seeing strange apparitions and gangly creatures. Whenever a sighting is made, someone in town has gone missing.
A stranger, heavily armed and armored, has been seen travelling from town to town, claiming to be in search of a "cure". Coincidentally, by the time he has left town, several people seem to be missing.
At the home of a well respected inn keeper, a former adventurer himself, a strange puzzlebox was found when the constable went looking for him, and never did find him nor his family. The puzzlebox disappeared however.
After townsfolk have gone unexpectedly missing, an oddly dressed cleric often arrives in town, making inquiries as to the missing people. He never stays long though.
An strange man, both in manner and appearance, has been seen frequenting taverns. This man often plays with a puzzlebox while sitting alone with his mead.
Details:
Garrick Hale
Garrick is an Anti-Paladin, in the service of Asmodeus, and a member of the cabal. When the puzzlebox was found, he enthusiastically took up the role as the bearer of the box. In this, he roamed, rather aimlessly, from town to town, invoking the box so that new slaves could be acquired.
While at first he championed the cause, he eventually became disillusioned with his role, as well as the impact of the cabal's activities. The use of the box also started taking its toll on his mental state. This has gotten to the point where he is looking for an "out" to his situation. He reluctantly continues to bear the burden of his champion role in the cabal, and continues to carry out his duties - but, his activities have slowed as he tries to find a way to atone, and be free of his service.
The Cleric
The cleric is Damion Deous, also a member of the cabal. Of late, there has been some concern over whether Garrick is up to the task at hand. With misgivings of their champion, Damion has been appointed as a task master. It is his job to follow after Garrick, without his knowledge, and ensure the box is being put to its proper use.
The Slavers' Puzzlebox
This square is crafted from part of a Noth slaver's auction block. These blocks were always constructed of granite, with inlays of obsidian - and the puzzlebox is the same. It weighs only a pound, and measures about 6 inches to the side. The obsidian is inlaid in highly ornate patterns, and at times appears to be moving.
The box's primary function is to open a gateway back to the auction block that it was made from. This then allows the "harvesting" of slaves, which then brings in its next function - the release of Grasping Horrors to effect the harvest.
These horrors appear vaguely humanoid, with horrifically elongated appendages. Ghastly white or yellow in color, they have only superficial faces or other discerning marks.
The puzzlebox can be activated in a couple of ways. First, if the proper sequence is known, that sequence can be used to align the various symbols across the box. When aligned, the box then opens, creating the portal. Within 1d4 rounds of the portal opening, a number of Grasping Horrors amble out of the portal and proceed to grapple any creatures within 90 feet (generally 2 horrors per possible target). The horrors will subdue or grapple anything they can in order to pull them back through the portal. If a horror pulls its prize through the portal, the victim is deposited on the auction block.
Alternatively, if the puzzlebox is within someone's physical control, every 4 hours a check needs to be made to see if the box has been sufficiently "enticed" so as to open the portal (a 10% chance + 5% per consecutive 4 hours).
In either case, whomever is holding the box will be ignored by the horrors.
Possession of the Slaver's Puzzlebox has some additional effects. As an evil device, every day that one has the box, a Will save must be made against a DC of 26. If the save fails, the possessor becomes severely depressed and withdrawn, which manifests as though the possessor was fatigued. Remedial enchantments, such as remove curse, will remove the effect on that occasion.
Should the puzzlebox be stored within a Bag of Holding, the box will be unable to function properly. It will not be able to create the portal, and thus, no Grasping Horrors will be summoned. Additionally, the Will save per day will also be suppressed.
In order to permanently disable the box, remedial enchanting is required. This is normally accomplished by a mage deconstructing the item (about 2 days of work) while a cleric aids with curse removal and holy energies. Note that during this remedial enchanting, the enchanters will be subject to the alternative possibility of the box opening.
1093 Words
Ingredients:
Remedial Enchanting
Puzzlebox
Slave Auction Block
Grasping Horrors
Reluctant Champion
Bag of Holding
Slavers of the Ancients
An adventure for D&D 3rd Edition (3.5) or Pathfinder.
Background:
In ages past, a vile group of interplanar slavers, known as the Noth Garag, architected a huge slaving empire based on their abilities to effect planar travel. While known for trafficking in slaves of all races and types, they were also known for their ruthlessness. To the Noth, a slave that didn't sell quickly enough, or was thought inferior, was often executed on the very slave auction block that sought to sell them.
The Noth employed various magical implements, such as the Slavers' Puzzlebox, to help with the capture and transport of slave fodder.
