• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Iron Heroes: A Saga of Might

"Take the barbarian," says Kane. "Watch his reach. We take him down, then the witch."
"Witch!?" demands Xoria. The power coursing through her veins makes it easy to find her old aristocratic arrogance. "Fool! I'll destroy you both!"

[sblock=OOC]

Eldritch bolt, aiming for the thug standing next to Kane:
Concentration check to cast 7+d20, against DC 15
To-hit: +2, standard ranged attack (not a touch attk)
Damage: 1d6+4
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Defense 12 (FF12), HP 13/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 9/11; DR 1d4

Ignoring the hits, Olmar presses his attacks.

[sblock=ooc]
Waiting for resolutions. Olmar wants to get rid of the last mook. IfXoria defeats him he wants to flank Kane with Veela.

Berserk Strength (4 rds)

Standard: Attack challeng -2 AC for +2 on hit, PA 1
(1d20+6 - 1d6+8 - 20/x4) (without flanking bonus)

----
Olmar

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
[/sblock]
 

Xoria's burst of anger fuels her magic but causes her to lose her focus. Again, sparks fly from her fingertips and scatter in all directions.

Olmar sizes up the situation and smashes the pickaxe down onto Kane's remaining follower, crushing the life from the man.

Kane looks about him.

"Hey," he says with an attempt at a smile. "Can we talk about this?"

[sblock=ooc]
Xoria Concentration check 7+7=14, fail.

Olmar attack 6+6=12, hits for 1d6+8=11 damage.
[/sblock]
 

"Hey," he says with an attempt at a smile. "Can we talk about this?"

"He can't be trusted," states Xoria flatly. "Kill him."

Some part of her is surprised at her own cold words. But months of enslavement seem to have given her the ruthlessness she had always lacked in her old life.
 

Defense 12 (FF12), HP 13/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 9/11; DR 1d4

Battle crazed, Olmar takes another swing at Kane, not really hearing his words, only Xoria, who urges him to kill!

[sblock=ooc]

Berserk Strength (3 rds)

Standard: Attack challeng -2 AC for +2 on hit, PA 1
(1d20+6 - 1d6+8 - 20/x4) (without flanking bonus)

----
Olmar

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
[/sblock]
 

William watches Olmar lay into Kane and turns and notes ironically to the rest of the group "I would have waited for him to spill his guts about what he knows before spilling his guts"

With that the woodsman moves to his fallen comrade and examines his wounds, hoping to stop the bleeding. He looks up at the others "Could someone lend me a hand here?"
 

With Xoria's admonition and Olmar's attack, Vela realizes that the offer of parlay has been, in effect, refused. She steps forward and flanks Kane with Olmar, ready to finish the traitor if the large man's attack didn't do the job.

(Shift to flank and delay...if Olmar's attack is insufficient to knock Kane out, Vela will attack. +7 to hit, with flanking, for 1d3+4)
 

"Wait..." says Kane as Olmar slams the pickeaxe into his chest and out through the back. The prison bully dies with a look of surprise on his face.

William kneels to help Wade. Although not seriously injured by Kane, Wade is out cold, and getting more pale by the minute. William lacks training in the healing arts and is at a loss as to how to help his friend.

Kane and all of his men are dead. Their campfire continues to burn, illuminating the cavern that you are in. An old crane hangs over the lip of the ledge, and you notice a series of rusty iron rungs set into the cliff face too, leading down into shadow where you ehar the sound of running water.

From somewhere back down the tunnel you hear the gruff 'barking' of the reptilian creatures that the Ur-men use for tracking, known amongst the prisoners as Ur-hounds. With the strange echoes in the tunnels it is difficult to judge how far away they are, but pursuit is on!

[sblock=ooc]
Olmar pickaxe attack 20+6=26, critical 8+6=14, success. 4d6+32 (!) = 39 damage to Kane.

William Heal check (untrained) 12+2=14. Has no effect.
[/sblock]
 

Kane and all of his men are dead. Their campfire continues to burn, illuminating the cavern that you are in. An old crane hangs over the lip of the ledge, and you notice a series of rusty iron rungs set into the cliff face too, leading down into shadow where you ehar the sound of running water.

From somewhere back down the tunnel you hear the gruff 'barking' of the reptilian creatures that the Ur-men use for tracking, known amongst the prisoners as Ur-hounds. With the strange echoes in the tunnels it is difficult to judge how far away they are, but pursuit is on!

Xoria stares a moment at Kane's lifeless corpse, wondering if it were her admonition to the barbarian that had truly slain him. Then she forces the emotions aside. I am Countess Aurelion now, she reminds herself. The power over life and death is my birthright. And no matter the means.

She pushes forward, brushing past her fellow escapee to Wade's fallen form. "Gently, fool," she admonishes William, adjusting the bindings placed across the wound. "You want to stop the flow of blood, not force it into his abdomen."

[sblock]
DC for First Aid is 15, to stabilize Wade
Xoria has Heal skill 5 + 4 for Healing Mastery = 9
[/sblock]
 

Defense 12 (FF12), HP 13/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

Olmar inhales and exhales deeply, the grip around the pickaxe slick with Kane's blood. He looks around, strangely calm, as if he thinks about fighting the approaching men.

Finally he decides and takes a look other the edge. Not discerning anything in the dark, he picks a bit burning wood from the edge of the fire without burning himself and let's it fall down, trying to get a feel of the height and listening to it's stop.

[sblock=ooc]


----
Olmar

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
[/sblock]
 

Into the Woods

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