el-remmen
Moderator Emeritus
Not so much “almighty” as “available to judge in a year that couldn’t produce three available judges.” It wouldn’t be the last such year.
Replace "god" with "almighty" and this is my reply:

Not so much “almighty” as “available to judge in a year that couldn’t produce three available judges.” It wouldn’t be the last such year.
So…is this going to be a thing? We’re getting pretty close to the point when we want to start the actual tournament in motion.Taking @el-remmen's suggestion into account, I've moved our more general discussion to a new thread.
My own purpose: building an interesting and exciting IRON DM spinoff for the summer. On the table right now are two main ideas. Perhaps I'll start a poll thread at some point to gauge general interest, but for now it seems like we can one of two directions:
*Game Design - Likely limited to D&D5e. Requires game mastery, balance. Potential to tie-in with ENWorld's Level Up? Creativity tested, but design skill is at the forefront.
*World Building - Ecology and storytelling over mechanics. System and genre neutral. Creativity spotlighted. Seems the more popular idea so far.
I'm of two minds myself; as IRON DM is typically not about game mechanics much at all, a world building competition would remain in line with that spirit, while a game design competition would set it apart from its older cousin.
Beyond that, we need to determine a structure (weekly challenges with a single elimination is the most common I've seen suggested so far), and, perhaps most importantly, a pithy name for our new spinoff![]()
Just rereading this thread. I like these categories, but it occurs to me that I would also really like a “Plot Hook” category. A good plot hook can make an adventure. And bad ones can break it.So here is my working draft if we're going with four weeks-two categories each:
Danger Week
Design:
1) A monster or creature. We are looking for: origin or ecology, behavior, signature abilities, weakness(es)
AND
2) A hazard or trap. Man-made or environmental. What is the risk? How can it be dealt with?
NPC Week
Design:
1) A villain. We are looking for: origin, motivation, beliefs and behaviors, weakness(es), resources
AND
2) A patron or ally. A friendly NPC. What are their motivations and resources? How far are they willing to go to help the PCs?
Location Week
Design:
1) A dungeon. We are looking for: a hostile environment, home to hostile creatures. Who live there, and what are they defending?
AND
2) A settlement. A (relatively) peaceful location, populated by non-hostile creatures. Who lives there, what are they like, what are their attitudes and beliefs?
And finally...
Epic Week
Design:
1) A deity or religion. What is their purview/portfolio? What are their practices and beliefs? What are their clergy like? How about their everyday practitioners?
AND
2) A powerful artifact. What is its origin and purpose? What is its attitude or influence on those who wield it? What happens if it falls in the wrong hands? How can it be destroyed?