Eventually, a multi-planar consortium staged a protracted war against the Noth Garag. This war saw the destruction of the slavers, their cities, and their trade. However, many of their tools were lost in the conflict, and remained unaccounted for.
Set Up:
A cabal of followers of Asmodeus have rediscovered some of the Noth's texts and work. They seek to exploit their knowledge and usher in a new era where they are the masters, and all others are slaves to that will.
While the cabal has recovered some magic implements, they have not been able to figure out how they all function - with one exception. A Slaver's Puzzlebox has been found as well as the slave auction block that it is keyed to. This puzzlebox has been loosed into the mortal world through a reluctant champion of Asmodeus, Garrick Hale.
Hooks:
The PCs may discover, or have heard, one or more of the following rumors:
People in outlying areas have reported seeing strange apparitions and gangly creatures. Whenever a sighting is made, someone in town has gone missing.
A stranger, heavily armed and armored, has been seen travelling from town to town, claiming to be in search of a "cure". Coincidentally, by the time he has left town, several people seem to be missing.
At the home of a well respected inn keeper, a former adventurer himself, a strange puzzlebox was found when the constable went looking for him, and never did find him nor his family. The puzzlebox disappeared however.
After townsfolk have gone unexpectedly missing, an oddly dressed cleric often arrives in town, making inquiries as to the missing people. He never stays long though.
An strange man, both in manner and appearance, has been seen frequenting taverns. This man often plays with a puzzlebox while sitting alone with his mead.
Details:
Garrick Hale
Garrick is an Anti-Paladin, in the service of Asmodeus, and a member of the cabal. When the puzzlebox was found, he enthusiastically took up the role as the bearer of the box. In this, he roamed, rather aimlessly, from town to town, invoking the box so that new slaves could be acquired.
While at first he championed the cause, he eventually became disillusioned with his role, as well as the impact of the cabal's activities. The use of the box also started taking its toll on his mental state. This has gotten to the point where he is looking for an "out" to his situation. He reluctantly continues to bear the burden of his champion role in the cabal, and continues to carry out his duties - but, his activities have slowed as he tries to find a way to atone, and be free of his service.
The Cleric
The cleric is Damion Deous, also a member of the cabal. Of late, there has been some concern over whether Garrick is up to the task at hand. With misgivings of their champion, Damion has been appointed as a task master. It is his job to follow after Garrick, without his knowledge, and ensure the box is being put to its proper use.
The Slavers' Puzzlebox
This square is crafted from part of a Noth slaver's auction block. These blocks were always constructed of granite, with inlays of obsidian - and the puzzlebox is the same. It weighs only a pound, and measures about 6 inches to the side. The obsidian is inlaid in highly ornate patterns, and at times appears to be moving.
The box's primary function is to open a gateway back to the auction block that it was made from. This then allows the "harvesting" of slaves, which then brings in its next function - the release of Grasping Horrors to effect the harvest.
These horrors appear vaguely humanoid, with horrifically elongated appendages. Ghastly white or yellow in color, they have only superficial faces or other discerning marks.
The puzzlebox can be activated in a couple of ways. First, if the proper sequence is known, that sequence can be used to align the various symbols across the box. When aligned, the box then opens, creating the portal. Within 1d4 rounds of the portal opening, a number of Grasping Horrors amble out of the portal and proceed to grapple any creatures within 90 feet (generally 2 horrors per possible target). The horrors will subdue or grapple anything they can in order to pull them back through the portal. If a horror pulls its prize through the portal, the victim is deposited on the auction block.
Alternatively, if the puzzlebox is within someone's physical control, every 4 hours a check needs to be made to see if the box has been sufficiently "enticed" so as to open the portal (a 10% chance + 5% per consecutive 4 hours).
In either case, whomever is holding the box will be ignored by the horrors.
Possession of the Slaver's Puzzlebox has some additional effects. As an evil device, every day that one has the box, a Will save must be made against a DC of 26. If the save fails, the possessor becomes severely depressed and withdrawn, which manifests as though the possessor was fatigued. Remedial enchantments, such as remove curse, will remove the effect on that occasion.
Should the puzzlebox be stored within a Bag of Holding, the box will be unable to function properly. It will not be able to create the portal, and thus, no Grasping Horrors will be summoned. Additionally, the Will save per day will also be suppressed.
In order to permanently disable the box, remedial enchanting is required. This is normally accomplished by a mage deconstructing the item (about 2 days of work) while a cleric aids with curse removal and holy energies. Note that during this remedial enchanting, the enchanters will be subject to the alternative possibility of the box opening.