Shaking off the effects of combat, the group is ready to continue further up into the shell.
As you reach the top of the winding tunnel beyond the lamprey mouth you hear a disturbing chorus of wailing and shrieking, that gets louder as you approach. The chamber into which the tunnel leads is walled with huge clamshells, inside which are clamped dozens of bodies of humans, sea trolls, ur-men and some other strange creatures, all howling as if in pain.
Thick turquise smoke billows from their mouths and empty eye sockets, the same smoke that issued from the whales and crabs in the first chamber, a thicker version of the mist in the chamber below. The smoke rises through a large hole in the roof of this chamber.
The bodies of most of the pinned victims are covered in an encrustation of barnacles and kelp, some seem to be transforming into a mix of crustacean and mollusc.
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Vela gains 6 reserve points, which transferred fully heals her. Olmar gets no replenished reserve points but he can transfer those he has, giving him full hit points and 7 reserve points.
As well as imparting flying ability, the smoke in this room grants a +4 bonus to Constitution.
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